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Forums - Nintendo - Lets get real about the most likely scenario with NS.

One strange thing that the OP doesn't mention as a negative point... in the 3min reveal video we see the fact that the system they are showing off has a big air vent on the top of it right next to the game card port... I'm not a hardware designer but if I'm making a product which I intend my customers to bring outside ever, I don't put the main ventalation port of it to be where rain will directly fall into.

Just looked very odd to me for a system you're going to bring outside and sit a distance from with a controller, if it started to drizzle and you get unlucky you are getting rain right into that vent, unless it comes with a lil mini umbrella for the system.

(Irish person brain here... it rains 66% of the days of the year here.)



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Alkibiádēs said:
Lawlight said:

Dragon Quest is coming to th PS4 and all of the Kindgon Hearts games are on the PS4 as well with the new one coming too. How is Professor Layton going to work with a touchscreen now? And is this the first year that a main Monster Hunter game has not been released?

A lot of the smaller games have been getting away with low development cost with poor graphics. How much will Monster Hunter in HD cost to make? And will 1 system b enough to support its sale? Remains to be seen.

Who said the Switch won't have a touch screen? It might only be playable when the tablet is not in the dock. Or they might find a new control scheme, I've never played the franchise, so I can't really say much about it.

I never said Dragon Quest wasn't coming to the PS4. It will most likely sell better on the mobile console though. I can even see games like Dragon Quest Heroes and Dragon Quest Builders coming to the Switch instead of remaining Playstation exclusives. Monster Hunter sales on home consoles have never been very impressive, so Nintendo will likely give Capcom some incentive to keep it exclusive. They'd be morons if they didn't really.

Developing for the Switch will still be cheaper than developing for the PS4 by the way.

Well, you did reply to my question about why people think developers won't be supporting the NS but not the PS4.

I don't think development on the NS will be cheaper. They'd still have to make an HD game with high resolution assets. And it'd be cheap to port between versions. So unless Nintendo pays up some huge cash there's no reason not to have a PS4 version.

But so far I'm glad to see previously Nintendo-exclusive franchises like DQ and KH (recent iterations) coming back to the PS console.



Lawlight said:
Alkibiádēs said:

Who said the Switch won't have a touch screen? It might only be playable when the tablet is not in the dock. Or they might find a new control scheme, I've never played the franchise, so I can't really say much about it.

I never said Dragon Quest wasn't coming to the PS4. It will most likely sell better on the mobile console though. I can even see games like Dragon Quest Heroes and Dragon Quest Builders coming to the Switch instead of remaining Playstation exclusives. Monster Hunter sales on home consoles have never been very impressive, so Nintendo will likely give Capcom some incentive to keep it exclusive. They'd be morons if they didn't really.

Developing for the Switch will still be cheaper than developing for the PS4 by the way.

Well, you did reply to my question about why people think developers won't be supporting the NS but not the PS4.

I don't think development on the NS will be cheaper. They'd still have to make an HD game with high resolution assets. And it'd be cheap to port between versions. So unless Nintendo pays up some huge cash there's no reason not to have a PS4 version.

But so far I'm glad to see previously Nintendo-exclusive franchises like DQ and KH (recent iterations) coming back to the PS console.

That can go both ways. What's holding Atlus back from not releasing Persona 5 on the Switch? If I remember correctly Persona Q sold well for a spin-off on the 3DS.

I never said PS4 would get no support, even the Vita still gets support for crying out loud, I'm just saying the bulk of the support will go to the Switch.



"The strong do what they can and the weak suffer what they must" - Thoukydides

Lawlight said:
Why are people expecting Japan devs to support the Switch but not the PS4?

For me, I think it's more of a case of Japanese devs supporting the Switch and abandoning the Vita than anything having to do with the PS4.  On that front, I expect Japanese 3rd parties to port the majority of their multiplat games to the Switch out of necessity since the Switch will probably do spectacularly there.



Alkibiádēs said:
Lawlight said:

Well, you did reply to my question about why people think developers won't be supporting the NS but not the PS4.

I don't think development on the NS will be cheaper. They'd still have to make an HD game with high resolution assets. And it'd be cheap to port between versions. So unless Nintendo pays up some huge cash there's no reason not to have a PS4 version.

But so far I'm glad to see previously Nintendo-exclusive franchises like DQ and KH (recent iterations) coming back to the PS console.

That can go both ways. What's holding Atlus back from not releasing Persona 5 on the Switch? If I remember correctly Persona Q sold well for a spin-off on the 3DS.

I never said PS4 would get no support, even the Vita still gets support for crying out loud, I'm just saying the bulk of the support will go to the Switch.

Persona is a SMT game, a series which is already on Nintendo systems so not very comparable.

I don't think the bulk of the support would go to the Switch without going to the PS4, as exemplified by DQ and KH. Sega is bringing Sonic back to the PS4 after 5 years next year with 2 games as well.



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wombat123 said:
Lawlight said:
Why are people expecting Japan devs to support the Switch but not the PS4?

