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Intrinsic said:
Acevil said:

When the term common in the genre comes to play it is usually reference to things that exist that work and are a positive normally. Things like Levels, Towns, and NPCs, those things are considered common in the genre, and they should not as easily be thrown away. I consider class magic system to be up there. It is why if you look at my posts in the past, I am very much against the draw system as well. 

It is not always positive, but generally positive

Ok I understnd you now.

A number of FF games have treated Magic differemtly though. FF5 (or was it 6) used the job system. 7 used materia which was basically a "job system" that you could move around from perosn to person. 8 used the draw system where for the first time magic was treated as an item. 

I just don't see anything wromg with how they seem to be going about it. Basically turning magic acquisition and use unit it's own small mini game. 

Also I think it is about my conservativeness as a player with items, which is not the best I know, but it happens to every single game. I rather look for an inn than even consider using HP/MP potion. 

I honestly am more worried about the cast/story still, than I am the gameplay, I think the gameplay will be fine overall, it will annoy the hell out of people and as long as it isn't super easy and I don't mean button timing easy, it should be fine.