Intrinsic said:
Naaaa, its always been divisive. Just look at what happened from FF7 to FF8 and then 9. Thrn look at what happened whrn 12 came with the gambiy system. And lets not even get into FF13.
Things that are "common in the genre"? I don't know, when ever I see stuff like that it just reads to me as "well I want the game to be like everything else". I'm not saying that devs should go trying to reinvent the wheel at every turn, but I welcome different. and as long as it's properly implemented. From the way I see this, it won't be too hard converting the elemental essence you draw into actual spells. And i won't be surprised if there are places that they buy/sell that essence or that you can even outright buy the spells. And I don't know, but I think this process of crafting and discovering new spell recipes is way more involving than allocating points to a grid and "learning" them. But that's just my take on this tho.
Exactly, as weird as that may sound people may just need their blue menu screen. I on the other hand couldmt be more hyped for this. |
When the term common in the genre comes to play it is usually reference to things that exist that work and are a positive normally. Things like Levels, Towns, and NPCs, those things are considered common in the genre, and they should not as easily be thrown away. I consider class magic system to be up there. It is why if you look at my posts in the past, I am very much against the draw system as well.
It is not always positive, but generally positive









