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Conina said:

Why shouldn't there be a simple step like 720p->900p->1080p in standard upscaling? If 900p is an option for the 8th gen and 640p was an option for 7th gen, anything between 1920x1080 and 3840x2160 with up- or downscaling is also an option.

The Nvidia driver f.e. offers DSR-factors of 2.00 (2715x1527 on a 1920x1080 display), 2.25, 3.00 and 4.00 (3840x2160 on a 1920x1080 display) to improve picture quality and reduce aliasing. Or a game could render in 2560x1440... with a display in that resolution connected to the PS4P it would use native resolution, otherwise it would downscale on an 1080p display (with DSR profits) or upscale on 4K-displays.

I'm not saying that these are better solutions that the checkerbox mode of the PS4P, but the option is there and it could look better or worse depending on the game and the art style.

Yh that makes sense. But I think the thing is that the PS4pro using its 50% 4kc results in a better I than just rendering at 1440p then upscaling to 4k. And better results than down sampling from that to 1080p Cause if you think of it. 50% 4kc still has the PS4pro rendering around 500k more pixels than 1440p. I could be wrong tho... doing calculations in my head as I type.