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Forums - Gaming - Video Game Voice Actor Strike Continues, as Union Pickets Batman Publisher This Week

KLXVER said:
Darashiva said:

The problem is, the pay itself isn't necessarily very high. The only voice actors who actually make more money than the US average are established veterans who've been doing the job for decades. The average yearly salary for a voice actor in the US is roughly $29,000, while the overall average yearly salary in the us is arond $50,000. So, them getting paid more than most isn't true.

Yeah and thats working a few weeks VS working most of the year though.

If they get paid less, then why arent they getting a regular job instead then? I mean if its all about the money and security? They wont because thats not what they want to do. They want to turn a job you make a few bucks from on the side to one you can make a living from.

Most probably do, at least when they are getting started. I still don't get this idea of punishing them for wanting to make a career out of voice acting. Why do they need to choose between a career they want and job security. Yes, voice acting is very much a calling for those who do it, but that doesn't mean they can't also make a decent living out of it if they are good at what they do.



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Darashiva said:
KLXVER said:

Yeah and thats working a few weeks VS working most of the year though.

If they get paid less, then why arent they getting a regular job instead then? I mean if its all about the money and security? They wont because thats not what they want to do. They want to turn a job you make a few bucks from on the side to one you can make a living from.

Most probably do, at least when they are getting started. I still don't get this idea of punishing them for wanting to make a career out of voice acting. Why do they need to choose between a career they want and job security. Yes, voice acting is very much a calling for those who do it, but that doesn't mean they can't also make a decent living out of it if they are good at what they do.

Its not about punishing them. Its about letting them know that this isnt the movie or TV industry. Making publishers pay out royalties to every person who works on a game will just make them focus on their big games. So FPS games and sports games will dominate even more than they already do. It will limit what publishers are willing to make.



Captain_Yuri said:

Nope, I do not know about the VAs and that's the issue. I don't know how many people do either... You have followed them but most people aren't you and don't follow the VAs in games very strongly. Cause if that was the case, when franchises changed VAs, the sales would see a considerable dip if it mattered all that much. But most do not.

I said they aren't as essential as game developers. Yes they do have VA's but the issue is, how many people buy them for the VAs over gameplay? Cause I doubt most do... VA helps sure but more so than the gameplay?

And yea, those games do have VAs but again, I don't see why having mediocre VAs is as bad as having mediocre gameplay. If a game is filled with bugs, has bad gameplay, and etc, then that game will get a lower mark and will be far more disliked than a game with bad VA but checks the gameplay and other elements. 

I mean, I don't get what we are supposed to do if you don't agree to disagree... We have different viewpoints and neither of us are going to convience to other so... ¯_(ツ)_/¯

I guess I will just stop replying?

@Bold 1:

There are still a lot of people that follow these VA's though. You're now basing "most aren't you", when really I'm talking generally of other people that just happen to follow VA's. I don't follow every single VA known to man, some out there do and some like me follow a few or more. I take it you haven't seen anime conventions or generally comic conventions where VA's tend to show up?. DC Douglas known for Playing Wesker has a fanbase that follows him just for voicing Wesker and then there are those that follow him for the TV shows and movies he's been in, the guy shows up to conventions for fans alike.

@Bolded2:

See now we're getting to the point where you're saying VA's don't matter since sales don't dip because of them. You said before that you didn't say they weren't important, but say they aren't essential and now in terms of sales, why not just say they aren't important flat out?, because you've now got 2 over 1 in terms of against than for now.

You can stop replying if you want, but you're not really moving from your general stance and thus you aren't going to learn from what was said (because we've had a repeat of the they do/they don't matter for the final time so far with no difference in outcome).



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

KLXVER said:
Darashiva said:

Most probably do, at least when they are getting started. I still don't get this idea of punishing them for wanting to make a career out of voice acting. Why do they need to choose between a career they want and job security. Yes, voice acting is very much a calling for those who do it, but that doesn't mean they can't also make a decent living out of it if they are good at what they do.

Its not about punishing them. Its about letting them know that this isnt the movie or TV industry. Making publishers pay out royalties to every person who works on a game will just make them focus on their big games. So FPS games and sports games will dominate even more than they already do. It will limit what publishers are willing to make.

So basically saying your skills aren't worth enough for us to actually pay you decent money to use them. The only ones who actually get anything out of this are the publishers, in an industry that has been growing by leaps and bounds over the last several decades. This isn't the movie or TV industry, yes. It's still pretty much equal to them in terms of value at this point. Yet somehow people who work in the video game industry are just supposed to settle for less for what is often the same amount of work. The raise in pay and unionizing hasn't stopped the movie or TV industry from making smaller scale projects, I don't see why it would here.



