Teriol said:
there is one other thing, Nvidia Flops =/= AMD Flops, the diference is like this 1.0 Nvdia flop = 1.3 AMD flop |
Technically a FLOP is a FLOP no matter in which hardware it's running on. AFAIK modern AMD GPUs run on vector instructions and units while Nvidia uses a scalar GPU architecture. It's easier to fill the pipeline with scalar ops than vectors, so Nvidia GPUs seem more power efficient and faster for gaming on a FLOP per FLOP basis. The difference would be even more blatant (probably approaching 2:1) if AMD still used very long instruction word SIMD.
I don't think it's clear at this point if the optimization work for console games would make up for the difference, or if a Nvidia-like GPU would still have an advantage over AMD on consoles, FLOP per FLOP. It should have at least over PS4 and X1 since it's a newer architecture, but not sure when compared to the PS4 Pro or the Scorpio.







