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Forums - Sony - Tomb Raider PS4 Pro vs PC highest Settings

Mr Puggsly said:
So this game is upscaled as well?

For a machine marketed as a 4K device, it surprisingly has a lack of 4K content.

Games like Rise of the Tomb raider will not be rendered in native 4k on the pro(It's not possible to run games in native 4k on the pro). They will however, be rendered above 1080p then upscaled to 4k. Simpler looking games should be possible at native 4k though.



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Kowan said:
Mr Puggsly said:
So this game is upscaled as well?

For a machine marketed as a 4K device, it surprisingly has a lack of 4K content.

Games like Rise of the Tomb raider will not be rendered in native 4k on the pro(It's not possible to run games in native 4k on the pro). They will however, be rendered above 1080p then upscaled to 4k. Simpler looking games should be possible at native 4k though.

The marketing is just misleading, I see a lot of people under the impression this device is really pushing 4K on advertised games.

I acknowledge this is a powerful device for the price by the way. But if you're gonna push your console as the 4K focused experience it should do a better job at achieving 4K.

MS is also making promises of 4k/60 fps as well and I don't think they can deliver.



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contestgamer said:
CGI-Quality said:

I'm not sure what any of this has to do with a graphical comparison. At all.

The thread is arguing that you cn get equal graphics for a much better price than buying a PC. However it doesnt calculate in to effect the thousands saved on games with  PC, so a PC is still a much better deal for even better graphics.

The net cost of games is not that black and white.  Virtually all PC games that are not pirated are purchased digitally.  They cannot be resold.  Many console gamers buy used games, then resell them.  I used to purchase almost all of my games this way.  I would buy a used game that is more than 12 months old, play it for a month or two, then resell it on Ebay for about what I paid for it.  I lost some money in fees, shipping, etc.  But, I'd say that my average net cost per video game was about $7.  

These days, I play a lot more new releases.  Buying new games at or near launch, then reselling a couple of months later, results in a much higher net cost.  Maybe $30.  IOf course, I still buy an older used game once in a while.  I also rent games for a night or two a few times per year.  So, I'm gonna say that my overall net cost per game that I play is about $22.  That's a really rough estimate, but I'm confident that it is accurate within $5.

If you're buying AAA games on Steam near launch, you're likely paying $40-$50, with no option to resell.  Maybe you also buy some older games once in a while for $10-$20.  I'm thinking this works out to about the same average net cost per game.  The fact that the PC gamer doesn't have to sell his games is certainly worth something though.  

Of course, if you're pirating games, that's a different story. People do that on consoles too, though not nearly as much.  In any case, people shouldn't steal games.



Mr Puggsly said:
Kowan said:

Games like Rise of the Tomb raider will not be rendered in native 4k on the pro(It's not possible to run games in native 4k on the pro). They will however, be rendered above 1080p then upscaled to 4k. Simpler looking games should be possible at native 4k though.

The marketing is just misleading, I see a lot of people under the impression this device is really pushing 4K on advertised games.

I acknowledge this is a powerful device for the price by the way. But if you're gonna push your console as the 4K focused experience it should do a better job at achieving 4K.

MS is also making promises of 4k/60 fps as well and I don't think they can deliver.

Well let's just see what kind of improvements will happen once the console launches.  



JRPGfan said:

HTupolev from neogaf explains how this is possible (the gpu punching above its weight class).

"The checkerboard refers to a special sample grid that frames are rendered on; whatever resolution you want at your output, your checkerboard frame has to render half that many pixels.

Imagine rendering all of the red pixels, and then reconstructing the green ones:




For 4K checkerboard, they don't render at 1440p, they render checkerboarded images that have double the pixels of 1080p. Which means a few more pixels than 1440p, but also not arranged in a simple rectangular grid.

The checkerboard pattern lends itself to pretty good upsampling quality.
And if the sample pattern is inverted between frames (i.e. red pixels one frame, green pixels the next), it should combine well with temporal reprojection: in non-moving images this should basically allow for a perfect 4K image." - Quote HTupolev.


^ so this is how its done, if anyone was wondering.

Reminds me of the good old days with GT4 in 1080i mode, shifting the scanlines of it's 540p image into 1080i
Ofcourse no reconstruction going on and horizontal res was still just 640 (maybe shifting too, dunno)

Now I wonder if downsampling this to 1080p will have close to the same effect as full super sampling.



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Azuren said:
CGI-Quality said:

So, ultimately what you're saying is as long as you pirate, game sales shouldn't count towards the cost of the device.

Can we ban pirates?

oh I'm sorry, are you triggered? Do you need a safe space?

 

User was warned for this post ~ CGI



Eh, so it comes down to this in regard to the Tomb Raider PS4Pro version.

No native 4k resolution makes the picture more blurry. Depth of Field on a lower setting. Lighting looks better, but can also be patched on the PC. Lower textures or maybe they appear so because of upscaled blurry image?
Can't say anything about overall performance of the game. Have to wait for the release to see a much more detailed comparision.



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CGI-Quality said:
contestgamer said:

How not? I think its pretty clear.

 

PS4 = $400 + $1800 (30 games) = $2,200

PC = ~$1,500 (games are available at no cost)

So your $400 box ends up costing much more over the long run than the PC.

So, ultimately what you're saying is as long as you pirate, game sales shouldn't count towards the cost of the device.

 

Of course. Theres three sets of PC gamers; those who buy, those who pirate, those who do both.

However I think a large enough percentage falls in to the piracy group that if we're comparing lifetime cost of console vs PC we should consider that for those that pirate on PC, which is impossible or near impossible to do on PS4, the cost is actually much cheaper to buy a high end gaming rig over the long term. That's just being honest with reality.



Well, with PS4 PRO the console version of a game does obviously look closer to the PC version as without PS4 PRO running on a standard PS4 or XBO.

But we shouldn't really compare a PC version with a console version which releases after the PC version and which got some extra work on it because it wants to be a showcase on the new machine.

We should compare games releasing after PS4 PRO is on the market. The difference won't be crazy big either but probably bigger as in this case where the PS4 PRO version does get some extra love from the devs.



deskpro2k3 said:
The background looks less blurry on the PS Quad Pro

The focus is on Lara Croft, the background is supposed to be very blurry and it is a positive. That's what costs extra power...