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Forums - Nintendo - MCV: NX Graphics In Between A PS3 And PS4

Soundwave said:
fatslob-:O said:

LAWL, don't believe any of the hype from semiconductor foundries when they've been becoming stagnant ... 

In real world scenarios ASICs only managed a gain of a little less than 60% perf/watt at the BEST CASE from 28nm when transitioning to 16nm (GTX 980 t GTX 1080 and the latter had to use the state of the art standardized GDDR5X memory modules) ... 

I am warning you that you are setting yourself up for some extreme disappointment if you believe the NX is going to be this beast of an engineering marvel that'll somehow be able to deliver PS4 equivalent experience at the go in a small little package ... 

I've never said it was a beast, I do think they probably are waiting for 16nm FF+. As far as I know there are no 16nm FF+ processors on the market right now though it was promised for this year, my guess is that being well behind schedule and that is the real reason for the NX delay.

I don't expect pixel perfect PS4 ports, but even the PS3/360 are capable of running some PS4 games like Far Cry 4 and Metal Gear Solid V. It's up to the developer, in Japan I'm going to guess many devs will be willing to put in the effort to retool even PS4 games for NX because it's likely going to be the market leader in Japan.

I think the most sensible set up is for the NX to have one performance mode for portable/battery power, and another for TV/home play that is 2-4x the battery based performance. That would be a *real* hybrid device that can credibly perform on the road but also on a 50+ inch home television screen. How they do that, whether by having only part of the chip active in portable mode or if they have some tech off-loaded onto a home dock is up to their designers to figure out, they get paid a whole lot more money than I do to figure this stuff out (which is $0). 

Having said that, they make their own decisions and I'm buying a NX no matter what on day 1 and I will play my NX more than a PS4 or XBox or whatever because I prefer Nintendo software, doesn't matter how many giga/tera/jigaflops there are. 

you keep saying this and you keep being wrong, those are not PS4 xone games, those are PS360 ones that are upscaled for the 4 and 1



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fatslob-:O said:
Soundwave said:

I've never said it was a beast, I do think they probably are waiting for 16nm FF+. As far as I know there are no 16nm FF+ processors on the market right now though it was promised for this year, my guess is that being well behind schedule and that is the real reason for the NX delay.

I don't expect pixel perfect PS4 ports, but even the PS3/360 are capable of running some PS4 games like Far Cry 4 and Metal Gear Solid V. It's up to the developer, in Japan I'm going to guess many devs will be willing to put in the effort to retool even PS4 games for NX because it's likely going to be the market leader in Japan.

I think the most sensible set up is for the NX to have one performance mode for portable/battery power, and another for TV/home play that is 2-4x the battery based performance. That would be a *real* hybrid device that can credibly perform on the road but also on a 50+ inch home television screen. How they do that, whether by having only part of the chip active in portable mode or if they have some tech off-loaded onto a home dock is up to their designers to figure out, they get paid a whole lot more money than I do to figure this stuff out (which is $0). 

Having said that, they make their own decisions and I'm buying a NX no matter what on day 1 and I will play my NX more than a PS4 or XBox or whatever because I prefer Nintendo software, doesn't matter how many giga/tera/jigaflops there are. 

Why would they even have to wait for 16nm FF+ when Apple has been using it for almost a year already and that Nvidia themselves have 16nm GPUs out there for the mainstream market since May ?

Even if the NX has two tiers of perfomance modes, Nintendo still has to make sure that the device won't just suddenly start melting at full power ... 

shhhhhh...dont make too much sense.



fatslob-:O said:
Soundwave said:

I've never said it was a beast, I do think they probably are waiting for 16nm FF+. As far as I know there are no 16nm FF+ processors on the market right now though it was promised for this year, my guess is that being well behind schedule and that is the real reason for the NX delay.

I don't expect pixel perfect PS4 ports, but even the PS3/360 are capable of running some PS4 games like Far Cry 4 and Metal Gear Solid V. It's up to the developer, in Japan I'm going to guess many devs will be willing to put in the effort to retool even PS4 games for NX because it's likely going to be the market leader in Japan.

