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Forums - Gaming - Zelda BotW's and Windwaker are quite similar

curl-6 said:
Nuvendil said:

I disagree as an N64/SNES kid :P .  I thought it was very good.  I think that nostalgia and hipster culture elevate the N64 higher than it deserves.  Not cause it's bad, it isn't.  But whenever I hear people say that Super Mario 64, Ocarina of Time, Golden Eye, and other games in that vein "haven't aged a day," it really bothers me.  I'm playing the 3DS version of OoT and it has clearly, badly aged.  If Nintendo launched a new Zelda with characters written like OoT and the ammount of vast, empty space with absolutely nothing in it they would be drawn and quartered.  Cause the characters are as engaging as cardboard boxes with silly faces and Hyrule Field, while an impressive achievement on the system, is a desolate void.  Shoot, people wanted to hang Nintendo over the Sky in Skyward Sword and yet Hyrule Field in OoT is better?  And don't get me started on the camera control in these games.  Just saying, so much of the hype over N64 I don't get.  I loved mine, but I think a lot of the praise it gets *now* is unwarranted.  

N64 has definitely aged the least gracefully of Nintendo's systems, but games like Mario 64, Starfox 64, and Ocarina of Time felt like true epics, overflowing with raw ambition, while their GCN followups felt watered down by comparison. (Pardon the pun :p)

I actually think in ambition, WW feels very, very ambitious.  I agree with the dungeons criticism, mainly felt there were too few.  But give me the Sea over Hyrule Field from OoT any day.  And compared to their time, sure OoT feels more ambitious, but I would say Majoras Mask is better for one reason: that which is a hallmark of technical achievement is destined to later be a monument to technical limitations.  And that's what OoT feels like:  a fairly normal Zelda designed to show the N64's abilities, not designed to make use of the available resources in the most pleasing way (as MM did).  The only one I think has aged really, really well is Star Fox 64.  And like I said, I like the games.  They've just aged with very little grace.  And I also disagree with GCN being overrated. 



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Nuvendil said:
curl-6 said:

N64 has definitely aged the least gracefully of Nintendo's systems, but games like Mario 64, Starfox 64, and Ocarina of Time felt like true epics, overflowing with raw ambition, while their GCN followups felt watered down by comparison. (Pardon the pun :p)

I actually think in ambition, WW feels very, very ambitious.  I agree with the dungeons criticism, mainly felt there were too few.  But give me the Sea over Hyrule Field from OoT any day.  And compared to their time, sure OoT feels more ambitious, but I would say Majoras Mask is better for one reason: that which is a hallmark of technical achievement is destined to later be a monument to technical limitations.  And that's what OoT feels like:  a fairly normal Zelda designed to show the N64's abilities, not designed to make use of the available resources in the most pleasing way (as MM did).  The only one I think has aged really, really well is Star Fox 64.  And like I said, I like the games.  They've just aged with very little grace.  And I also disagree with GCN being overrated. 

MM I always found pretty much unplayable cos the three-day mechanic made the whole thing feel like a chore, but that's just me, I despise time limitations.

Playing Ocarina as a kid, I felt like I was playing the video game equivalent of the Lord of the Rings, this amazing epic fantasy quest to save the world. Playing Wind Waker felt more like a Saturday morning cartoon.



Nuvendil said:
curl-6 said:

Yeah, the Gamecube is Nintendo's least impressive console in my opinion. Amazing hardware, lacklustre software. As an SNES/N64 kid, I felt really let down by it. It has some real gems, but I think nostalgia and hipster culture places it in higher regard than it deserves.

I disagree as an N64/SNES kid :P .  I thought it was very good.  I think that nostalgia and hipster culture elevate the N64 higher than it deserves.  Not cause it's bad, it isn't.  But whenever I hear people say that Super Mario 64, Ocarina of Time, Golden Eye, and other games in that vein "haven't aged a day," it really bothers me.  I'm playing the 3DS version of OoT and it has clearly, badly aged.  If Nintendo launched a new Zelda with characters written like OoT and the ammount of vast, empty space with absolutely nothing in it they would be drawn and quartered.  Cause the characters are as engaging as cardboard boxes with silly faces and Hyrule Field, while an impressive achievement on the system, is a desolate void.  Shoot, people wanted to hang Nintendo over the Sky in Skyward Sword and yet Hyrule Field in OoT is better?  And don't get me started on the camera control in these games.  Just saying, so much of the hype over N64 I don't get.  I loved mine, but I think a lot of the praise it gets *now* is unwarranted.  

