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Forums - Nintendo - Capcom Wants Their Nintendo Switch Titles To Feel Different Than PS4/XB1 Games

So no third party ports of PS4/XB1 games?



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bunchanumbers said:
All it means is that Switch is too weak to handle their regular games and they have to make Switch themed games that can work on it. Its a bad thing. Its not playing to the strengths of 3rd parties who want easy ports. This is a discouraging sign. It means that eventually Switch will be abandoned like Wii U was.

It means that they won't do bland and unispired ports of games avaliable in every single console, the Switch version has to stand out somehow.



Just give us Mega Man and Ill be fine. Throw in some Ghosts`n Goblins as well and Ill be great



superchunk said:

Different is not ultimtely bad.

However, if we want to see 3rd party support stick on NS it must be profitable for the company. That means they must keep the costs low to put the content on the NS to allow maximum profits. 

Too many people think they need to do what Nintendo does to be on a Nintendo system. But that is stupid. Nintendo has their own art-style and way of doing things. Every other game creator who tries, pales in comparison. Sega's Sonic and other franchises never hit Nintendo levels. Capcom's various older IPs the same outcome. They need to keep existing ports the same with maybe subtle differences such as touch support for menus etc. Then create possibly a new IP they could experiement with a console such as NS with lower overall dev costs required. This is why titles like Zack & Wiki were perfect on Wii. That is the only area 3rd party's should experiment with. New IP that is different, not altering an existing port like EA did.

I am in agreement with you. The major issue is that the Switch is an an nVidia ARM SOC, not an AMD x86 APU, which means porting will be more difficult due to the different architectures (at least with Unity and Unreal engines that can be alleviated a bit) and they will have to cut down on the graphics due to the large performance disparity.



AZWification said:


                Hmm, does that mean more games like Zack & Wiki? if so, I don't really mind.

           

And more monster hunter's and ace attorney's.



 

 

We reap what we sow

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Wildcard36qs said:
Veknoid_Outcast said:

This guy gets it.

I don't want to sound like a broken record, but who is waiting for Switch to play Mass Effect and Call of Duty and Grand Theft Auto? If people want to play those games they have many places to play them. 

The formula here is simple. Step one: Nintendo makes games people want. Step two: Nintendo creates an inexpensive, accesible ecosystem in which to play those games. Step three: consumers buy the cheap system to play the desired games. Step four: other game makers notice growing hardware sales and start making games for the system. A rising tide lifts all boats.

A lot of folks on this forum seem to think it should work the complete opposite. 1) Reach out to other game makers to satisfy their demands, which 2) will result in an overpowered, overpriced system, which 3) will cause hardware sales to sputter, which 4) will lower software sales for both Nintendo and third parties. A falling tide sinks all boats.

I agree with you guys to a point, but the outcrys of everyone for Nintendoom has always been lack of 3rd party support. And sure 3rd party support technically means that if a developer makes any game for Switch, but what most people mean when they say they want 3rd party support is equal treatment and effort (ie. the same AAA games). When you have 2 consoles that are near enough in power, you can spend a lot of money on a AAA game and port to either one and PC without any difficulty. When you have an outlier, it takes more effort and more money which then means there is less incentive to do so. This gets us in the situation of the Wii U. The only way this will not happen again is if the Switch takes off and has a huge userbase that will guaratnee sales for these developers (like the Wii did).

I agree with the strategy Nintendo is taking on making a cheap, accessible device that will appeal to a broad demographic, and hopefully the world does too. I personally do not play many multiplat AAA games. I have a high-end PC for those, so this again doesn't affect me as much, but I know it will affect a lot of people who can afford only 1 console. 

IMHO i think most of those people are full of crap and just lookin for any reason to hate on Ninty, they were never interested in getting a Ninty system. Hell look at those games that did release on Wii U that were AAA multiplats they all flopped hard.



As long as something different is not just garbage. Most of time when companies do different things on the Wii and Wii U it's nothing but bad. I rather they just do a straight port. That way if it doesn't sale what they want they can't really complain to much. Like Nintendo do the special things on its system everyone else just bring games that are like the ones on other systems.



This is a good thing. Exclusives drive sales far more than multiplatform games. Unless you're really attached to Halo or Gears of War, you don't need an Xbox One if you already have a PS4. The same logic would be used by consumers over the Switch. Unless a particular multiplatform title lends itself to handheld play, they're going to be more likely to buy it on a platform they already own. So exclusives are going to be king.

Nintendo's handhelds have always had great third party exclusives because of the obvious hardware differences between handhelds and consoles. If that trend continues with the Switch, that's only going to be good news for Nintendo. Given the fact that Japan has shifted away from consoles over to mobile and handheld devices, we can expect a surge of Japanese developed exclusives, and along with Nintendo focusing their efforts on a single platform, this could mean a very strong line-up of exclusives for the platform driving sales. Adding in the fact that the Switch is likely pretty powerful and presumably can support some multiplatform games, we can expect relevant ports as well I'm sure.



superchunk said:
AZWification said:

                 " During the latest financial briefing, Capcom’s CEO Kenzo Tsujimoto has touched upon the company’s Nintendo Switch support. During the Q&A session, Tsujimoto stated that multiplatform development will be possible for the new Nintendo console, but that’s not what Capcom would like to do, as they seek to offer something that will differ from PlayStation 4 and Xbox One titles. Tsujimoto also added that the company is currently in an internal review phase regarding content and features that might be offered in Switch titles, so there are no additional details on the matter as of now."

                Hmm, does that mean more games like Zack & Wiki? if so, I don't really mind.

                Link:  http://wccftech.com/capcom-wants-release-nintendo-switch-titles-will-feel-different-ps4x1-games/

This is annoying I think.

1) he states, what I've been saying, that "multiplatform development will be possible for the new Nintendo console". This means they could use relatively little resources and put the same game on NS allowing for little risk to making profit.

2) He then states they want to make NS versions special. That is what scares me. This is what EA attempted to do with their cartoony bullshit sports games. 

For fuck sake 3rd parties, don't try to be Nintendo. Let Nintendo be Nintendo, they are much better at it anyways. Just take your damn game and offer it on the console. That is what someone with an NS console will want, the opportunity to play the same game without requiring another console.

im pretty sure at this stage most people interested in those games have another console



oniyide said:

IMHO i think most of those people are full of crap and just lookin for any reason to hate on Ninty, they were never interested in getting a Ninty system. Hell look at those games that did release on Wii U that were AAA multiplats they all flopped hard.

Nearly every port for the Wii U was subpar garbage. They threw out old games that were horribly optimized to "test" the waters of reception and then pulled out completely when the games bombed. If someone actually spent time, money and effort on a proper port, it may have done better. But the Wii U had horrible brand recognition and marketing and came at the wrong time, so it was an uphill battle from the start.

People are delusional if they think that Nintendo Switch will do well without proper AAA 3rd party support, not just side projects and leftovers. I think we may be lucky enough to get it since the major 3D engines are supported and that makes porting so much easier.