I think the most sensible set up is for the NX to have one performance mode for portable/battery power, and another for TV/home play that is 2-4x the battery based performance. That would be a *real* hybrid device that can credibly perform on the road but also on a 50+ inch home television screen. How they do that, whether by having only part of the chip active in portable mode or if they have some tech off-loaded onto a home dock is up to their designers to figure out, they get paid a whole lot more money than I do to figure this stuff out (which is $0). 

Having said that, they make their own decisions and I'm buying a NX no matter what on day 1 and I will play my NX more than a PS4 or XBox or whatever because I prefer Nintendo software, doesn't matter how many giga/tera/jigaflops there are. 

Why would they even have to wait for 16nm FF+ when Apple has been using it for almost a year already and that Nvidia themselves have 16nm GPUs out there for the mainstream market since May ?

Even if the NX has two tiers of perfomance modes, Nintendo still has to make sure that the device won't just suddenly start melting at full power ... 

Does Nvidia have a 16nm FF+ processor available? 

Yes they have to make sure the device doesn't melt at full power, that's kinda where a fan comes in, could be integrated right into the design (a Nvidia Shield even with a fan is still much smaller internally than something the size of a Wii U tablet, which about the size I think NX is going to be). 

Or they could integrate the fan into the dock ... I find the concept of the dock kinda weird to begin with because why even have a dock, I'm sure Nintendo could make a wireless HDMI dongle and just stream the signal to the TV like Chromecast. I'm thinking the dock has other purposes, like perhaps acting as a cooling bay for the main unit when docked (thus allowing it to perform at max power). 



Soundwave said:

Does Nvidia have a 16nm FF+ processor available? 

Yes they have to make sure the device doesn't melt at full power, that's kinda where a fan comes in, could be integrated right into the design (a Nvidia Shield even with a fan is still much smaller internally than something the size of a Wii U tablet, which about the size I think NX is going to be). 

Or they could integrate the fan into the dock ... I find the concept of the dock kinda weird to begin with because why even have a dock, I'm sure Nintendo could make a wireless HDMI dongle and just stream the signal to the TV like Chromecast. I'm thinking the dock has other purposes, like perhaps acting as a cooling bay for the main unit when docked (thus allowing it to perform at max power). 

What do you mean by 16nm "processors" ? They have 16nm GPUs ... 

It's a bad idea if you need an active cooling system for mobile devices since that hampers their main advantage of portability ...

Optimal design for home experiences vs optimal on the go are fundamentally at odds with each other ...



fatslob-:O said:
Soundwave said:

Does Nvidia have a 16nm FF+ processor available? 

Yes they have to make sure the device doesn't melt at full power, that's kinda where a fan comes in, could be integrated right into the design (a Nvidia Shield even with a fan is still much smaller internally than something the size of a Wii U tablet, which about the size I think NX is going to be). 

Or they could integrate the fan into the dock ... I find the concept of the dock kinda weird to begin with because why even have a dock, I'm sure Nintendo could make a wireless HDMI dongle and just stream the signal to the TV like Chromecast. I'm thinking the dock has other purposes, like perhaps acting as a cooling bay for the main unit when docked (thus allowing it to perform at max power). 

What do you mean by 16nm "processors" ? They have 16nm GPUs ... 

It's a bad idea if you need an active cooling system for mobile devices since that hampers their main advantage of portability ...

Optimal design for home experiences vs optimal on the go are fundamentally at odds with each other ...

I mean the fan would be for home play. Unit operates at a lower passively cooled mode while portable, actively cooled (full power) when docked at home for TV play.

Is there a 16nm Nvidia GPU on the market right now manufactured on 16nm FinFet PLUS (+)? I could be wrong but I don't think there is. 



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Soundwave said:

Does Nvidia have a 16nm FF+ processor available?

