| Okie_Loki said: It's only been divisive since maybe FF X-2 or even FF XIII. Depending on how you dissect and argue divisive, in my opinion. |
Naaaa, its always been divisive. Just look at what happened from FF7 to FF8 and then 9. Thrn look at what happened whrn 12 came with the gambiy system. And lets not even get into FF13.
| Acevil said: See the thing is, I would have zero problem with this if they did this correctly, and that is give the option for both, almost every JRPG that has the item magic thing also has the class magic thing. Why not have both, why do they have to abadon one for the other. It offers variety of ways to play as well. For as much as they want to this to be variety of ways to play, it confuses me when they take away things that are common in the genre. |
Things that are "common in the genre"? I don't know, when ever I see stuff like that it just reads to me as "well I want the game to be like everything else".
I'm not saying that devs should go trying to reinvent the wheel at every turn, but I welcome different. and as long as it's properly implemented. From the way I see this, it won't be too hard converting the elemental essence you draw into actual spells. And i won't be surprised if there are places that they buy/sell that essence or that you can even outright buy the spells. And I don't know, but I think this process of crafting and discovering new spell recipes is way more involving than allocating points to a grid and "learning" them. But that's just my take on this tho.
| LMU Uncle Alfred said: The great thing about this system is that even if you don't want or need to use magic for damage purposes, you have other reasons when combined with items. Alchemy is something that has been in FF games before: FFV's alchemist class for instance and maybe even before that (don't recall a previous FF before FFV that had alchemy), so it's definitely a classic mechanic. It's just that there isn't a classic blue menu screen, so that could be throwing some people off. And I'm not being sarcastic with that. If the classic blue menu screen came in with classic retro sounds and a retro look, you'd get some naysayers onboard who want that classic feel despite other differences; which is most important to them in a lot of ways. How the game feels from a visual and audio standpoint and helps adhere to their memories created from times past. |
Exactly, as weird as that may sound people may just need their blue menu screen.
I on the other hand couldmt be more hyped for this.













