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Forums - Gaming - Why is UC4 considered a better game than Rise of the Tomb Raider?

Lauster said:
DonFerrari said:

He doesn't, but the mods do. And permalite have advised you twice on first participate on your thread and second to drop this line of conversation. I haven't seem you follow any of them.

Wait, whaaaaaaat ? CGI-Quality is Permalite ? XD

(Sorry for this little off-topic ;P)

I confused the two most thrustworthy PC gamers I remember when I was writting =p Sorry.

Kerotan said:
DonFerrari said:

But being second class to TLOU is no small feat and nothing to be ashamed about.

Will we see TLOU on PS5?

Hopefully.  then it can be the game of 3 generations!

Well then It would be the game of 3 and half and if there is PS5Pro it can be the game of 3 and two halfs (like that loaded weapon movie that had 1/2 7/8 sequels).

yvanjean said:
TR DE and ROTTR are the best game available on Xbox One .... love the reboot. I like how they nail the feel that Lara is a Tomb raider and survivalist. On the other hand I loved the story telling in Uncharted game but the game design left to be desired, made Nathan Drake feel more like a Psycho killer then a treasure hunter. To be fair for full disclosure I still have yet to play UC3 and UC4. I do look forward to playing Uncharted the Nathan Drake collection & Uncharted 4 one day.

Well the way I played I saw him killing to survive, he was just travelling and exploring but hordes tried to kill him and he revived... the only game we could say he killed in retaliation would be the 4th because of spoiler reasons I won't say.

Lauster said:
CGI-Quality said:

Who's Permalite?

Arg ! I trusted Don and writed it the same way ! XD

I mean Pemalite of course

I'm never to be trusted... and in portuguese I would read with R without even noticing there isn't a R.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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DonFerrari said:
S.T.A.G.E. said:

Making an easy mode on dark souls is blasphemy. It's not for gamers who cannot handle hard difficulties or higher. Its supposed to test your willpower

I don't think so, playing on easy could be a blasphemy, but as long as they keep a very difficult option then it's okay


If theres supposed to be an easy mode, please tell me why the game slogan is "prepare to die". Do you know what easy mode in Dark Souls would be? Fable. The game was made for higher tier gamers who thrive on the struggle of playing a tough ai. I think the reason its hard for you to understand is because you dont actually care about the premise of why it was made or whom is was made to challenge.  Its not made for those who dont like challenges.



Volterra_90 said:
S.T.A.G.E. said:

Making an easy mode on dark souls is blasphemy. It's not for gamers who cannot handle hard difficulties or higher. Its supposed to test your willpower

Yep, what if a person has less skills? A easy mode could be as hard as normal mode for a DS gamer. And it's a choice, it doesn't harm anyone.

What does this box say? Its not inviting the feint of heart into the game. Some might want in so they can say they played it, but if the developers wanted gamers to water down the point of what the game is all about they would've done it long ago.



COKTOE said:
S.T.A.G.E. said:

Oh yes, I remember those instances. I hate when they bob and weave when you have a perfect headshot lined up and then bury you in bullets. Tomb Raider tried to copy the armored guard and it didnt work out as well. ROTR was a bit better with less of the same NPC's running up to you. Tomb Raider has superior puzzles, but everything from weapon handling and actual gameplay have to go to Uncharted for me. Tomb Raider was just way too easy.

Did you find a specific UC to be more difficult on crushing? I kinda think UC1 was the toughest. 2 had that awful, AWFUL final boss battle though. Full red alert VGChartz question.

Yeah. Crushing is crazy in all of the UC games.. Part 3 was too cinematic, but 1,2 & 4 got a lot of insane gameplay moments out of me that I didnt know I had in me. Four was more open so they had larger windows to murder me. On four, they throw grenades at you more and come at you from more angles.



S.T.A.G.E. said:
DonFerrari said:

I don't think so, playing on easy could be a blasphemy, but as long as they keep a very difficult option then it's okay


If theres supposed to be an easy mode, please tell me why the game slogan is "prepare to die". Do you know what easy mode in Dark Souls would be? Fable. The game was made for higher tier gamers who thrive on the struggle of playing a tough ai. I think the reason its hard for you to understand is because you dont actually care about the premise of why it was made or whom is was made to challenge.  Its not made for those who dont like challenges.

 

And how the game having an easier mode would impact you? You would still be able to play on hard if you wanted. Or is just for braging rigths that you have finished the game?

