Mr Puggsly said:
This checkerboard thing doesn't sound much different than the temporal effects currently implemented in games. Frankly, I like it. You get a better presentation with less resources. Titanfall 2 on X1 look very polished even at 720p thanks to these kind of effects. |
The theory is similar, but done on a much larger scale (and so by extension much more is involved in producing the end result). The closest existing console example we have is Killzone: Shadow Fall's multiplayer. Sony's checkerboard 4k process seems to be a further developed version of that (and hopefully lathering your image with motion blur will remain a GG niche opinion :p).
I personally wish the Pro and Scorpio's places were switch (i'm happy to pay for a premium device, but my PC makes the Scorpio redundant), but i agree checkboard 4k is at least an acceptable compromise. Depending how it progresses over the next few years, i could totally see the XB2/PS5 opting for it over native renders, and focusing that power on graphics/performance. It could help to buff what is, thanks to the Pro and Scorpio, going to seem like quite a lacklustre generation jump.








