dongo8 said:
I am no computer expert, but as far as I have heard and read FLOPS are FLOPS. All of the other stuff doesn't matter, because FLOPS are literally processes performed per second, therefor a lot of the things listed, would ALREADY be taken into account.
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You are right. You aren't a computer expert.
FLOPS aren't FLOPS.
You literally have different types of Flops.
You can literally halve your Flop speed by using one type of Flop or double it with another.
If you disagree with this, then that's your circus, not my problem, but I would prefer to have accurate information so people can build accurate opinions on the information we actually have.
dongo8 said:
Also, on the point of it being potentially potent enough to raise above XBox One and PS4, this is because PASCAL is supposed to be so efficient that it can free up much of the power of the processor for other things. Obviously we don't really know yet, but it is definitely possible that this could be one of the most efficient chips to ever hit the market (Especially the mobile market) in which case it could be one of the most powerful. I will remain optimistic until I see reports to the contrary. The people who start these articles and get excited about these things are experts in their own fields as well, so I would say that they know what they are talking about related to the possibilities of this thing.
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The thing about Pascal and Tegra is that, Pascal was an evolutionary transition from Maxwell, all the big fruit-picking efficiency gains, nVidia did with Maxwell.
The reason why Pascal on the desktop was so impressive was because nVidia wen't from 28nm down to 16nm FinFet and reworked the chips to drive up clockrates, this cannot happen with a Pascal based Tegra as Tegra isn't being taken from 28nm to 16nm FF.
I don't doubt that a Pascal based Tegra is going to be fairly potent, for a mobile chip, but it will still fall far short of the Xbox One in capability and it will unlikely be the same kind of jump we saw with the transition to a Maxwell based Tegra.
TheLastStarFighter said:
lol, you're so confused. Try reading what I said again. Double the flops doens't necessarily mean double the performance, but double the flops definitely, by definition, means double the flops.
lol, you're hilarious.
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I'm well aware of what you said. I just assume you were being sarcastic, otherwise what's the point in arguing in the first place?
Soundwave said:
Very easy, they're not going to spend a ton of money on two seperate chip designs.
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The thing is though, if nVidia pulls off code morphing in Denver 2, it might be fully compatible with x86.
Thus if people's rumor/assumptions of a complimentary computing device via a dock is to be believed, it wouldn't matter if it was being driven by AMD hardware.
Soundwave said:
Sony/MS by doing what they're doing are changing things up much moreso, the PS4 Neo is basically a Polaris chip, a chip that didn't exist when the PS4 launched. The Scorpio is basically entirely different hardware full stop.
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I don't think you could look at the consoles and think of them as Desktop PC hardware equivalent (Aka. Neo as Polaris).
The Neo will likely be based around AMD's Graphics Core Next 4.0 hardware, like Scorpio. Thus on a technicality they are both derived from the same graphics technology, which is also the technology that will be pushing the next generation of APU's on the PC.
The main question is how many GCN pipelines will it have, and the clocks?
Soundwave said:
Wouldn't surprise me at all if making NX games at different settings is much easier than what Sony and MS are asking of devs (not to mention some games like RE7 also needing to be optimized for VR). In general I think the reaction to NX will be a net positive from devs. In the past to support Nintendo, a company like EA had to support the Wii U and 3DS too for example, and that probably was a pain in the ass too. Now they can just make one version, make a few settings changes, and offer it to the entire Nintendo buyer base, this can all be handled by one team instead of two.
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The positive reaction from developers is a good sign, but didn't we also have positive reactions from developers prior to the Wii U launch?
Just food for thought.