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Forums - Nintendo - The Failure Of The GameCube Really Is Where It All Went Wrong

GOWTLOZ said:
Soundwave said:

Or they could have just put a CD-ROM into the N64, left the cartridge slot too, and re-upped their existing partnership with Squaresoft. 

That pretty much would've been curtains for Sony. 

But even after that, I think they had an oppurtunity with the GameCube to at least secure a no.2 spot and a solid one at that. 

PlayStation had Metal Gear Solid, Crash Bandicoot and Gran Turismo so it would have still sold a lot more than N64 even without FF 7.

Not to mention Tekken, Tomb Raider, and the original Resident Evil Trilogy.



I describe myself as a little dose of toxic masculinity.

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Stop blaiming the Wii for the failures of the WiiU. I'll just leave it at that.



vivster said:
RolStoppable said:
What's the point of this thread? An altered timeline like that wouldn't have led to the creation of the Wii and instead resulted in a crushing loss for Nintendo in the seventh generation. The DS might have not existed either.

Stop it, you're making me depressed over a future that never happened.

We could have had 3rd party games by now.

You have  more than 3 platform's that offer you that though.

OP - N64 was a successful machine while the Gamecube didn't set the world on fire, Nintendo still broke even on it. 

There is nothing wrong with Nintendo and im glad there around trying newer things and staying unique. They have been doing since the NES.



I'm glad the gamecube failed because I would not have met my wife lol.

Now I get cooked dinners and other benefits. If Gamecube succeeded then I would not have time to find a woman and be eating takeaway every day and like pocket billiards.



 

 

Jumpin said:
GOWTLOZ said:

PlayStation had Metal Gear Solid, Crash Bandicoot and Gran Turismo so it would have still sold a lot more than N64 even without FF 7.

Not to mention Tekken, Tomb Raider, and the original Resident Evil Trilogy.

 

MGS and RE would've been on N64 if it used CDs, if it had FF especially. Tekken probably as well. Crash would've obviously been exclusive though.

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I would go as far to say the N64 was where it all went wrong. Sure we got Mario 64, Ocarnia of Time and Golden Eye out of it, but that was about it.



Yeah, the whole SNES CD, double-timing with Phillips and Sony. That was a massive, behind the scenes fuck up. I loved the N64, but it's shortcomings were quite apparent. We all know what happened with it, and why it happened, so I'll save some time. Not that the PS1 was bulletproof. I grew tired of FMV and long-ass loading times after a few years. And yeah, there were fuck-ups with the GC too. Again, loved it, but it was, to me, bringing up the rear among the 3 consoles. I was at times shocked at the poor quality of ports it got. EA especially, had clearly inferior versions of some of their games on the GC. Has anybody mentioned how they have always been way behind the pack in terms of online? I have to think, starting with the GC, that that fact has cost them as well. I SOOO wanted the GC to have a decent online setup. Would have been great. Instead, it was Phantasy Star Online or Go **** Yourself as the two options.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

GC's release date wasn't an issue at all... Nintendo had plenty of software to release for the N64 in 2000 and wasn't going to try to rush the console out the door just to match the PS2's NA launch in fall 2000.  As mentioned previously, the biggest obstacles the GC faced were it's "kiddy" image thanks to the purple lunchbox design, and Nintendo's failure to appeal to the older / mass audiences with things like DVD playback functionality and groudbreaking mature games like GTAIII which singlehandedly won the generation for Sony.

Also, the marketing for the GC's entire life cycle was abysmal.  You hardly saw any TV commercials for GC or its games compared to the bombardment of PS2 ads, even the Xbox had plenty of advertising as Halo was everywhere and Halo 2 was a mega event.  The GC had a very good software library overall, but it sorely lacked that killer app like a Halo or GTA that moved tons of consoles and reached huge audiences.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

NightDragon83 said:

GC's release date wasn't an issue at all... Nintendo had plenty of software to release for the N64 in 2000 and wasn't going to try to rush the console out the door just to match the PS2's NA launch in fall 2000.  As mentioned previously, the biggest obstacles the GC faced were it's "kiddy" image thanks to the purple lunchbox design, and Nintendo's failure to appeal to the older / mass audiences with things like DVD playback functionality and groudbreaking mature games like GTAIII which singlehandedly won the generation for Sony.

Also, the marketing for the GC's entire life cycle was abysmal.  You hardly saw any TV commercials for GC or its games compared to the bombardment of PS2 ads, even the Xbox had plenty of advertising as Halo was everywhere and Halo 2 was a mega event.  The GC had a very good software library overall, but it sorely lacked that killer app like a Halo or GTA that moved tons of consoles and reached huge audiences.

 

XBOX would've pretty much been dead in the water launching a full year behind both PS2 and GCN. They should've just turned the cheaper N64 into a kids Pokémon machine in 2000 and switched projects like Perfect Dark and Majoras Mask to GCN launch games IMO. Those were wasted on the N64, PD basically couldn't even run without the expansion pack. They had that Pikachu N64 anyway. Banjo, Mackey Speedway, Pokémon spin offs for N64, Perfect Dark, Conker, Sin & Punishment, Zelda MM for GameCube launch. No purple, no orange, silver or black GCN only at first. Full sized DVD with the option to add DVD playback via a remote control accessorie. November 2000 launch. Bye bye Xbox, hello second place at least.

Soundwave said:
NightDragon83 said:

GC's release date wasn't an issue at all... Nintendo had plenty of software to release for the N64 in 2000 and wasn't going to try to rush the console out the door just to match the PS2's NA launch in fall 2000.  As mentioned previously, the biggest obstacles the GC faced were it's "kiddy" image thanks to the purple lunchbox design, and Nintendo's failure to appeal to the older / mass audiences with things like DVD playback functionality and groudbreaking mature games like GTAIII which singlehandedly won the generation for Sony.

Also, the marketing for the GC's entire life cycle was abysmal.  You hardly saw any TV commercials for GC or its games compared to the bombardment of PS2 ads, even the Xbox had plenty of advertising as Halo was everywhere and Halo 2 was a mega event.  The GC had a very good software library overall, but it sorely lacked that killer app like a Halo or GTA that moved tons of consoles and reached huge audiences.

 

XBOX would've pretty much been dead in the water launching a full year behind both PS2 and GCN. They should've just turned the cheaper N64 into a kids Pokémon machine in 2000 and switched projects like Perfect Dark and Majoras Mask to GCN launch games IMO. Those were wasted on the N64, PD basically couldn't even run without the expansion pack. They had that Pikachu N64 anyway. Banjo, Mackey Speedway, Pokémon spin offs for N64, Perfect Dark, Conker, Sin & Punishment, Zelda MM for GameCube launch. No purple, no orange, silver or black GCN only at first. Full sized DVD with the option to add DVD playback via a remote control accessorie. November 2000 launch. Bye bye Xbox, hello second place at least.

Hard to go for a Pokemon machine when the mainline games were going to be on the portables. Even if the console games sold well, they would probably pale in comparison with the Game Boy games due to their portable accessibility, cheaper games and portables, etc. As for the other games like Majora's Mask, Perfect Dark, etc., you would probably have to know the devs and producers and their thinking at the time.

I guess we'll find out if this kind of strategy will work since the strategy you mentioned is probably similar to what Nintendo is doing with transitioning from Wii U to NX. Zelda BoTW is gonna be cross-platform, new Mario, new Pikmin, etc.