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Einsam_Delphin said:
Volterra_90 said:

Combat system is notitAey good, and the game would be much better with the traditional Papwr Mario battle system, that's for sure. Still, I ran into some mandatory battles in Color Splash which almost totally drained all my paint. So I think that battling in this game is actually necessary. SS felt more like a waste of resources.

I can assure you though, that the writing, humour and level design of Color Splash is actually very good, and way, way better than SS. It's a damn shame I still dislike the combat system, even if they tried to fix it a bit. It would be a 9/10 game easily, not a 7.5/10 imho.

Admittedly I only heard that people have beaten it without hammer points, I haven't seen it for myself, but I bet it's doable. If trying to do so makes the game a challenge then that would actually be the first resemblence to real Paper Mario with how you could make the games harder in a variety of ways. That's not nearly enough though!

Oh sure, but I don't but don't buy games to read them, I buy games to play them.

I don't really know if it's doable tbh. I ran into some trouble because of my low ink, and I actually spent some time battling. I guess you can beat the game that way, but it would probably make it really challenging. So the more you fight, the easy it gets. That's actually "leveling up". I still dislike it for a number of reasons and prefer a more traditional one, that's for sure. It's an improvement, but I'd prefer that they get rid of it ASAP.

I'd say that the game is actually puzzle-based, so it's interesting just because of puzzle-solving and writing. That's where the gameplay is focused, battling is secondary. The game starts more battle-based, but it shines when it's focused on puzzle solving, so I'd say that there's definitely gameplay involved.