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Forums - Nintendo - MCV: NX Graphics In Between A PS3 And PS4

Pemalite said:
Miyamotoo said:

Comparison with PS3 and Xbox 360 is bad, because PS3/Xbox 360 games ruined terrible, while most of Nintendo games run at 720p/60fps, so good visual without fps problems. Wii U was great 720p machine, a am pretty sure Nintendo will try to go 1080p with NX.

And do you know why the Wii U has a higher proportion of 720P/60fps games?

1) Because the graphics were last gen level and could take advantage of the Wii U's performance advantage over the Xbox 360 and Playstation 3 to bolster framerates.
The NX doesn't get that advantage considering it's the slowest device out of all the Platforms of this current generation.

2) The Wii U had a higher proportion of Exclusives relative to Multiplats compared to the Xbox or Playstation... If you ONLY look at the Multiplats on the Wii U, you might find more are 30fps than you might otherwise realise.

It's still not a frame of reference to expect every NX game to be 1080P, that's a silly idea when the NX will not only be weaker than the Xbox One and Playstation 4 and those platforms don't have everything at 1080P.


Miyamotoo said:

Don't agree, like I wrote Wii U games look great and work good even for today standards, same cant be said for huge majority of PS3/Xbox 360 games.

Thats point, I dont expect graphic level of PS4/XB1 for NX games, with all effects, details, polygons...I expecting a little more improved Wii U games graphics running at 1080p, and because Nintendo art style those game will again look great, they dont look "old". Saying that I dont expect that majority of 3rd party games runs at 1080p.

 

It's not about you even agreeing or not.
I am not talking about how the games "look" I am talking about the graphics effects that are being employed, the Wii U's games simply aren't pushing graphical effects, this literally cannot be disputed.
You aren't same frame reconstruction, you are not seeing insane Tessellation factors, you are not seeing high resolution multi-layered texturing, you are not seeing advanced forms of lighting and shadowing and extremely complex pixel shading effects.
In-fact, Nintendo has NOT pushed graphics effects in several generations now, mostly because they CANT. They don't have the hardware to do so, this is a physical limitation.
Nintendo games have poor graphics effects, great art, but poor graphics.

If you disagree with that, then you really should learn more about how games are made, the technologies employed to render said games and the hardware that empowers it, you might actually learn something.

And not expecting Xbox One/Playstation 4 levels of graphics means you are fine for a console to be stuck in the last generation, again. - If you are content with 2007 levels of graphics, then good for you, I expect something a little more.
1080P isn't some "magical" bullet that makes everything pretty either, 720P can look better than 1080P.

Miyamotoo said:

OK, its semi custom.

OK, so higher performance with Pascal, only 20-30% performance makes difference.

I dont know what exactly is difference between Maxwell and Pascal, but logic says to me that I can expect around 30% better performance.

 

You don't know the performance improvement and I would wish people would stop peddling their "ideas" as truth.

Remember we aren't seeing a drastic shift in fabrication geometries here... And Tegra isn't as "big" as the Desktop chips, typically it employs slower memory technologies, has fewer polymorph engines, has less L1/L2 caches, has less ROPS, has less Texture Mapping Units etc'.
And compared to AMD has laughable Async capabilities.

But if we were to look at the differences between Maxwell and Pascal... nVidia with the use of delta color compression managed to bolster memory bandwidth by 17%-20% thanks to better compression.

Plus you get faster context switching, geometry projection aka Simultaneous Multi-Projection.

Pascal wasn't a drastic radical change over Maxwell (Tegra X1), it was a little more efficient, with a little more focus on half-precision FP and a few tweaks here and there, it was a more of an evolutionary change.
nVidia also optimised the pipline and chip layout so that they could take advantage of 16nm FF and drive up the clockspeeds, which is where the bulk of the performance came from, again... Something that might be counter productive in a mobile chip and something that won't be as drastic considering Tegra is at 20nm unlike Desktop Maxwell at 28nm.

Thus if we were to drop a Pascal chip that is identical to the Maxwell based Tegra, with the same memory, CPU etc', but kept the architectural advantages... You might see a 20% performance improvement in a best-case scenario when you are completely bandwidth bound.
I must stress "when you are memory bandwidth bound". - If you are limited by texturing or compute, then the gains will be far far far less.

Of course there is more to it than that, but the idea is, Pascal isn't a game changer for Tegra, certainly not the kind of leap we saw with Tegra K1 to X1 that's for sure.
nVidia's main focus with Tegra "X2" is likely going to be on the CPU and memory side, they have done a fair bit of work with the Denver 2 CPU based on ARMv8 for instance.

Simply, Nintendo was targetinging 720p/60fps machinine with Wii U for their games, with NX most likly they will targeting 1080p for their games.

 

Of Course I can agree on thing if Nintendo Wii U games look good or bad, and they are beatifule even for this gen.

