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Forums - Gaming - Free from the shackles of Xbox One, Rise of the Tomb Raider is doing incredible things with PS4 Pro

That's a bit mean. I'm sure when Scorpio comes out there will be a patch for the game that does all of those things for Scoprio. You just have to wait a year.



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Intrinsic said:
Maybe this is exactly what Pro mode means.

One setting fir 1080p@+30fps+hdr
One setting for 1080p@30fps locked with tons of eye candy+HDR
One setting for PS4pro 4k optimized (that is basically 4k checkerboard with as much of the eye candy you could carry over +HDR)

Can't really think of any reason why most devs won't make their PS4pro support work that way.

Any respectable developer and publisher will be offering this kind of option set. I expect this to be the norm on all 1st party games, and anything from Rockstar, Rocksteady, Activision, UBiSoft, and many more.

I still feel that we will be seeing at least one more product in the home line of PS4 devices, and at least a couple of portable and mobile PS4 devices over the next few years. So, devs will basicaly be doing what AMD and Nvidia have been doing for years, giving people the optimal settings for there hardware configuration. 

The only difference on console, is it will all be done in the background, and it will be more optimized, because even though it may end up being a family of half a dozen or more products, at the end of the day it is all the same tech and structure. 



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Slimebeast said:
theprof00 said:

Really? TR 2013 or whatever was really good

In my opinion no. I argue that it satisfies people on a superficial level, but by the gameplay being so smooth and automatic, and by removing nearly all challenge the gamer's effort is dull and passive.

You basically just point the stick forward. The platforming is extremely simple and it's almost impossible to miss a jump and fall. The path to every target is painted in white and if you still can't find your way there's eagle vision. The survival mechanics and XP-system were meaningless and unneeded, just cosmetics to make the player feel rewarded.

Tomb Raider doesn't require you to think or to use barely any of your skills and reflexes. You just stare at the screen and instinctively follow what's ordered without your brain being focused on the task.

Should a game almost play by itself and instead use cynical tricks to make you feel like you accomplished something (modern game makers are extremely aware of how people's reward system works)? Shouldn't a game require challenge more than just the basics of moving a stick and pressing the attack buton?

I think Tomb Raider was good as an interactive experience, but not good as a game.

Making a game more or less difficult doesn't make it any less of a game. I mean, to some, being too easy makes a game boring and repetitive. While I'd agree that the game was fairly lenient, I had a blast seeing just all the ways lara could die. It was actually really funny, and me and my gf were dying because the game is so over the top with punishing lara.

Not every game needs to be hard. But every game needs something enjoyable about the game. I loved he hunting and collecting and the gruesome s&m bullshit lmao.



ROTTR has been free from the shackles of the XBOne for a while now, just like most other "Microsoft exclusives".

As for the extra graphics modes, is a good Idea that in the future could run the risk of becoming too complicated for console fans. It's pretty much the N64 expansion pack all over again.



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alternine said:
Slimebeast said:

In my opinion no. I argue that it satisfies people on a superficial level, but by the gameplay being so smooth and automatic, and by removing nearly all challenge the gamer's effort is dull and passive.

You basically just point the stick forward. The platforming is extremely simple and it's almost impossible to miss a jump and fall. The path to every target is painted in white and if you still can't find your way there's eagle vision. The survival mechanics and XP-system were meaningless and unneeded, just cosmetics to make the player feel rewarded.

Tomb Raider doesn't require you to think or to use barely any of your skills and reflexes. You just stare at the screen and instinctively follow what's ordered without your brain being focused on the task.

Should a game almost play by itself and instead use cynical tricks to make you feel like you accomplished something (modern game makers are extremely aware of how people's reward system works)? Shouldn't a game require challenge more than just the basics of moving a stick and pressing the attack buton?

I think Tomb Raider was good as an interactive experience, but not good as a game.

Or you can just see the difficulty higher lol. They're both great games. And I thought we moved past the ridiculous notion of calling games interactive movies. 

I played it on hardest and the only thing that changes is that you actually have to use some of those skills and reflexes when you meet enemies, but the game has a type of generic combat that doesn't require any intelligence or thought, it's mostly just based on reflex. Most importantly though, when increasing the difficulty the rest of the experience still stays unchanged.

It's not a ridiculous notion to talk about "interactive" if you, like I do, claim that such a phenomenon exists and the difference between gameplay-centered games and these "interactive experiences" is so crucial and dramatic that it affects gaming from the very ground up.

It's necessary to have a terminology when discussing this topic (although I seem to be the only person trying to discuss it here on VGC lol), although the specific term "interactive movie" sometimes leaves a bad flavour and can upset people, and perhaps should be replaced if we could find a better term.

 



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theprof00 said:
Slimebeast said:

In my opinion no. I argue that it satisfies people on a superficial level, but by the gameplay being so smooth and automatic, and by removing nearly all challenge the gamer's effort is dull and passive.

You basically just point the stick forward. The platforming is extremely simple and it's almost impossible to miss a jump and fall. The path to every target is painted in white and if you still can't find your way there's eagle vision. The survival mechanics and XP-system were meaningless and unneeded, just cosmetics to make the player feel rewarded.

Tomb Raider doesn't require you to think or to use barely any of your skills and reflexes. You just stare at the screen and instinctively follow what's ordered without your brain being focused on the task.

Should a game almost play by itself and instead use cynical tricks to make you feel like you accomplished something (modern game makers are extremely aware of how people's reward system works)? Shouldn't a game require challenge more than just the basics of moving a stick and pressing the attack buton?

I think Tomb Raider was good as an interactive experience, but not good as a game.

Making a game more or less difficult doesn't make it any less of a game. I mean, to some, being too easy makes a game boring and repetitive. While I'd agree that the game was fairly lenient, I had a blast seeing just all the ways lara could die. It was actually really funny, and me and my gf were dying because the game is so over the top with punishing lara.

Not every game needs to be hard. But every game needs something enjoyable about the game. I loved he hunting and collecting and the gruesome s&m bullshit lmao.

Cool, at least there's something good even for me to enjoy. I love when people die in crazy ways too lol

I absolutely loooove hunting and collecting and leveling up too, and I know many gamers do, that's why talk about being cynical and using tricks because the developers know this, and used this. The problem was that the whole "RPG" system was so superfluous and didn't affect the outcome of the game in almost anything. What bothers me is that they trick the player to invest and believe in this cool system when in reality it's just a facade, an illusion to make you feel rewarded, but the sad truth was that barely any of that system had any impact on the game.



alternine said:

Or you can just see the difficulty higher lol. They're both great games. And I thought we moved past the ridiculous notion of calling games interactive movies. 

Can you turn the enemies off and increase the difficulty of exploration? Guess not.
The thing that I disliked most about TR 2013 was the ridiculous kill count at the end. It felt like I had to shoot more enemies than all Tombraider games before it combined. Exploration, path finding, environmental puzzles and the occasional animal interruption is what TR used to be about. Not waves of enemies around every corner. It was a pretty game though, just kinda boring to play cause of all the shooting. Uncharted has that covered already :/ (last few chapters of U4 were awful to me undoing most of what came before it)



Rise of the tomb raider sold fine, ppl who think otherwise are just hating on it , because they had to wait to play it on their preferred system. ( which wasn't xbox )



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ROBOTECHHEAVEN said:
Rise of the tomb raider sold fine, ppl who think otherwise are just hating on it , because they had to wait to play it on their preferred system. ( which wasn't xbox )

What numbers did it do?

I'm still thinking I'll wait until it gets heavily discounted, as I dont feel like supporting the practice of delayed games for franchies that were released on the console before.



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