Yes. nVidia's entire Geforce 1000 series is built on TSMC's 16nm FinFet.

fatslob-:O said:

Just to note, what TSMC calls "16nm" is just their rebranded 20nm node with FinFETs instead of an actual shrink so that already limits what nvidia can improve upon with Pascal Tegra when there's no shrink in geometries ... 

Just had to double check. And you are right.
20nm lithography process was modified for FinFETs and then branded as 16nm just because they believed the benefits were equivalent to a half-node increase.


Miyamotoo said:

No, I don't assume on single number only, I assume also that doesnt make sense at all to release another 720p console in 2017. after Wii U. With Wii U Nintendo clearly targeting 720p machine, and they achieve that, most of Nintendo Wii U games are 720p/60fps and even have some 1080p games, with NX they will most likely target 540p-720p for handheld only and 1080p with base unit for playing on TV, and that could be easily achieved with around 3x stronger hardware than Wii U has, and we all know that Wii U CPU and GPU are quite weak and have only 1GB RAM for games.

I didnt said Pascal will be game changer but definitely will make some difference instead Maxwell.

Also fact is that Nintendo always using custom chips for their hardware, so most likly X1, X2 or Pascal base chip will be custom made for Nintendo needs.

1) Nintendo typically uses underpowered hardware, using Mobile Tegra hardware reinforces that fact, expect 720P.
If you want better hardware, buy a Playstation or a PC.

2) There is zero information reinforcing the idea that there will be a "Power boost" whilst docked/connected to the TV.

3) The Xbox 360 and Playstation 3 had most games at 720P like the Wii U, games on all 3 platforms look terrible by today's standards in regards to graphics.
The Xbox One and Playstation 4 despite having such a massive performance boost over the 360 and Playstation 3, still struggles to achieve 1080P across every title. - But you somehow expect the NX to be able to achieve 1080P? Like. Serioulsy? Even when the Xbox One and Playstation 4 can't even guarentee it? When their hardware eclipses the NX with ease? Just think about that for a little while. Or a long while. Logic says you are wrong here.

4) Tegra cannot hold a candle to Multi-Billion transister, monolithic chips with 100w+ TDP's that are driving 1080P and beyond experiences.

5) If Nintendo is using Tegra, then it's not a custom chip, it's semi-custom at most. Pascal in the Tegra X2 will not be a radical game changer, the laws of Physics is literally applying here. - Do you think Nintendo and nVidia can circumvent the laws of Physics? I think not.

Soundwave said:

I've never said it was a beast, I do think they probably are waiting for 16nm FF+. As far as I know there are no 16nm FF+ processors on the market right now though it was promised for this year, my guess is that being well behind schedule and that is the real reason for the NX delay.

nVidia's entire Geforce 1000 series is 16nm FinFet.

Tegra X2 will be TSMC's 16nm Finfet which is essentially TSMC 20nm node (Tegra X1) with Finfet and then rebranded.

Not much of a feature size improvement I'm afraid to see dramatic performance/watt improvements.

Soundwave said:

I don't expect pixel perfect PS4 ports, but even the PS3/360 are capable of running some PS4 games like Far Cry 4 and Metal Gear Solid V. It's up to the developer, in Japan I'm going to guess many devs will be willing to put in the effort to retool even PS4 games for NX because it's likely going to be the market leader in Japan.


Ports to the Xbox 360 and Playstation 3 are ending/ended.
And over time Xbox 360 and Playstation 3 ports started to look worst and worst as that console generation came to a close.
Why you might ask? Well, the new generation of consoles could handle more effects dynamically, the old consoles used a ton of pre-calculated, baked details which developers didn't bother with towards the end of the generation.

The only way the NX will ever have industry support is if it sells enough hardware, if it's another Wii U in terms of sales numbers, EA, Activision, Ubisoft etc' will just ignore it, it's one thing to downgrade games, it's another issue completely if it's not financially viable.