It has nothing with what I am fine, I talking what I expect, but yes I am fine even with Nintendo Wii U graphics beacuse Nintendo Wii U games are looking beeatifule.

 

Again, I never said that Pascal is game changer compared to Tegra, but even 20-30% would make difference in power of console.



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Miyamotoo said:
Pemalite said:

And do you know why the Wii U has a higher proportion of 720P/60fps games?

1) Because the graphics were last gen level and could take advantage of the Wii U's performance advantage over the Xbox 360 and Playstation 3 to bolster framerates.
The NX doesn't get that advantage considering it's the slowest device out of all the Platforms of this current generation.

2) The Wii U had a higher proportion of Exclusives relative to Multiplats compared to the Xbox or Playstation... If you ONLY look at the Multiplats on the Wii U, you might find more are 30fps than you might otherwise realise.

It's still not a frame of reference to expect every NX game to be 1080P, that's a silly idea when the NX will not only be weaker than the Xbox One and Playstation 4 and those platforms don't have everything at 1080P.


 

It's not about you even agreeing or not.
I am not talking about how the games "look" I am talking about the graphics effects that are being employed, the Wii U's games simply aren't pushing graphical effects, this literally cannot be disputed.
You aren't same frame reconstruction, you are not seeing insane Tessellation factors, you are not seeing high resolution multi-layered texturing, you are not seeing advanced forms of lighting and shadowing and extremely complex pixel shading effects.
In-fact, Nintendo has NOT pushed graphics effects in several generations now, mostly because they CANT. They don't have the hardware to do so, this is a physical limitation.
Nintendo games have poor graphics effects, great art, but poor graphics.

If you disagree with that, then you really should learn more about how games are made, the technologies employed to render said games and the hardware that empowers it, you might actually learn something.

And not expecting Xbox One/Playstation 4 levels of graphics means you are fine for a console to be stuck in the last generation, again. - If you are content with 2007 levels of graphics, then good for you, I expect something a little more.
1080P isn't some "magical" bullet that makes everything pretty either, 720P can look better than 1080P.

 

You don't know the performance improvement and I would wish people would stop peddling their "ideas" as truth.

Remember we aren't seeing a drastic shift in fabrication geometries here... And Tegra isn't as "big" as the Desktop chips, typically it employs slower memory technologies, has fewer polymorph engines, has less L1/L2 caches, has less ROPS, has less Texture Mapping Units etc'.
And compared to AMD has laughable Async capabilities.

But if we were to look at the differences between Maxwell and Pascal... nVidia with the use of delta color compression managed to bolster memory bandwidth by 17%-20% thanks to better compression.

Plus you get faster context switching, geometry projection aka Simultaneous Multi-Projection.

Pascal wasn't a drastic radical change over Maxwell (Tegra X1), it was a little more efficient, with a little more focus on half-precision FP and a few tweaks here and there, it was a more of an evolutionary change.
nVidia also optimised the pipline and chip layout so that they could take advantage of 16nm FF and drive up the clockspeeds, which is where the bulk of the performance came from, again... Something that might be counter productive in a mobile chip and something that won't be as drastic considering Tegra is at 20nm unlike Desktop Maxwell at 28nm.

Thus if we were to drop a Pascal chip that is identical to the Maxwell based Tegra, with the same memory, CPU etc', but kept the architectural advantages... You might see a 20% performance improvement in a best-case scenario when you are completely bandwidth bound.
I must stress "when you are memory bandwidth bound". - If you are limited by texturing or compute, then the gains will be far far far less.

Of course there is more to it than that, but the idea is, Pascal isn't a game changer for Tegra, certainly not the kind of leap we saw with Tegra K1 to X1 that's for sure.
nVidia's main focus with Tegra "X2" is likely going to be on the CPU and memory side, they have done a fair bit of work with the Denver 2 CPU based on ARMv8 for instance.

Simply, Nintendo was targetinging 720p/60fps machinine with Wii U for their games, with NX most likly they will targeting 1080p for their games.

 

Of Course I can agree on thing if Nintendo Wii U games look good or bad, and they are beatifule even for this gen.

It has nothing with what I am fine, I talking what I expect, but yes I am fine even with Nintendo Wii U graphics beacuse Nintendo Wii U games are looking beeatifule.

 

Again, I never said that Pascal is game changer compared to Tegra, but even 20-30% would make difference in power of console.

not true. mario kart 8 runs at 1080p 60fps like most of the first party wii u games



FallingTitan said:

not true. mario kart 8 runs at 1080p 60fps like most of the first party wii u games

not true. mario kart 8 runs at 720p 60fps like most of the first party wii u games.

MK8 also has no antialiasing and only 30 fps with more than 2 local players.

https://m.reddit.com/r/wiiu/comments/37bej7/psa_native_resolution_and_framerate_list_of/



I do find it funny that there is still the "No way can Nintendo have two performance modez, think about how complicated it would make things!" thing, but when Sony/MS now are basically doing the same thing it's not problem at all.

