JEMC said:
The problem you refuse to see is that those "some downgrades" require far more work and are harder to make possible that you are willin to admit. It's not only the use of worse (but also smaller) textures for the lower RAM, but aspects like lightning, nº of characters on screen, detail of the environment, AI, etc. would also need to be reworked. And that takes time and manpower, aka money publishers may not be willing to spend on a port for a Nintendo console where their games have traditionally sold poorly. And, yes, Dragon Quest and Kingdom Hearts may appear on the Switch, but it still remains to be seen if they'll be the games that PS4/X1 could recieve or are the games that 3DS could recieve. You believe that they'll be the PS4/X1 ones, while I believe they're the 3DS ones. And since we're only guessing because no one has announced or showed anything, your guess is as good as mine. |
Really depends of hardware, tech, architecture, tools, APIs...for instance Nvidia+ARM is very modern architecture/tech that is easy to work with, we also have have few well known sources on Neogaf that said that porting XB1/PS4 games on Switch will not be a problem.
Its expected that Switch will have power around half of XB1, on other hand Switch is incomparible stronger than 3DS, its logical that we can expect ports of XB1/PS4 games of course, not ports of 3DS 240p 3D games that are actually made to work on two screens.







