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curl-6 said:
Nuvendil said:

I actually think in ambition, WW feels very, very ambitious.  I agree with the dungeons criticism, mainly felt there were too few.  But give me the Sea over Hyrule Field from OoT any day.  And compared to their time, sure OoT feels more ambitious, but I would say Majoras Mask is better for one reason: that which is a hallmark of technical achievement is destined to later be a monument to technical limitations.  And that's what OoT feels like:  a fairly normal Zelda designed to show the N64's abilities, not designed to make use of the available resources in the most pleasing way (as MM did).  The only one I think has aged really, really well is Star Fox 64.  And like I said, I like the games.  They've just aged with very little grace.  And I also disagree with GCN being overrated. 

MM I always found pretty much unplayable cos the three-day mechanic made the whole thing feel like a chore, but that's just me, I despise time limitations.

Playing Ocarina as a kid, I felt like I was playing the video game equivalent of the Lord of the Rings, this amazing epic fantasy quest to save the world. Playing Wind Waker felt more like a Saturday morning cartoon.

It's a shame you didn't like MM due to the 3 day mechanic. MM is so much better than OoT, to me at least, due to all the interesting characters and sidequests.



                
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