And just like the original Wii, there comes a point where downgrading games severely impacts the experience... And considering that the Neo and Scorpio will help set a new bar in terms of graphics... The divide will be just as large.


Soundwave said:

I think the most sensible set up is for the NX to have one performance mode for portable/battery power, and another for TV/home play that is 2-4x the battery based performance. That would be a *real* hybrid device that can credibly perform on the road but also on a 50+ inch home television screen. How they do that, whether by having only part of the chip active in portable mode or if they have some tech off-loaded onto a home dock is up to their designers to figure out, they get paid a whole lot more money than I do to figure this stuff out (which is $0).

The issue with having multiple performance "modes" is that developers need to build their game for them in mind, that is going to erode on the consoles main typical strength, uniformity and consistency with hardware performance.
You may end up with developers building games for the lowest common denominator and that's it.

Besides, there is zero information backing up the theory of different performance modes or multi-chip solutions (I.E. SLI with a base-station/dock) is likely not to happen due to costs.

Soundwave said:

Having said that, they make their own decisions and I'm buying a NX no matter what on day 1 and I will play my NX more than a PS4 or XBox or whatever because I prefer Nintendo software, doesn't matter how many giga/tera/jigaflops there are.

 

I'll buy the NX if it meet's my various needs/wants/desires.
It's been several generations since Nintendo has been able to meet them. - I won't be an early adopter though either.

At this stage the NX is likely to have anemic hardware relative to the PC, Xbox One, Playstation 4, Scorpio and Neo, that's already turning me off the machine, I want hardware, I want performance, I want a traditional control scheme and I want Nintendo to differentiate itself from the competition whilst not alienating itself from 3rd party's.




www.youtube.com/@Pemalite

Pemalite said:
Soundwave said:

Does Nvidia have a 16nm FF+ processor available?

Yes. nVidia's entire Geforce 1000 series is built on TSMC's 16nm FinFet.

fatslob-:O said:

Just to note, what TSMC calls "16nm" is just their rebranded 20nm node with FinFETs instead of an actual shrink so that already limits what nvidia can improve upon with Pascal Tegra when there's no shrink in geometries ... 

Just had to double check. And you are right.
20nm lithography process was modified for FinFETs and then branded as 16nm just because they believed the benefits were equivalent to a half-node increase.


Miyamotoo said:

No, I don't assume on single number only, I assume also that doesnt make sense at all to release another 720p console in 2017. after Wii U. With Wii U Nintendo clearly targeting 720p machine, and they achieve that, most of Nintendo Wii U games are 720p/60fps and even have some 1080p games, with NX they will most likely target 540p-720p for handheld only and 1080p with base unit for playing on TV, and that could be easily achieved with around 3x stronger hardware than Wii U has, and we all know that Wii U CPU and GPU are quite weak and have only 1GB RAM for games.

I didnt said Pascal will be game changer but definitely will make some difference instead Maxwell.

Also fact is that Nintendo always using custom chips for their hardware, so most likly X1, X2 or Pascal base chip will be custom made for Nintendo needs.

1) Nintendo typically uses underpowered hardware, using Mobile Tegra hardware reinforces that fact, expect 720P.
If you want better hardware, buy a Playstation or a PC.

2) There is zero information reinforcing the idea that there will be a "Power boost" whilst docked/connected to the TV.

3) The Xbox 360 and Playstation 3 had most games at 720P like the Wii U, games on all 3 platforms look terrible by today's standards in regards to graphics.
The Xbox One and Playstation 4 despite having such a massive performance boost over the 360 and Playstation 3, still struggles to achieve 1080P across every title. - But you somehow expect the NX to be able to achieve 1080P? Like. Serioulsy? Even when the Xbox One and Playstation 4 can't even guarentee it? When their hardware eclipses the NX with ease? Just think about that for a little while. Or a long while. Logic says you are wrong here.

4) Tegra cannot hold a candle to Multi-Billion transister, monolithic chips with 100w+ TDP's that are driving 1080P and beyond experiences.

