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Forums - Nintendo - Emily Rogers: Switch has 4GB of ram in RETAIL units, leaked specs might not be farfetched

David_Hernandeez said:
We need at least 6 GB...

What do we need it for? I just wouldn't mind knowing in your mind what the memory would be used for, is it for PS4 levels of textures being thrown around by a handhelds CPU/GPU? that isn't going to happen anyway, the systems Processing power would not be capable of the same level of worlds and complexity of textures as thouse found in the Sony/MS home consoles, as such having more RAM in the system (which constantly needs current to hold information while the system is on) means that RAM would be sitting there doing nothing other than eating up battery power.

But what do you think it should have larger amounts of memory for, I have something in mind myself but wouldn't mind knowing why you think it should needs to have more than this.



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Well, at least it's double the ram of the Wii-U.



It's not great news for potential 3rd party support though.:(



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

That's great for a handheld!
And it sucks for a home console.
I didn't really expect much more than 4gb RAM, but I'm still a bit disappointed. Hopefully their patents of hooking up external devices to add more power will come true.



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Furthermore, I think VGChartz should add a "Like"-button.

Ganoncrotch said:
KLAMarine said:
Twice as much as WiiU? That's more than enough for me.

When comparing potential of a handheld console you could also think of it as around 8 times what is inside the Vita, and that thing is capable of some beautiful worlds.

Skip to around 4 mins for gameplay

8 times that... yes please.

Indeed. :)



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

potato_hamster said:
Miyamotoo said:

Beacuse Nintendo console never had full 3rd party suport since SNES. You can bet even Switch is more stronger than PS4 Pro it woldnt had full 3rd party support.Look at list of Switch 3rd party partners and supporters and you will see what kind of games exactly you can expect for Switch.

Switch hardware will be more than enough for PS4/XB1 ports running at 720p, totally different thing some developer will make game for Switch.

Also Nvidia+ARM is very modern tech that is very easy to work with.

 

 

Do we have actualy prove that all PS4/XB1 games use whole RAM for games!?

You can always little optimise your game to run with less RAM, people forgetting that PS3/Xbox 360 have 256MB Ram for games and they still run games like GTAV or Skyrim. 3GB Ram for games will not be problem that Switch run PS4/XB1 ports running at 720.

Yes. ALL PS4/X1 games use all of the RAM available. RAM is one of the biggest bottleneck console developers face. Otherwise, pretty much every PS4/X1 game would be running at 1080p/60fps minimum. Yet we don't see that. That's mostly because they've had to cut back on their memory budget for rendering to ensure the game does what they want it to in other areas. You have many X1 games running at 900p/30fps because that's all of the performance those devs can get out of the X1. Now you're going to turn around and say "sure the NS can run that game with approximately half the resources because the resolution the image we need to render is 30% smaller".

You're going to have to back that up with a technical explanation as to why you can so firmly believe this is easily doable.

Also, what are your sources for the NS having 3GB of RAM available for devs?

Actual far biggest bottleneck for PS4/XB1 is AMD Jaguar CPU that is in PS4/XB1, RAM was never describe like bottleneck in PS4/XB1.



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COKTOE said:
Ganoncrotch said:

When comparing potential of a handheld console you could also think of it as around 8 times what is inside the Vita, and that thing is capable of some beautiful worlds.

Skip to around 4 mins for gameplay

 

8 times that... yes please.

Indeed. :)

It's weird too but the Vita can be played on a TV screen... albeit a different model of Vita but still the PSTV is quite a fine little console when it's hooked up to even big screen TV's. sure it isn't on the same level as ps4 but it's still a very nice little system capable of running 720p visuals from it's rather underpowered cpu/ram for a home system.



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malistix1985 said:
Miyamotoo said:

Because there is a info saying that Switch OS will actually use 800MB, and I having hard time beliving that Switch OS will eat 2GB and that they will leve just 2GB for games.

Thats just Nintendo PR because they have 3DS to sell this holiday season and at least until Switch arrives and because Wii U is already dead, from Switch video it's very obvious that Switch is hybrid.

Your very passionate, never change, but read all the comments, some are biased but overall a lot of people are right, developers don't hate Nintendo they just want to earn money and if the sales numbers are low and they need to put time and money into a device that is purchased by people that will mainly buy just nintendo games its just not going to happen.

Of Course, nobady said 3rd party hates Nintendo, but 4GB Ram perfectly suits to strength of Switch, people forgetting that Switch is less powerful than XB1.



4GB seems plenty for a 720p tablet and I think its 1GB more than the Shield has. Its not even necessarily very far behind the competition since both PS4 and Xbox One reserve about 3GB, once we know more details about ram type, bandwidth and how its divided we can better judge if its enough or not.



Like others have said, 4GB is ok for a handheld, that puts it on par with current smartphones that will surpass it next year, but it's not enough for a home console.

Now it also remains to be seen how much memory does the OS take, and what kind of RAM it uses, hopefully its LPDDR4.

*Edit* Scrap the last part, Tegra X1 already went with LPDDR4, so whatever customization they've done to that chip, or Tegra X2, will keep using that memory.



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For a handheld, that's fantastic. For a console, eh.