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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DonFerrari said:
S.T.A.G.E. said:

If theres supposed to be an easy mode, please tell me why the game slogan is "prepare to die". Do you know what easy mode in Dark Souls would be? Fable. The game was made for higher tier gamers who thrive on the struggle of playing a tough ai. I think the reason its hard for you to understand is because you dont actually care about the premise of why it was made or whom is was made to challenge.  Its not made for those who dont like challenges.

 

And how the game having an easier mode would impact you? You would still be able to play on hard if you wanted. Or is just for braging rigths that you have finished the game?

(double post)



DonFerrari said:
S.T.A.G.E. said:

If theres supposed to be an easy mode, please tell me why the game slogan is "prepare to die". Do you know what easy mode in Dark Souls would be? Fable. The game was made for higher tier gamers who thrive on the struggle of playing a tough ai. I think the reason its hard for you to understand is because you dont actually care about the premise of why it was made or whom is was made to challenge.  Its not made for those who dont like challenges.

 

And how the game having an easier mode would impact you? You would still be able to play on hard if you wanted. Or is just for braging rigths that you have finished the game?

I understand your point completely, but this game was not made for everyone. If it does, it cheapens its value as a profitable but niche game that few have bested let alone platinumed. Also yes, it does give those who arent the feint of heart bragging rights. Most games want to be profitable and reach the greatest audiences. Games that are not for everyone and strive to maintain who they are will refuse to sell out to their product. In this day and age that is truly brave. If they want to fit in they must test themselves. A friend of mine gave me his Dark Souls out of frustration when I was in college because he knows I like to play harder level games that demand more out of you (including puzzles). He was about to break it and this is one of my friends who plays Zelda. Similar style of play, completely different different audiences though.



Because its Naughty Dogs



REQUIESCAT IN PACE

I Hate REMASTERS

I Hate PLAYSTATION PLUS

S.T.A.G.E. said:
DonFerrari said:

 

And how the game having an easier mode would impact you? You would still be able to play on hard if you wanted. Or is just for braging rigths that you have finished the game?

I understand your point completely, but this game was not made for everyone. If it does, it cheapens its value as a profitable but niche game that few have bested let alone platinumed. Also yes, it does give those who arent the feint of heart bragging rights. Most games want to be profitable and reach the greatest audiences. Games that are not for everyone and strive to maintain who they are will refuse to sell out to their product. In this day and age that is truly brave. If they want to fit in they must test themselves. A friend of mine gave me his Dark Souls out of frustration when I was in college because he knows I like to play harder level games that demand more out of you (including puzzles). He was about to break it and this is one of my friends who plays Zelda. Similar style of play, completely different different audiences though.

 

Ok, I understand your point, but I don't think they would lose from attracting more gamers (do you really think the niche they have would abandon then just because they added an "easy option")?

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
S.T.A.G.E. said:

I understand your point completely, but this game was not made for everyone. If it does, it cheapens its value as a profitable but niche game that few have bested let alone platinumed. Also yes, it does give those who arent the feint of heart bragging rights. Most games want to be profitable and reach the greatest audiences. Games that are not for everyone and strive to maintain who they are will refuse to sell out to their product. In this day and age that is truly brave. If they want to fit in they must test themselves. A friend of mine gave me his Dark Souls out of frustration when I was in college because he knows I like to play harder level games that demand more out of you (including puzzles). He was about to break it and this is one of my friends who plays Zelda. Similar style of play, completely different different audiences though.

 

Ok, I understand your point, but I don't think they would lose from attracting more gamers (do you really think the niche they have would abandon then just because they added an "easy option")?

It wouldnt be dark souls if it had an easy mode. it would abandon its reason for being. This is a niche game for a hardened audience.Demon Souls would never have become famous if it was easy. In a market that is filled with easy mode players dark souls dared to fill the need of hardened gamers who arent challenged. Think about this....if Dead pool was rated PG-13 so kids could get into it...would it have been a true deadpool movie? Robocops reboot was PG-13 and look how much it took from the heart and soul of what ws Robo cop just to try and find a wider audience. Sometimes you have to have faith in the character and premise is going to go over with the audience it was meant to be shown to. They were scared for Deadpool and it ended up breaking records for rated R movies. Dead Pool couldnt have been portrayed properly with a PG 13 rating and neither could Dark Souls if an Easy mode option. It doesnt hurt the real gamers...but it sells out to what it is. Its the basic concept of principle over profit and luckily for Dark Souls its one of few games of its kind that are profitable.