SvennoJ said:
danielrdp said:
PS VR is not that much cheaper than other VR Headsets such as OS VR. Most of the best PS VR games are or will also be available on PC. For example Battlezone is scheduled to release on rift at some point. Don't forget things such as Revive exist as well. Why wouldn't some one come up with PSvive. And the most important thing of all is that PS VR tracking solution is awful.
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It is here: CAD 615 for headset plus camera, CAD 850 for OR with camera. Bundle with move, CAD 699, OR + Touch CAD 1130 HTC Vive is not in shops here, you can import it for CAD 1700 on Amazon. Cheapest PSVR ready console CAD 380 (or get one second hand for even less), cheapest Rift ready PC CAD 1700.
The tracking solution is far from awful. It's far from perfect too, yet a lot more good than bad. In 25 hours I've only had 1 show stopping problem that required restarting the game. Hold option button down to reset your position works well enough. The biggest problem is tracking the DS4. If it's not facing towards the camera it can't see the light bar.
Anyway I hope they'll share games, and make headsets interchangeable. Kinda ridiculous to need different tvs for different games... Hopefully there will be some standard protocol in the near future.
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Sorry, I wasn't comparing PS VR with Vive or Rift, but with OS VR. The budget headset from Razer that costs £399. I believe it's CAD 450. I have to strongly disagree that PS Camera + move aren't awful. Just compare :
Vive tracking solution: The device uses more than 70 sensors including a MEMS gyroscope, accelerometer and laser position sensors, and is said to operate in a 15 feet by 15 feet (4.6 meters by 4.6 meters) tracking space if used with both "Lighthouse" base stations that track the user's movement with sub-millimeter precision. The Lighthouse system was designed by Alan Yates and uses simple photosensors on any object that needs to be captured; to avoid occlusion problems this is combined with two lighthouse stations that sweep structured light lasers within a space.
Rift: Constellation is the headset's positional tracking system, used to track the position of the user's head as well as other VR devices, consisting of external infrared tracking sensors which optically track specially designed VR devices. The constellation sensor comes with a stand of a desk lamp form factor, but has standard screw holes and can be detached from this stand and mounted anywhere appropriate to the user.The Rift, or any other device being tracked by the system, is fitted with a series of precisely positioned infrared LEDs under or above the surface, set to blink in a specific pattern. By knowing the configuration of the LEDs on the objects and their pattern, the system can determine the precise position of the device with sub-millimeter accuracy and near-zero latency, with near-zero lag.Constellation can be used with a single tracking sensor or with multiple sensors working together.
PS Move:The PlayStation Move motion controller features an orb at the head which can glow in any of a full range of colors using RGBlight-emitting diodes (LEDs).Based on the colors in the user environment captured by the camera, the system dynamically selects an orb color that can be distinguished from the rest of the scene. The colored light serves as an active marker, the position of which can be tracked along the image plane by the camera.