5) If Nintendo is using Tegra, then it's not a custom chip, it's semi-custom at most. Pascal in the Tegra X2 will not be a radical game changer, the laws of Physics is literally applying here. - Do you think Nintendo and nVidia can circumvent the laws of Physics? I think not.


1) Of course i will not expect same resolution like Wii U has if NX have at least 2-3x more power, especially when Wii U already runned some 1080p games.

2) EG article specifically says "A base unit", that means that definitely base unit have some important function, and we already know that NX is hybrid, if game runs on handheld 540p or 720p I am sure it want be same resolution on TV.

3) Dont agree, some Wii U games looks beautiful even for today standards, Zelda WW HD, Toad's Treasure Tracker, Yoshi Woolly World, Mario Kart 8...beacuse they great art style Nintendo uses. Smash Bros and Zelda WW HD are 1080p games on Wii U, and you try to telly me that games like Toad's Treasure Tracker, Yoshi Woolly World (games that were actualy 720p/60fps)...wouldnt be 1080p on 3x stronger hardware than Wii U have!? No logic doesn't say I am wrong here.

4) Wii U have very outdated 45nm hardware (before 2010) and still runs some 1080p games with power consumption of 30W. So no you dont need 100w+ chips for 1080p resolution, espacily in 2017. and espacily for Nintendo games. Infos saying NX will maybe use X2 chip and that will be Pascal based, that basically means 2016/2017 tech and 16/20nm and around 3x more power than Wii U has, that si huge difrence.

5) They can use Tegra with small changes, than it is Tegra custom chip. Like I wrote, I didnt said Pascal will be game changer but definitely will make some difference instead Maxwell, for instance if that means around 30% less power consumption and say 20% better performance than alone make huge difference.



Miyamotoo said:

1) Of course i will not expect same resolution like Wii U has if NX have at least 2-3x more power, especially when Wii U already runned some 1080p games.

I don't understand where or how you expect the NX to run 1080P.
It's extra performance will be used to make games look better not run at a higher resolution.

The Xbox 360 and Playstation 3 could also run a few games at 1080P, didn't mean the Xbox One and Playstation 4 achieved 1080P gaming across every title did it?


Miyamotoo said:

2) EG article specifically says "A base unit", that means that definitely base unit have some important function, and we already know that NX is hybrid, if game runs on handheld 540p or 720p I am sure it want be same resolution on TV.


"Hybrid" is a vague term and doesn't mean there will be a performance enhancement whilst docked, it could be just referencing only the form factor and nothing else.

Miyamotoo said:

3) Dont agree, some Wii U games looks beautiful even for today standards, Zelda WW HD, Toad's Treasure Tracker, Yoshi Woolly World, Mario Kart 8...beacuse they great art style Nintendo uses. Smash Bros and Zelda WW HD are 1080p games on Wii U, and you try to telly me that games like Toad's Treasure Tracker, Yoshi Woolly World (games that were actualy 720p/60fps)...wouldnt be 1080p on 3x stronger hardware than Wii U have!? No logic doesn't say I am wrong here.


The Wii U, like the Xbox 360 and Playstation 3 is downright archaic graphically.
It's degree of sheer fidelity is simply lower than what is currently the standard in 2016 on most other platforms, argue all you want, the facts are facts.

Nintendo does manage to hide allot of the shortcomings with simplistic models and good art however, but if you think the Wii U is pushing a dazzling degree of effects all at once, then you are sorely mistaken.

As for your resolution argument, history and current standards simply say "no".

If more powerfull platforms like the Xbox One and Playstation 4 are incapable of running every single game at 1080P, then don't expect a platform like Tegra/NX which is probably half the power of the Xbox One or less to achieve it either.

Now if you were porting older titles from the WiiU/Last generation, without/minimal graphics enhancements, then sure, they could probably run it at 1080P with some concessions on Tegra if they were on the simpler side, but do you *really* want to play old looking games at 1080P?

