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alternine said:

Or you can just see the difficulty higher lol. They're both great games. And I thought we moved past the ridiculous notion of calling games interactive movies. 

Can you turn the enemies off and increase the difficulty of exploration? Guess not.
The thing that I disliked most about TR 2013 was the ridiculous kill count at the end. It felt like I had to shoot more enemies than all Tombraider games before it combined. Exploration, path finding, environmental puzzles and the occasional animal interruption is what TR used to be about. Not waves of enemies around every corner. It was a pretty game though, just kinda boring to play cause of all the shooting. Uncharted has that covered already :/ (last few chapters of U4 were awful to me undoing most of what came before it)