An NX having the same power envelope at home and on the go makes little sense to the point where that's really not even a "hybrid" in my opinion, that's just a portable.

Also why even have a dock, what's the point? Google Chromecast shows you can just have a wireless connection to the HDMI port which would be much more streamlined. Why force the system to be docked it also prevents it from being used as a home controller? Unless the dock is doing more than just sending a TV signal to the TV, which to me makes a lot more sense. 

We'll see but there's more to this than I think there is more to this design and I think there will be two different power modes for portable play and another for home play. Forcing the chip to perform at some weird "in between" set mode doesn't make sense to me either, in portable mode it likely would consume more power than it has to for no reason. IE: Even if you're saying 720p gaming ... 720p for a portable gaming is kinda overkill and would suck battery needlessly, they could have 960x540 frame and it would look good enough.

Otherwise this isn't really credibly a "hybrid", it's simply a portable. A TV out does not a console make and even in this scenario.



Conina said:
FallingTitan said:

not true. mario kart 8 runs at 1080p 60fps like most of the first party wii u games

not true. mario kart 8 runs at 720p 60fps like most of the first party wii u games.

MK8 also has no antialiasing and only 30 fps with more than 2 local players.

https://m.reddit.com/r/wiiu/comments/37bej7/psa_native_resolution_and_framerate_list_of/

Well looks 1080! so only smash is 1080 eh



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FallingTitan said:
Conina said:

not true. mario kart 8 runs at 720p 60fps like most of the first party wii u games.

MK8 also has no antialiasing and only 30 fps with more than 2 local players.

https://m.reddit.com/r/wiiu/comments/37bej7/psa_native_resolution_and_framerate_list_of/

Well looks 1080! so only smash is 1080 eh

Zelda WW HD is also 1080p.



One post from NeoGaf with I completly agree.

"My thinking is that they likely want to deliver on both sides of the spectrum. I believe they are aware that, to make this work, they need to deliver a great handheld experience, but also an adequate console experience. Otherwise, theres no point in going in this direction. I don't believe Nintendo simply threw an HDMI port on a decently powered handheld and called it a day, I'm sure they have thought of some smart ways to make the experience enjoyable on both ends. I totally see them trying to reach as close to console power in dock mode as possible to really nail the hybrid aspect. X2 makes the most sense, and Nvidia working with Nintendo makes me just a bit more confident. If they do go with Pascal, and reach somewhere near Xbox One in dock mode, and have a superior CPU, that should allow them to nab some big 3rd party titles and tout the fact that you can bring it anywhere with you."

 

Also lets not forget those very intresting Nintendo patetents with supliment base unit.



Wow. I feel like illiterate when I see threads like these. Everyone is so educated in Engineering (). Jokes aside wheat I can see most of the people have very little knowledge yet sharing lots of tech info (without understanding or maybe sharing after understanding). And lots of guess work by many people.



I bet that the NX will be a 720p handheld with a dock. But the dock will ONLY serve to overclock the handheld so that all games run at 1080p at the same framerate. I really hope that native res is a must.



Soundwave said:

I do find it funny that there is still the "No way can Nintendo have two performance modez, think about how complicated it would make things!" thing, but when Sony/MS now are basically doing the same thing it's not problem at all.

An NX having the same power envelope at home and on the go makes little sense to the point where that's really not even a "hybrid" in my opinion, that's just a portable.

Also why even have a dock, what's the point? Google Chromecast shows you can just have a wireless connection to the HDMI port which would be much more streamlined. Why force the system to be docked it also prevents it from being used as a home controller? Unless the dock is doing more than just sending a TV signal to the TV, which to me makes a lot more sense. 

We'll see but there's more to this than I think there is more to this design and I think there will be two different power modes for portable play and another for home play. Forcing the chip to perform at some weird "in between" set mode doesn't make sense to me either, in portable mode it likely would consume more power than it has to for no reason. IE: Even if you're saying 720p gaming ... 720p for a portable gaming is kinda overkill and would suck battery needlessly, they could have 960x540 frame and it would look good enough.

Otherwise this isn't really credibly a "hybrid", it's simply a portable. A TV out does not a console make and even in this scenario.

You have to keep in mind that the term, "hybrid" is not being used by Nintendo; rather, by anonymous sources and publications. As such, the word seems to be used very liberally considering the rumor. There is no rumor or implication that the shell is anything more than a video out/protector when the hand held is connected to it. If that changes, then people will have differing opinions, but based on these rumors, what you are wanting is wishful thinking.

I do think it is possible that Nintendo will have two different power sources, but when we are talking about these rumors right now, adding specualtion to it creates a serious problem. It means we are not talking about the same things anymore and makes discussion very archaic.



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