The reason N64 is far above Gamecube is because unlike Gamecube, some of it's games changed the entire industry. Mario 64 was more revolutionary than all of Gamecubes games put together. 

And when you think about it, NES and SNES were in the same boat. Up until Gamecube, us gamers expected games from Nintendo that weren't just good, but industry shaping. The Gamecube just didn't provide that sort of thing. 



GC >> N64

Most n64 games have aged terribly and they are not that fun to play anymore, GC games are still as fun as ever and they will remain fun. Also while I love Ocarina Of Time, I take Metroid Prime instead any day of the week.



curl-6 said:
Nuvendil said:

I actually think in ambition, WW feels very, very ambitious.  I agree with the dungeons criticism, mainly felt there were too few.  But give me the Sea over Hyrule Field from OoT any day.  And compared to their time, sure OoT feels more ambitious, but I would say Majoras Mask is better for one reason: that which is a hallmark of technical achievement is destined to later be a monument to technical limitations.  And that's what OoT feels like:  a fairly normal Zelda designed to show the N64's abilities, not designed to make use of the available resources in the most pleasing way (as MM did).  The only one I think has aged really, really well is Star Fox 64.  And like I said, I like the games.  They've just aged with very little grace.  And I also disagree with GCN being overrated. 

MM I always found pretty much unplayable cos the three-day mechanic made the whole thing feel like a chore, but that's just me, I despise time limitations.

Playing Ocarina as a kid, I felt like I was playing the video game equivalent of the Lord of the Rings, this amazing epic fantasy quest to save the world. Playing Wind Waker felt more like a Saturday morning cartoon.

It's a shame you didn't like MM due to the 3 day mechanic. MM is so much better than OoT, to me at least, due to all the interesting characters and sidequests.



                
       ---Member of the official Squeezol Fanclub---

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AZWification said:
curl-6 said:

MM I always found pretty much unplayable cos the three-day mechanic made the whole thing feel like a chore, but that's just me, I despise time limitations.

Playing Ocarina as a kid, I felt like I was playing the video game equivalent of the Lord of the Rings, this amazing epic fantasy quest to save the world. Playing Wind Waker felt more like a Saturday morning cartoon.

It's a shame you didn't like MM due to the 3 day mechanic. MM is so much better than OoT, to me at least, due to all the interesting characters and sidequests.

It's just a personal issue of mine; time pressure makes me intensely stressed, and I mostly play games to chill out and have fun.



curl-6 said:
AZWification said:

It's a shame you didn't like MM due to the 3 day mechanic. MM is so much better than OoT, to me at least, due to all the interesting characters and sidequests.

It's just a personal issue of mine; time pressure makes me intensely stressed, and I mostly play games to chill out and have fun.

It's perfectly understandable. It's a shame we might never get a Zelda game that has interesting characters, like MM, but without the 3 day mechanic.



                
       ---Member of the official Squeezol Fanclub---

AZWification said:
curl-6 said:

It's just a personal issue of mine; time pressure makes me intensely stressed, and I mostly play games to chill out and have fun.

It's perfectly understandable. It's a shame we might never get a Zelda game that has interesting characters, like MM, but without the 3 day mechanic.

I thought Midna was pretty interesting. :)



curl-6 said:
AZWification said:

It's perfectly understandable. It's a shame we might never get a Zelda game that has interesting characters, like MM, but without the 3 day mechanic.

I thought Midna was pretty interesting. :)

Oh sure, but I was talking mostly about the NPCs in Majora's Mask. Almost every single one was interesting in one way, shape or form. The sidequests are on a whole another level, I will probably never forget the alien sidequest. I kinda hope BotW will offer many interesting sidequests, just like MM.



                
       ---Member of the official Squeezol Fanclub---