Acevil said:
Keybladewielder said:
The difficulty of the vanilla KH2 doesn't allow the battle system to shine. KH2 final mix has a "Critical mode" that shows how great the game's battle system is. Honestly it has more strategy involved than most ATB based Final Fantasy games
Honestly I don't see what's so bad about the FF7 remake having action combat and I don't understand why do people think that action combat is inherently worse than turn based combat. Not like the old ATB Final Fantasies were super strategic or challenging...
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I think the fear it is going to be button masher if it is action combat. Personally I more worried that Nomura will continue his emofication of cloud in this game. I still consider AC Cloud to be horid.
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That's more or less the reason why I consider the combat in a lot of his games to be lacking. Decent overall feeling of combat, but Nomura is a button mashing maniac. His QTE gameplay special abilities in combat, the combos, in minigames, in locked combat to try and overwhelm your oponent's strength, and even just the amount of time it takes to kill a lot of the enemies designed in his games.
Also greatly worried about the over emo-fication of Cloud in FF7 remake. And it's becoming a running joke now that the first thing Cloud has to say in all the spinoff games is "not interested". He has a hell of a lot more to say Nomura >_>.