For me, I think it's more of a case of Japanese devs supporting the Switch and abandoning the Vita than anything having to do with the PS4.  On that front, I expect Japanese 3rd parties to port the majority of their multiplat games to the Switch out of necessity since the Switch will probably do spectacularly there.

The Vita does' get much of a support anyway so that's not saying much.



spemanig said:
bigtakilla said:

That would mean that 

A: The hardcore crowd will buy 2 games, one they can play 4k on, and one the can play at 720p. Not likely

 

B: The casual fanbase would have to want these 60 dollar experiences and a console that costs whatever. I hope they keep the console's price down if this is the case.

 

Or C: Expect that people are going to choose this on the NS because it's portable... Which I really don't see that happening either.

 

Assuming they did everything you wrote (celebs in commercials, every multiplat commercial shows someone with a NS) it just might have a big enough impact. But I'm simply not sure how much appeal this is going to have with the spec heads, and the shooter crowds. It will also have everything to do with how many of these consoled Nintendo can get in peoples hands day 1. It's certainly gonna be an uphill battle with the Pro and Scorpio either already out or on its heels.

Well I'm not talking about enthusiast gamers at all. I'm not expecting anyone to buy two versions of third party games. I'm talking about casuals, who already buy $60 games on other consoles. When I say casuals, I mean your typical gamer who only buys 1-3 games a year. People who play video games asa casual past time.

I'm expecting B and C to happen, and I don't even thing that up for debate at this point. The teaser has been up for 3 day and has already been seen 16m+ times. The intrest for a portable console is there. I don't think I can be any more clear than with my laptop commercial. It's not so much portability as it is flexibility. It just the idea of not being tethered to something that's valuable to a lot of people, as is proven by the popularization of laptops. Most people don't value power as long as it meets a certain thresh hold. Laptops reached that threshhold years ago, and the Switch finally reached it by being the first commercial portable HD console from one of the big three. Most people are going to play a game like Skyrim on their Switch in HD and not be able to see a noticeable enough difference for it to matter, and that's all that counts. Like I said, I think most people are seriously misunderstanding how much the average person values convenience over fidelity.

Also, when I said actors, I didn't mean celebrities. I just mean the people in the commercials. I think what many people don't seem to understand is just how tiny the demographic of hardcore gamers there are in comparison to casual gamers. Video games aren't niche anymore. If a game is selling to over a million people, most of that game was sold to casuals. Even something that might seem niche like a JRPG, most of them are probably casual. My best friend is a huge Persona fan, and he is the very definition of a casual gamer. This is meant to appeal to people like that.

The Pro and Scorpio aren't really an issue for the Switch because they have nothing on its angle. Like I said, no one who likes laptops cares about how much more powerful desktops are. If they can browse social media without a problem, that's all they care about. Similarly with Switch, if someone plays Call of Duty every year, and can play the newest game in HD on their Switch and online with their friend, that's all they'll care about.

And if the Switch is $249 like I am praying it will be, I'm confident you will have a serious case of Wii-syndrom where many people who already own a PS4/XBO will buy a Switch as well just because the price is so low. If that happens, you will have real situations where many people will have friends who also own Switches, meaning that when a multiplayer game is on both Switch and XBO or PS4, they'll have a real incentive to buy the Switch version knowing that they can play with their friends, play without paying for online, and be able to have the flexibility to play the game where ever they want.

If the Switch is $249 and has good western third party support, it is absolutely going to easily decimate the PS4 and XBO going forward without a doubt in my mind. If it's $300 with that support, it's going to compete very well against them and I still think it will cream them. If it doesn't have good western support, it's in some serious trouble. The portability only shines bright when applied to multiplats. Playing exclusive games wherever you want when there's nothing to compare them to on other playforms isn't what's valuable - playing almost anything that comes out wherever you want is. It's the difference between saying that you can play Mario on your lunch breaks or saying that you can play GTA V on your lunch breaks.

I agree whole heartedly. It is going to be price that makes this sink or swim. I also believe it will have a lot to do with third parties. Can the Switch even get half the support as the PS4 and Xbone? I remain skeptical, but hopefully it will. Because if people can play GTA V on a lunch break, that's awesome, but if it doesn't play GTA VI it isn't gonna take long for people to jump ship. Also, I'm concerned with development issues not only in power, but architecture. Not entirely sure what the Switches architecture is, or how easy it will be to port games, but will devs even bother with how many PS4s and Xbones will be in houses by the time NS makes it to the scene. We already know that Mass Effect will not be coming to NS, and Square-Enix said they have no plans of bringing Final Fantasy to NS.



Agree with most of what you said.

Don't think western third party support will dry up because I think developers will be very selective to begin with. So no Mass Effect Andromeda from EA but Maybe Need for Speed, The Sims, Garden Warfare etc.

I think it will comfortably outsell Xbox One.

The name Switch is growing on me.

With no interface/controller gimmick, I have a feeling the NS may present a rising tide for PS4 where Japanese Software is concerned. I.e Bravery Third, Monster Hunter, Yokai etc may find their way to playstation.

