Mr Puggsly said:
exclusive_console said:
Why not ? RX480 is not a chipset. I have not seen a gpu for years lol but I am sure it is big enough and needs equivalent cpu to feed it so that it is not bottlenecked and obviously a decent power supply as well. Microsoft is clearly going for a big upgrade to push 4K resolution if possible. So that will come at a cost. Although I agree 600$ for a console is expensive unless the new console will play all the Xbone games at high resolution. Because in PS4P dev has to support the Pro mode, the console itself cannot do it. I am sticking with 500$ where dev has to support it just like PS4P
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I'm saying whatever GPU they stick in the Scorpio will likely be at par with RX 480. Just like X1 is at par with the 7770.
4K with current X1 graphics should be relatively easy with the big GPU upgrade. The CPU shouldnt be an issue for achieving 4K but it will get a boost. The thing is its gonna be 4K with essentally current console graphics, not max PC settings. But Scorpio may have improved textures thanks to RAM boost.
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Current info points that the GPU in the PS4P is derived from the RX480. But these are consoles, so clock speeds and voltages are cut for power/heat efficiency. The PS4P will be doing upscaled/some native 4K at 30fps. If you look at some RX480 benchmarks, this sounds about right when you cosider console optimizations. It goes to say that the games remain at their graphial settings to PS4 but they get IQ improvement from the resolution bump (better AA, better draw distances, better shadows, better detail). Info points to 1080p60 when PS4P is hooked to a 1080 TV but we'll get super sampled resolutions instead(1440p?).
Scorpio will probably be RX490 based and will have Puma+ based CPU. Enough to do away with any form of upscaling but probably still not enough for native 4K60. If you ask me, this is a solid $499 (minimum) console.
e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)