| m_csquare said: The problem with ff8 magic is more abt junction system, how it cost stats whenever u cast magic and limit break being too easy to proc. I just hope the new system doesnt share the common problem that magic in other ff has: too expensive to cast early game; too weak to use late game. I rarely find magic useful in FF outside heal, protect, shell, boss or flan battle. Ether is too expensive or ridiculously rare during early game. By the time ether become affordable, phys atk already outpower mgc atk by a lot. Also pls pls pls make status ailment magic/effect useful. Almost no rpg beside EO and pokemon (at least in pvp) ever make status inflicting magic useful |
on. Thats been my problem with magic in every single final fantasy game ever. And i dont think its an implementation thing, i think it's just really poor balancing.
I don't think FF15 will have the same functioning issues 8 had with magic since the only thing 15 shares with 8's implementation of it is that you draw base elements. For the most part, magic here seems to be treated like an item and nothing more.







