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Forums - Nintendo - So Paper Mario Color Splash is a huge flop

Einsam_Delphin said:
Boberkun said:

Same. Grind for the sake of grind.

Then why are you playing these games!? xD

PM series? For the story, exploration, humor, bossfights. Train chapter in TTYD was the best with almost no fights.



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Kai_Mao said:
Nautilus said:

Super Paper Mario was excellent in its own right.Personally for me it is a much superior game than the first Paper Mario.The problem with Color Splash is that it dosent do anything great.Its a series of ideas that arent good enough, with a forgetable story(or at least not on par with the other games).To put in simpler terms:Its a decent game, but not nearly as great as the first 3 games, and the sales reflect that.Simple as that.

Kinda weird as those who've played said the writing and characters are pretty darn good. Gamexplain even put the writing close to par with the first two games. It's just mostly the battle system that is getting mixed reviews.

You know that having a good writing is different from having a good story and characters, right?



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

It´s a good game, but Nintendo launched it with no advertsiment at all. I bet many WiiU owners don´t even know about its existence......



Einsam_Delphin said:
Volterra_90 said:

Combat system is notitAey good, and the game would be much better with the traditional Papwr Mario battle system, that's for sure. Still, I ran into some mandatory battles in Color Splash which almost totally drained all my paint. So I think that battling in this game is actually necessary. SS felt more like a waste of resources.

I can assure you though, that the writing, humour and level design of Color Splash is actually very good, and way, way better than SS. It's a damn shame I still dislike the combat system, even if they tried to fix it a bit. It would be a 9/10 game easily, not a 7.5/10 imho.

Admittedly I only heard that people have beaten it without hammer points, I haven't seen it for myself, but I bet it's doable. If trying to do so makes the game a challenge then that would actually be the first resemblence to real Paper Mario with how you could make the games harder in a variety of ways. That's not nearly enough though!

Oh sure, but I don't but don't buy games to read them, I buy games to play them.

I don't really know if it's doable tbh. I ran into some trouble because of my low ink, and I actually spent some time battling. I guess you can beat the game that way, but it would probably make it really challenging. So the more you fight, the easy it gets. That's actually "leveling up". I still dislike it for a number of reasons and prefer a more traditional one, that's for sure. It's an improvement, but I'd prefer that they get rid of it ASAP.

I'd say that the game is actually puzzle-based, so it's interesting just because of puzzle-solving and writing. That's where the gameplay is focused, battling is secondary. The game starts more battle-based, but it shines when it's focused on puzzle solving, so I'd say that there's definitely gameplay involved.



Colour Splash is a very good game. I wonder how many people bashing it have actually played it. Its my 2nd favourite in the series behind Thousand year door. The writing and presentation are top notch.



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Nautilus said:
Kai_Mao said:

Kinda weird as those who've played said the writing and characters are pretty darn good. Gamexplain even put the writing close to par with the first two games. It's just mostly the battle system that is getting mixed reviews.

You know that having a good writing is different from having a good story and characters, right?

I should've  put *story then.



But but every Nintendo game is amazing quality + sells mill of copies quz it's "Nintendo"



 

My youtube gaming page.

http://www.youtube.com/user/klaudkil

Boberkun said:
Einsam_Delphin said:

What do you mean, aren't good enemies supposed to be annoying? What about enemies in other RPGs?

Same. Grind for the sake of grind.

You know some games grind works just fine, and can be rewarding enough... hell some games even the grind can be challengeing enough.

 

Like in FF11 (the mmo).

Alone you could maybe do 2k-3k exp pr hour solo.... but in a party you could do 20k experiance points pr hour.

But for a party to work,  you needed to keep optimal gear for your level range (which ment grinding for gold, to buy items), and it required medicines/sneak oils/invisibility powders/food buffs/ninja tools/juice buffs ect (which also ment grinding for gold).

So you had to make up if you wanted to solo, go slow, use what you found via random drops fighting trash mobs.

Or if you would grind for gold, use gold to be in party, and level faster that way (finding a party could take time too).

 

And you know what? that party based leveling system was a million times more rewarding than solo questing for xp in World of Warcraft.

The world felt alive, and it was a "real" mmo, you depended on others working together to get just about anything done in it, and the experiance was all the better for it. Fighting monsters that where way above your level, as a party, even just getting to the best EXP area's could be risky and tough... it made exploration fun.

That XP based party grind to level up, was much more fun than quests in WoW.

Grind mobs > silly quests.



Einsam_Delphin said:
Cloudman said:

Technically you can play the game without doing overworld battles, as I've heard a reviewer say that, but I've had many moments where I'd run low on ink, even with the extra ink I earn from battles (as well as cards), so I would say it would be possible to struggle a bit if you don't battle at all. Perhaps if you just use weak and simple cards to battle, you'd get by, but then you're not really using more interesting cards and just end up having very dull battles. Plus, not battling would sort of make the game a bit dull to play. And battling feels more involving than most other RPGs do in CS, like Super Mario RPG.

Strange that you say that when battles are the dullest part of the game, even those supporting this game have to admit that. Even more shocking is that you say a barebones neverchanging battle system is more engaging than others which have the basic RPG 101 down that give them depth on top of their own unique gameplay features. SMRPG among most others actually has progression and variety with new party members, new gear, new moves (that actually do a variety of different things), new abilities, improveable stats, and so ons. The lack of even the most basic mechanics only makes me not want to get involved with CS. 

Well, because other people say that, doesn't mean it is true. I enjoyed the battle system, as there felt to be a bit of a puzzle element to it, rather than just choosing your attack and just.... doing it. I'd say it's more interesting than some of the standard RPGs out there. There are some of those things in CS in a sense. Being able to get enemy cards is in a sense like having partners, and since there are many types of those, there are some great situational moments for some of the enemy cards. Shell enemies can attack multiple enemies on the ground, spiked enemies can't be jumped on, and the shy bandit is great for collecting enemy cards you don't have. Plus, they stick around as long as possible, until they're knocked out by enemies. Battles are interesting in that there is a lot of experimentation in it. When you get deeper into the game, you can use multiple cards, and enemies are arranged in a certain order, which makes choosing your cards and in what order to use them more interesting. It def gives a new twist to the standard battle system. Also, there are a variety of moves and improvable stats as well. They're just not done in a traditional sense. There is no new gear, but really, that's not really needed. CS does an excellent job pacing itself, coming down to not how high leveled you are, but how skilled you are.



 

              

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