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Miyamotoo said:
Pemalite said:

And do you know why the Wii U has a higher proportion of 720P/60fps games?

1) Because the graphics were last gen level and could take advantage of the Wii U's performance advantage over the Xbox 360 and Playstation 3 to bolster framerates.
The NX doesn't get that advantage considering it's the slowest device out of all the Platforms of this current generation.

2) The Wii U had a higher proportion of Exclusives relative to Multiplats compared to the Xbox or Playstation... If you ONLY look at the Multiplats on the Wii U, you might find more are 30fps than you might otherwise realise.

It's still not a frame of reference to expect every NX game to be 1080P, that's a silly idea when the NX will not only be weaker than the Xbox One and Playstation 4 and those platforms don't have everything at 1080P.


 

It's not about you even agreeing or not.
I am not talking about how the games "look" I am talking about the graphics effects that are being employed, the Wii U's games simply aren't pushing graphical effects, this literally cannot be disputed.
You aren't same frame reconstruction, you are not seeing insane Tessellation factors, you are not seeing high resolution multi-layered texturing, you are not seeing advanced forms of lighting and shadowing and extremely complex pixel shading effects.
In-fact, Nintendo has NOT pushed graphics effects in several generations now, mostly because they CANT. They don't have the hardware to do so, this is a physical limitation.
Nintendo games have poor graphics effects, great art, but poor graphics.

If you disagree with that, then you really should learn more about how games are made, the technologies employed to render said games and the hardware that empowers it, you might actually learn something.

And not expecting Xbox One/Playstation 4 levels of graphics means you are fine for a console to be stuck in the last generation, again. - If you are content with 2007 levels of graphics, then good for you, I expect something a little more.
1080P isn't some "magical" bullet that makes everything pretty either, 720P can look better than 1080P.

 

You don't know the performance improvement and I would wish people would stop peddling their "ideas" as truth.

Remember we aren't seeing a drastic shift in fabrication geometries here... And Tegra isn't as "big" as the Desktop chips, typically it employs slower memory technologies, has fewer polymorph engines, has less L1/L2 caches, has less ROPS, has less Texture Mapping Units etc'.
And compared to AMD has laughable Async capabilities.

But if we were to look at the differences between Maxwell and Pascal... nVidia with the use of delta color compression managed to bolster memory bandwidth by 17%-20% thanks to better compression.

Plus you get faster context switching, geometry projection aka Simultaneous Multi-Projection.

Pascal wasn't a drastic radical change over Maxwell (Tegra X1), it was a little more efficient, with a little more focus on half-precision FP and a few tweaks here and there, it was a more of an evolutionary change.
nVidia also optimised the pipline and chip layout so that they could take advantage of 16nm FF and drive up the clockspeeds, which is where the bulk of the performance came from, again... Something that might be counter productive in a mobile chip and something that won't be as drastic considering Tegra is at 20nm unlike Desktop Maxwell at 28nm.

Thus if we were to drop a Pascal chip that is identical to the Maxwell based Tegra, with the same memory, CPU etc', but kept the architectural advantages... You might see a 20% performance improvement in a best-case scenario when you are completely bandwidth bound.
I must stress "when you are memory bandwidth bound". - If you are limited by texturing or compute, then the gains will be far far far less.

Of course there is more to it than that, but the idea is, Pascal isn't a game changer for Tegra, certainly not the kind of leap we saw with Tegra K1 to X1 that's for sure.
nVidia's main focus with Tegra "X2" is likely going to be on the CPU and memory side, they have done a fair bit of work with the Denver 2 CPU based on ARMv8 for instance.

Simply, Nintendo was targetinging 720p/60fps machinine with Wii U for their games, with NX most likly they will targeting 1080p for their games.

 

Of Course I can agree on thing if Nintendo Wii U games look good or bad, and they are beatifule even for this gen.

It has nothing with what I am fine, I talking what I expect, but yes I am fine even with Nintendo Wii U graphics beacuse Nintendo Wii U games are looking beeatifule.

 

Again, I never said that Pascal is game changer compared to Tegra, but even 20-30% would make difference in power of console.

not true. mario kart 8 runs at 1080p 60fps like most of the first party wii u games