Mr Puggsly said:
DonFerrari said:
Yep... MS bad choice affects nothing in the end but if Sony pushes 4K the wrong way it can certainly have a worse effect... but I like their approach for checkerboard, where they go for 1080p or 1440p when possible and for very little effort on devs and system it upscale for 4k, it probably won't have a bad effect on the games.
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This checkerboard thing doesn't sound much different than the temporal effects currently implemented in games.
Frankly, I like it. You get a better presentation with less resources. Titanfall 2 on X1 look very polished even at 720p thanks to these kind of effects.
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The theory is similar, but done on a much larger scale (and so by extension much more is involved in producing the end result). The closest existing console example we have is Killzone: Shadow Fall's multiplayer. Sony's checkerboard 4k process seems to be a further developed version of that (and hopefully lathering your image with motion blur will remain a GG niche opinion :p).
I personally wish the Pro and Scorpio's places were switch (i'm happy to pay for a premium device, but my PC makes the Scorpio redundant), but i agree checkboard 4k is at least an acceptable compromise. Depending how it progresses over the next few years, i could totally see the XB2/PS5 opting for it over native renders, and focusing that power on graphics/performance. It could help to buff what is, thanks to the Pro and Scorpio, going to seem like quite a lacklustre generation jump.