Chazore said:
Captain_Yuri said:

Nope, I do not know about the VAs and that's the issue. I don't know how many people do either... You have followed them but most people aren't you and don't follow the VAs in games very strongly. Cause if that was the case, when franchises changed VAs, the sales would see a considerable dip if it mattered all that much. But most do not.

I said they aren't as essential as game developers. Yes they do have VA's but the issue is, how many people buy them for the VAs over gameplay? Cause I doubt most do... VA helps sure but more so than the gameplay?

And yea, those games do have VAs but again, I don't see why having mediocre VAs is as bad as having mediocre gameplay. If a game is filled with bugs, has bad gameplay, and etc, then that game will get a lower mark and will be far more disliked than a game with bad VA but checks the gameplay and other elements. 

I mean, I don't get what we are supposed to do if you don't agree to disagree... We have different viewpoints and neither of us are going to convience to other so... ¯_(ツ)_/¯

I guess I will just stop replying?

@Bold 1:

There are still a lot of people that follow these VA's though. You're now basing "most aren't you", when really I'm talking generally of other people that just happen to follow VA's. I don't follow every single VA known to man, some out there do and some like me follow a few or more. I take it you haven't seen anime conventions or generally comic conventions where VA's tend to show up?. DC Douglas known for Playing Wesker has a fanbase that follows him just for voicing Wesker and then there are those that follow him for the TV shows and movies he's been in, the guy shows up to conventions for fans alike.

@Bolded2:

See now we're getting to the point where you're saying VA's don't matter since sales don't dip because of them. You said before that you didn't say they weren't important, but say they aren't essential and now in terms of sales, why not just say they aren't important flat out?, because you've now got 2 over 1 in terms of against than for now.

You can stop replying if you want, but you're not really moving from your general stance and thus you aren't going to learn from what was said (because we've had a repeat of the they do/they don't matter for the final time so far with no difference in outcome).

I think I will take my chances tyvm.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

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The misconceptions and fallacies around this subject make me



I'm not gonna waste time arguing, I'll just urge the detractors to please actually read the union's demands before talking. This is not about money nearly as much as working conditions.

Tldr:
- limits on vocally stressful recording sessions (vital when your livelihood is being damaged)
- stunt coordinators on performance capture (safety, prevent injury like any respectable job)
- transparency in the work you're signing up for (fewer nasty surprises you never consented to)
- residuals after 2 million units sold (not hurting the little guy or unsuccessful projects)

I don't see how that's unreasonable. This is not a zero sum game where improved conditions for one section means worse for the rest. If this creates a precedent for other crew to be treated more fairly themselves, so much the better.



Darashiva said:
KLXVER said:

Its not about punishing them. Its about letting them know that this isnt the movie or TV industry. Making publishers pay out royalties to every person who works on a game will just make them focus on their big games. So FPS games and sports games will dominate even more than they already do. It will limit what publishers are willing to make.

So basically saying your skills aren't worth enough for us to actually pay you decent money to use them. The only ones who actually get anything out of this are the publishers, in an industry that has been growing by leaps and bounds over the last several decades. This isn't the movie or TV industry, yes. It's still pretty much equal to them in terms of value at this point. Yet somehow people who work in the video game industry are just supposed to settle for less for what is often the same amount of work. The raise in pay and unionizing hasn't stopped the movie or TV industry from making smaller scale projects, I don't see why it would here.

Yeah, you know...the people who pay for everything.

Im all for developers getting bonuses and perks btw.



Captain_Yuri said:

I think I will take my chances tyvm.

Gop for it. But if you don't know, then I'd say don't step in.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

TallSilhouette said:
The misconceptions and fallacies around this subject make me



I'm not gonna waste time arguing, I'll just urge the detractors to please actually read the union's demands before talking. This is not about money nearly as much as working conditions.

Tldr:
- limits on vocally stressful recording sessions (vital when your livelihood is being damaged)
- stunt coordinators on performance capture (safety, prevent injury like any respectable job)
- transparency in the work you're signing up for (fewer nasty surprises you never consented to)
- residuals after 2 million units sold (not hurting the little guy or unsuccessful projects)

Yeah, people who are in danger of dying when on job or get diseases, they are fine, but those precious actors getting a sore throat? NOT ON OUR WATCH!!!



Chazore said:
Captain_Yuri said:

I think I will take my chances tyvm.

Gop for it. But if you don't know, then I'd say don't step in.

Don't step into what?



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850