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Forums - Nintendo - Emily Rogers: Switch has 4GB of ram in RETAIL units, leaked specs might not be farfetched

JEMC said:
Miyamotoo said:

Actually FF, Kingdoms Hearts...have good chance to be on Switch because they are very popular in Japan and because Switch handheld side, Switch has good chance to be very popular in Japan also. We already know that DQ11 is announced for Switch few months ago, it seems that Nintendo and SQ in recent time have great relationship, partnership on DQVII is profe of that also. FromSoftware is also mentioned like Switch partner and supporter.

Yes, Switch could easily run those games in 720p with some dowgrades, but point is that 720p with some downgrades would look great on 6" screen. I expecting that 3rd party games on Switch work in 720p in docked mode and at 540-720p in handheld mode.

The problem you refuse to see is that those "some downgrades" require far more work and are harder to make possible that you are willin to admit. It's not only the use of worse (but also smaller) textures for the lower RAM, but aspects like lightning, nº of characters on screen, detail of the environment, AI, etc. would also need to be reworked. And that takes time and manpower, aka money publishers may not be willing to spend on a port for a Nintendo console where their games have traditionally sold poorly.

And, yes, Dragon Quest and Kingdom Hearts may appear on the Switch, but it still remains to be seen if they'll be the games that PS4/X1 could recieve or are the games that 3DS could recieve. You believe that they'll be the PS4/X1 ones, while I believe they're the 3DS ones.

And since we're only guessing because no one has announced or showed anything, your guess is as good as mine.

Really depends of hardware, tech, architecture, tools, APIs...for instance Nvidia+ARM is very modern architecture/tech that is easy to work with, we also have have few well known sources on Neogaf that said that porting XB1/PS4 games on Switch will not be a problem.

Its expected that Switch will have power around half of XB1, on other hand Switch is incomparible stronger than 3DS, its logical that we can expect ports of XB1/PS4 games of course, not ports of 3DS 240p 3D games that are actually made to work on two screens.



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Miyamotoo said:
Soundwave said:

4GB is plenty for Tegra X1/X2 type performance which is going to be like a Wii U/PS3/360 on steroids. 

There is not much reason to worry about PS4/XB1 tier ports, the technology to put a PS4/XB1 level chip in a portable simply isn't here yet.

You can't really call Switch that will around 3x more stronger than Wii U, Wii U on steroid because that's actually big and noticibly difference in power.

And of course that will be done PS4/XB1 ports just in 720p for Switch.

 

JEMC said:

The custom Tegra inside NS can be better than last gen consoles, I don't doubt that.

And thanks for agreeing with me, no one should expect PS4/X1 games ports to the Switch.

Of Course that all multiplatform games that Switch will receive will most likely be ports of PS4/XB1 games just in 720p.

720p would be great, but probably unachievable for many. The standard for Xbox One games are 900p and there are still several that are 792p or even 720p. I think it will only get worse once PS4 Pro and Scorpio release.



Miyamotoo said:
JEMC said:

The problem you refuse to see is that those "some downgrades" require far more work and are harder to make possible that you are willin to admit. It's not only the use of worse (but also smaller) textures for the lower RAM, but aspects like lightning, nº of characters on screen, detail of the environment, AI, etc. would also need to be reworked. And that takes time and manpower, aka money publishers may not be willing to spend on a port for a Nintendo console where their games have traditionally sold poorly.

And, yes, Dragon Quest and Kingdom Hearts may appear on the Switch, but it still remains to be seen if they'll be the games that PS4/X1 could recieve or are the games that 3DS could recieve. You believe that they'll be the PS4/X1 ones, while I believe they're the 3DS ones.

And since we're only guessing because no one has announced or showed anything, your guess is as good as mine.

Really depends of hardware, tech, architecture, tools, APIs...for instance Nvidia+ARM is very modern architecture/tech that is easy to work with, we also have have few well known sources on Neogaf that said that porting XB1/PS4 games on Switch will not be a problem.

Its expected that Switch will have power around half of XB1, on other hand Switch is incomparible stronger than 3DS, its logical that we can expect ports of XB1/PS4 games of course, not ports of 3DS 240p 3D games that are actually made to work on two screens.

Your reasoning that because Nintendo uses more modern hardware, it willbe better, is not accurate. More modern tech is usually better, yes, but that better doesn't have to mean more powerful. It can also mean more efficient, for example.

And please, let me express my suspicions about those claims on Neogaf. What kind of games are we talking about? If we talk about Just Dance-like kind of games then yes, ports should be easy, but if we're talking about AAA games that push the boundaries of what the PS4/X1 are capable of, then hell no!, that's not going to happen.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

No body knows about Switch or dock hardware... How some people can say if ff XV or others can't be port on Switch...
Nvidia have creating a special API, NVN for it, Nintendo could ask easy port ps4 games, intégred second GPU in the dock...
In first, developers port ps4 games on Switch on "home mode" 1080p 60 fps .. After it's easy to make portable version 720p 30 fps...



JEMC said:
Miyamotoo said:

Really depends of hardware, tech, architecture, tools, APIs...for instance Nvidia+ARM is very modern architecture/tech that is easy to work with, we also have have few well known sources on Neogaf that said that porting XB1/PS4 games on Switch will not be a problem.

Its expected that Switch will have power around half of XB1, on other hand Switch is incomparible stronger than 3DS, its logical that we can expect ports of XB1/PS4 games of course, not ports of 3DS 240p 3D games that are actually made to work on two screens.

