Teriol said:
Wyrdness said:
Ok that's a good point as I definitely recall Bethesda not long ago (literally 1 or 2 months ago) saying that hardware was why they never bothered in recent gens, we can at least speculate it's in X1 performance range other wise the Switch version wouldn't exist like you pointed out.
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there is one other thing, Nvidia Flops =/= AMD Flops, the diference is like this 1.0 Nvdia flop = 1.3 AMD flop
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Technically a FLOP is a FLOP no matter in which hardware it's running on. AFAIK modern AMD GPUs run on vector instructions and units while Nvidia uses a scalar GPU architecture. It's easier to fill the pipeline with scalar ops than vectors, so Nvidia GPUs seem more power efficient and faster for gaming on a FLOP per FLOP basis. The difference would be even more blatant (probably approaching 2:1) if AMD still used very long instruction word SIMD.
I don't think it's clear at this point if the optimization work for console games would make up for the difference, or if a Nvidia-like GPU would still have an advantage over AMD on consoles, FLOP per FLOP. It should have at least over PS4 and X1 since it's a newer architecture, but not sure when compared to the PS4 Pro or the Scorpio.