Ruler said:
Bottom line: getting this sort of performance on a compact living room PC for £349 is impossible right now. While I am disappointed Sony hasn’t bothered to include an SSD instead of a clunky old mechanical hard disk, it’s an impressive piece of kit.
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Noticed the Biased by omitting any and all advantages the PC has?
What about the free online? Cheaper games? Cheaper accessories? Cheaper DLC?
There are more to a platforms costs than just the outright hardware. (And I would argue their choice of hardware wasn't the most cost-effective either.)
Ruler said:
The addition of Polaris-based hardware to the PS4 Pro has given the console mid-range gaming PC levels of performance in terms of raw, brute-force power. In fact, the chip inside is exactly the same as the one in the RX 480 (albeit at a slightly slower clock speed), which is a great sign.
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Pretty sure we haven't had a deep architectural analysis with die-shots etc' to know exactly the kind of GPU that is in the PS4 Pro and whether or not it is actually Polaris based or a slightly modified GCN 1.1 type block like what was in the regular PS4.
Cerny even states that the chip itself "adopted many new features from the AMD Polaris architecture." which lends credence to the idea that it is not actually a pure GCN 4.0 design like what is found in Polaris.
Ruler said:
What have they done? For 4K upscaling, the prevailing theory is that the PS4 Pro renders double the number of pixels to Full HD (around 2,688 x 1,512 according to Digital Foundry) and then uses advanced upscaling technology to delicately massage it up to 4K resolution.
This is done by using clever anti-aliasing algorithms that take an intelligent look at a set of pixels and decide how to upscale them. The result? Sharper-looking transitions between objects, more detailed images and none of that horrible, blurry softness you get with the most basic upscaling tech.
This means the GPU only has to render double the number of pixels to Full HD instead of six times for 4K. That makes a huge difference to performance.
It’s never going to be as good as true 4K, but the promise is that many games will be able to run at the crucial 60fps at this upscaled resolution, which is unheard of for a GPU of this calibre. If developers are actually able to make this happen, this is a huge deal.
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It's still not native 4k whatever way you look at it. Frame Reconstruction, Upscaling? They help, but they aren't true 4k and the quality will be a compromised.
The sweet spot for a Graphics chip at this level is going to be 2560x1440 for 60fps.
Ruler said:
Don’t have a 4K TV? Don’t fret: the PS4 Pro could still be for you. The suggestion is that PS4 Pro owners will be able to play games at higher graphical settings if their console is hooked up to a Full HD TV. If this turns out to be a seamless experience, this could be a very tempting upgrade path for current PS4 owners who don’t yet have the cash to buy a 4K TV.
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If 4k is *truly* important to you, then PC is your only choice, plain and simple.
If 4k Blu-Ray is important to you, then the Xbox One S is a viable contender.
Either way, I would wait for Scorpio to see how the cards fall so to speak, if it's Vega based and using HBM it might just be the 4k console we have been looking for.
pray4mojo said:
If I were a die hard PC gamer, I would snicker at both machines because both are underpowered and behind my platform of choice. On an unrelated matter, does anyone else cringe when you read "game(s) console" or "video game(s) industry"? It's one of the most illogical things anyone could ever utter. It just makes zero grammatical sense.
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Funny you say that, before Polaris launched I was excited at the prospect of having Four of them... Then when it did launch I was like...

And now console gamers think it's the second coming.
That was entirely expected though, those games aren't exactly cutting edge/demanding, you can expect a similar experience on PC with similar GPU grunt.
Trunkin said: This reads like a paid promotion... |
This.