On a slightly unrelated note, I've decided I want them to come in at $300. Don't take any shortcuts with hardware & Manufacturing.



bigtakilla said:

I agree whole heartedly. It is going to be price that makes this sink or swim. I also believe it will have a lot to do with third parties. Can the Switch even get half the support as the PS4 and Xbone? I remain skeptical, but hopefully it will. Because if people can play GTA V on a lunch break, that's awesome, but if it doesn't play GTA VI it isn't gonna take long for people to jump ship. Also, I'm concerned with development issues not only in power, but architecture. Not entirely sure what the Switches architecture is, or how easy it will be to port games, but will devs even bother with how many PS4s and Xbones will be in houses by the time NS makes it to the scene. We already know that Mass Effect will not be coming to NS, and Square-Enix said they have no plans of bringing Final Fantasy to NS.

Again, that all comes down to how Nintendo markets the Switch. I am 100% sure there will be a lot of developers taking a wait and see approach to the Switch, and like I said in the VGChat article, I think they have about a year to prove that game will sell on it. In that time, they need to do specific things.

1. Associative marketing deals. I already mentioned this, but this is literally the most important thing. It's more important than even third party exclusives. Nintendo needs to run adds that make people associate popular third party games with the Switch. I was only using Mass Effect as an example. The specific games don't matter as long as they are important and multi-platform. Let's say Destiny 2 comes out next Holiday and it's on PS4, XBO, and Switch. Nintendo needs to do everything in their power to nab exclusive marketing rights for that game, because that's what's going to make people take the thing seriously. That "unprecidented partnership" with EA has to actually come into play, with Nintendo nabbing a deal to exclusively market games like FIFA and Madden. People need to see ads for games they want being played on the Switch, because that's what will make them buy a Switch expecting to buy those games. Third party games didn't sell on the Wii or Wii U because most people didn't buy those systems to play those games. Most people didn't buy those platforms to buy those games because most people didn't associate those games with those platforms. Most people didn't associate those games with those platforms because those games were rarely ever marketed with those platforms. This is literally the most important thing Nintendo needs to do. The two most important games on that Switch teaser trailer were Skyrim and NBA 2K. That needs to be what people need to think of when they think of the Switch. The system where multiplats have mobility. They do this, and multiplats will sell phenominally on the Switch. When that happens, the devs who were waiting will be convinced, and they will come.

2. Actually persue third party companies at all. By the list of partners, we already know that they've done that. That preliminary list is important because it gives them something to work with starting out. They can't do anything in the first point without actually having partners in that first year.

3. Exclusive mainstream/western-style games. Both in house and third party. As important as the third party games are, exclusives are important, but Nintendo has a real audience problem. Exclusives are a great way to get sales via ultimatum, but there's a catch. If all of your exclusives are vibrant, colorful, japanese, E-Rated games, you're only going to attract people who like those kinds of games. That's a real problem when most the of the mainstream market prefers sports games, shooters, open world action games, and narrative-driven experiences that are developed in the west. Nintendo needs to cultivate an audience for the games the third parties are producing. PS4 has GT. XBO has Forza. No suprise racing sims sell well on them. The closest exclusive Nintendo has to that is Mario Kart. It's no wonder those games don't sell on Nintendo systems. PS4 has Killzone. XBO has Halo. Shooters sell well. PS4 has Uncharted/TLoU. XBO has GoW and Quantum Break. No wonder third person action games sell well on them. Nintendo has none of those kinds of games exclusive to their platforms, but then wonder why those games sell well on them. If Beyond Good and Evil is a true exclusive and it's really good, that's a really good sign. Nintendo has to market it on the Switch as hard as Sony marketed Infamous: Second Son. What's Retro working on? I really should be something along those lines. Something that would appeal to that audience. They should be buying studios like Slightly Mad Studios and have them make a brand new racing sim exclusive racing sim for the Switch, or at least have them make one via an exclusive deal.

Power will have nothing to do with why 90% of third party games don't come to the system. Money will be the deciding factor. The problem wasn't that they couldn't get the game to run on weaker hardware for most companies - it's that porting games took too much time and costed to much money to be worth the effort when the end result was always that no one would buy the game. The Wii U port of Splinter Cell: Blacklist was awesome, and nobody bought it because nobody bought a Wii U to buy games like Splinter Cell: Blacklist. The three things I outlined are very easily doable and if they do it, they'll have amazing long-term third party support for most games. If they do that, the Switch will be an absolutely monumental runaway success, and it won't stop running once it starts.

As for architecture, I'm not really sure on that, but Nvidia chips are pretty popular on PC, so I don't personally think this will be much of an issue if everything I outlines above is done right.



I ahree with most of the OP;
It'll sell really well in Japan, but only OK else where (ending up around 30m-40m ball park)
Western 3rd party support will drop off eventually, in like 2 or 3 years, 4 years at the very latest since you'll have the PS4 pro 2/XBox Scorpio 2 (or simply the PS5/XB2) - unless Nintendo does something similar and makes a Switch 1.5 or a docking station that ADDS power, thus keeping up with the competition. Japanese devs will support it all through its run though.
Switch isn't a bad name, it explains what it does effectively.



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