S.T.A.G.E. said:
I understand your point completely, but this game was not made for everyone. If it does, it cheapens its value as a profitable but niche game that few have bested let alone platinumed. Also yes, it does give those who arent the feint of heart bragging rights. Most games want to be profitable and reach the greatest audiences. Games that are not for everyone and strive to maintain who they are will refuse to sell out to their product. In this day and age that is truly brave. If they want to fit in they must test themselves. A friend of mine gave me his Dark Souls out of frustration when I was in college because he knows I like to play harder level games that demand more out of you (including puzzles). He was about to break it and this is one of my friends who plays Zelda. Similar style of play, completely different different audiences though. |
Ok, I understand your point, but I don't think they would lose from attracting more gamers (do you really think the niche they have would abandon then just because they added an "easy option")?

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







