Jumpin said:
| JRPGfan said:
So if something sells bad the solution is to not try and get more people to buy it?
I dont get this logic... or maybe Im just missing the sarcasm or whatever.
WAY to many resources? what?
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Because the Wii U was a failure, it was never going to be a successful machine. There is nothing overly appealing about it. The offscreen play was extraordinarily limited to the room the console was in, the virtual console games weren't mapped to the Gamepad interface, and only one Gamepad could be used at a time, so multiplayer was garbage. Not to mention that the operating system was slow as hell. The Gamepad also jacked up the price of the Wii U, and since it was barely functional it wasn't used, and the Wii U became an overpriced low-end console.
Given that it was a commercial failure, Nintendo should have ended support Wii U a lot earlier and moved all the dev resources over to the NX as soon as they could, that way NX would have a lot more software available.
With GameCube, aside from Metroid Prime 2 (2004 release), all of their A-teams had switched to Wii development more than three years before launch, so Wii's first and second years were sizzling: Mario Galaxy, Metroid Prime 3, and Zelda: Twilight Princess in year 1, Mario Kart and Smash in the next few months after that. Other than MP2, the last 3 years of GameCube were all minor titles and spinoffs. Nintendo hasn't given NX as long of a runway.
Although, while I think Nintendo could have moved toward NX faster, I am still optimistic. Nintendo may have been cooking Mario Galaxy's successor since 2007 giving them years to prototype new mechanics, in the same way they did from 96 to 07 with Mario 128/Galaxy.
After Mario 64, Nintendo began working on a sequel codenamed Mario 128. It was effectively a test bed to see what sorts of mechanics would be fun. When Mario Suncube released, Nintendo made it clear that Mario 128 was still in development. A little over a decade after Mario 128 began development, we got the game in its final form: Super Mario Galaxy, arguably the masterpiece of the Super Mario franchise. But perhaps Nintendo has been cooking up a new masterpiece since then. Super Mario 3D World was more of a Sunshine style stop-gap game rather than a true sequel, and Galaxy 2 was more of a usage of the good mechanics and design that weren't quite ready for the first Galaxy. When NX launches in 2017, that will be around 9.5 years since Mario Galaxy launched in 2007, a similar timeframe for the Mario 128/Galaxy dev. I think it will be shown, but not released until the fall of 2017 during the "shopping season" which will be 1 decade exactly. Given that Mario Galaxy ended up being two phenomenal games, I don't think it is out of the question to think we'll see another two champions this coming generation.
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