Your reasoning that because Nintendo uses more modern hardware, it willbe better, is not accurate. More modern tech is usually better, yes, but that better doesn't have to mean more powerful. It can also mean more efficient, for example.

And please, let me express my suspicions about those claims on Neogaf. What kind of games are we talking about? If we talk about Just Dance-like kind of games then yes, ports should be easy, but if we're talking about AAA games that push the boundaries of what the PS4/X1 are capable of, then hell no!, that's not going to happen.

We know that Switch will be underpowered compared to XB1, and we talk about modern tech/architecture, tech, architecture, tools, APIs...that will make development and porting easy.

Will they definitely didn't had only Just Dance on mind, thaey most likely had all 3rd party games on mind.



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curl-6 said:
oniyide said:

the trailer says differently. Yes i know what they said, but actions speak lounder than words

Oh I agree that it's basically a portable in spite of what Nintendo says, but the fact they're advertising it as a console also means it will be compared to other consoles, including the Wii U, in the minds of gamers.

Hey man, just curious on your opinion of this new system...I know you´ve been down on Nintendo for a while now, but what do you think about the Switch so far?



Darwinianevolution said:

Yeah, Cloud in Smash probably means FFVIIR is coming to the Switch one way or another. FFXV is harder because that game has been in developement for so long, I expect a late port of it once it's done for the rest of platforms. Also, Nintendo can let SE use some of their IPs to make games, I'm sure SE would be interested in making another Super Mario RPG.

Yeah kind of agree, even then when you think about the games 3DS has lets take Bravely Default for example if those games made it over to switch being built from the ground up they'd be equivalent to many other console games regardless and be just as good now think of the other games in the portable library making that jump. The NS' library imo won't have the same games as the other consoles other than some here and there but will likely make up for it in the jump a number of these portable titles make, things like Pokemon, Bravely Default, Monster Hunter, Animal Crossing etc... Along with some exclusives in similar deals to Bayonetta 2.

That said I can see some notable third party games getting an NS version, I could see RE7 and FFVIIR getting a version for the platform we already know that Sonic and DQXI are on the way, I think a lot of eastern developers will start their games with the NS in mind if it really smashes Japan like many suspect and port up if the are other versions for the PS4/X1.



oniyide said:
superchunk said:

The trailer that shows the NS 50% of the time as a Home console and 50% of the time as a portable with Home console power?mp[

nope, in the trailer they showed the NS been used mostly OUTSIDE the house. There was less footage of it being used as an actual home console I dont know what trailer you saw.

That is not true. Its almost an exact 50/50 split between the two usage types. GAF thread on the video had the exact seconds and it was almost equal. Careful, your bias is showing.

 

lol I actually just did the same thing. Here is my breakdown.

- starts off w/guy playing zelda at home 0:00 to 0:30

- he takes it off and plays w/ dog outside :30 to :50

- switches to guy on plane :50 to 1:20

- he gets home and docks 1:20 to 1:34

- switches to group playing in van 1:34 to 1:50

- switches to group playing basketball 1:50 to 2:09

- switches to girl playing at home 2:09 to 2:25

- she undocks and goes to building top party 2:25 to 2:39

- switches to group getting ready for splatoon eSport 2:39 to 3:00

- they move to docked mode to play actual event 3:00 to 3:23

- END credits time excluded.

Totals

Home = 83 seconds or 41% of the trailer.

Portable = 120 seconds or 59% of the trailer.

 

So, yes I think there are definitely gaps in how people will count each second, I'm putting various transitions with whatever activity it surrounds. All in all, yes I was wrong and they are not almost indentical. It is definitely given more portable time. Guess the GAF accounting wasn't what I remembered or not how I counted the split.



superchunk said:
oniyide said:

nope, in the trailer they showed the NS been used mostly OUTSIDE the house. There was less footage of it being used as an actual home console I dont know what trailer you saw.

That is not true. Its almost an exact 50/50 split between the two usage types. GAF thread on the video had the exact seconds and it was almost equal. Careful, your bias is showing.

Literally just counted, 50 seconds shown used docked in house, 109 seconds shown used outside house (didn't count the ending ESPORTS or whatever thing at the end for this)

Cool down on the accusations there, especially when he's factually correct.



Barkley said:
superchunk said:

That is not true. Its almost an exact 50/50 split between the two usage types. GAF thread on the video had the exact seconds and it was almost equal. Careful, your bias is showing.

Literally just counted, 50 seconds shown used docked in house, 109 seconds shown used outside house (didn't count the ending ESPORTS or whatever thing at the end for this)

Cool down on the accusations there, especially when he's factually correct.

lol I actually just did the same thing. Here is my breakdown.

- starts off w/guy playing zelda at home 0:00 to 0:30

- he takes it off and plays w/ dog outside :30 to :50

- switches to guy on plane :50 to 1:20

- he gets home and docks 1:20 to 1:34

- switches to group playing in van 1:34 to 1:50

- switches to group playing basketball 1:50 to 2:09

- switches to girl playing at home 2:09 to 2:25

- she undocks and goes to building top party 2:25 to 2:39

- switches to group getting ready for splatoon eSport 2:39 to 3:00

- they move to docked mode to play actual event 3:00 to 3:23

- END credits time excluded.

Totals

Home = 83 seconds or 41% of the trailer.

Portable = 120 seconds or 59% of the trailer.

 

So, yes I think there are definitely gaps in how people will count each second, I'm putting various transitions with whatever activity it surrounds. All in all, yes I was wrong and they are not almost indentical. It is definitely given more portable time. Guess the GAF accounting wasn't what I remembered or not how I counted the split.