| SvennoJ said: If your fov on a 4K tv is 20 degrees you won't notice the difference between 1080p and 4K anyway. 20/20 vision allows for about 60 pixels per degree, average adults can make out about 80 pixels per degree and perhaps you still feel a difference at 120 pixels per degree, yet 192 is really pushing it (4K at 20) |
This is true, the simple truth is that there is a distance from a display that if you are at and even if you squint it will be impossible for you to make out the individual pixels. aka screen door effect. As long as you can't see that it's also impossible to see anything that the screen door effect artifact will cause. What you would notice then though is that entire image will just not seem as sharp as it maybe could be (assumimg you hsve seen sharper) thats the generalized effect of the screen door thingy.
This whole thing becomes less and less the higher a rez you are at.
This all doesmt just quite apply to PC gamers becasue they are usually sitting between 3-4ft from their screens. So a higher rez is always better in those situations.
As for the motion blur thing.... I wouldn't be surprised in the least if it's one of the many ways these devs do tricks. They probably have systems in place where when using it everything it's applied to is rendered at a lower setting or something. Just like this thing they do with polygons today (no not tesselation) some other tech where even though the CPU sends the blueprint for what should be drawn in a frame, it also sends instructions so the GPU only draws the geometry that are front facing or that the player will be able to see.








