| Intrinsic said: so what happens if you decide to focus your eyes on the edge of the screen without moving the cursor? |
you see exactly what you would see on a PS4 pro with 50% checkerboard.
i was referencing the general concept of VR foveated rendering, but the difference is detail here is much less pronounced than there.
| Intrinsic said: And as for what's next between 50% 4kc and 4kn.... my guess would be anything that renders a larger number of real pixels per frame. As it stands the PS4pro renders 4M of the 8M pixels that makes up a native 4k image then using the checkerboard tech reconstructs the other 4M. If you could render 6M Pixels (75% 4kc) in a checkerboard pattern then that leaves you with only 2M pixels to reconstruct. The end product would be an image better than 50% 4kc.
This could be something that the scorpio could do with ease if it's psecs holds true. Though I have no idea exactly what sony's patents would stop them from doing. My guess is that it only stops them from making the same kinda customizations to their APU. But they should still be able to do it in software. |
right, although to be clear anything but 50% is no longer a "checkerboard", it is a checkerboard with some more squares filled in.
my idea was whether in some 1st person/ driving type games, whether it would be most advantages to concentrate those filled squares towards the center.
or even to include/ remove pixes (possibly below 50%) in areas that are LESS drawing of attention (e.g. the area beneath swinging foreground weapon).
Scorpio was definitely in my mind with this, because while it's possible it may have the power to do full 4K, it probably won't have any left.
So assuming devs would be attracted to using power for other things like lighting, FX, FPS, checkerboard may very well be attractive to use.
In some cases they may want to use 50% checkerboard, but if there is an intermediate step, that may be preferable... That's what I was trying to get at.