Besides we have seen last generation games like Resident Evil 5 ported over to Tegra, sure it was running at a higher resolution and framerate than the Xbox 360, but thanks to the limited bandwidth and fillrate, concessions had to made, especially with texturing... And it still looked like a last generation game. Aka. It looked downright horrible.


Miyamotoo said:

4) Wii U have very outdated 45nm hardware (before 2010) and still runs some 1080p games with power consumption of 30W. So no you dont need 100w+ chips for 1080p resolution, espacily in 2017. and espacily for Nintendo games. Infos saying NX will maybe use X2 chip and that will be Pascal based, that basically means 2016/2017 tech and 16/20nm and around 3x more power than Wii U has, that si huge difrence.

 


I think you are missing the point completely or have minimal understanding of what you are talking about.


Miyamotoo said:

5) They can use Tegra with small changes, than it is Tegra custom chip. Like I wrote, I didnt said Pascal will be game changer but definitely will make some difference instead Maxwell, for instance if that means around 30% less power consumption and say 20% better performance than alone make huge difference.


No. It's not custom, it is "semi custom". - Learn the difference please.
There will likely not be less power consumption with the move to Pascal, the TDP budget will likely be used elsewhere.

Don't expect the performance jump to be the same as what we saw on the Desktop between Maxwell and Pascal, it's simply not going to happen.




www.youtube.com/@Pemalite

Pemalite said:
Miyamotoo said:

1) Of course i will not expect same resolution like Wii U has if NX have at least 2-3x more power, especially when Wii U already runned some 1080p games.

I don't understand where or how you expect the NX to run 1080P.
It's extra performance will be used to make games look better not run at a higher resolution.

The Xbox 360 and Playstation 3 could also run a few games at 1080P, didn't mean the Xbox One and Playstation 4 achieved 1080P gaming across every title did it?


Miyamotoo said:

2) EG article specifically says "A base unit", that means that definitely base unit have some important function, and we already know that NX is hybrid, if game runs on handheld 540p or 720p I am sure it want be same resolution on TV.


"Hybrid" is a vague term and doesn't mean there will be a performance enhancement whilst docked, it could be just referencing only the form factor and nothing else.

Miyamotoo said:

3) Dont agree, some Wii U games looks beautiful even for today standards, Zelda WW HD, Toad's Treasure Tracker, Yoshi Woolly World, Mario Kart 8...beacuse they great art style Nintendo uses. Smash Bros and Zelda WW HD are 1080p games on Wii U, and you try to telly me that games like Toad's Treasure Tracker, Yoshi Woolly World (games that were actualy 720p/60fps)...wouldnt be 1080p on 3x stronger hardware than Wii U have!? No logic doesn't say I am wrong here.


The Wii U, like the Xbox 360 and Playstation 3 is downright archaic graphically.
It's degree of sheer fidelity is simply lower than what is currently the standard in 2016 on most other platforms, argue all you want, the facts are facts.

Nintendo does manage to hide allot of the shortcomings with simplistic models and good art however, but if you think the Wii U is pushing a dazzling degree of effects all at once, then you are sorely mistaken.

As for your resolution argument, history and current standards simply say "no".

If more powerfull platforms like the Xbox One and Playstation 4 are incapable of running every single game at 1080P, then don't expect a platform like Tegra/NX which is probably half the power of the Xbox One or less to achieve it either.

Now if you were porting older titles from the WiiU/Last generation, without/minimal graphics enhancements, then sure, they could probably run it at 1080P with some concessions on Tegra if they were on the simpler side, but do you *really* want to play old looking games at 1080P?

Besides we have seen last generation games like Resident Evil 5 ported over to Tegra, sure it was running at a higher resolution and framerate than the Xbox 360, but thanks to the limited bandwidth and fillrate, concessions had to made, especially with texturing... And it still looked like a last generation game. Aka. It looked downright horrible.


Miyamotoo said:

4) Wii U have very outdated 45nm hardware (before 2010) and still runs some 1080p games with power consumption of 30W. So no you dont need 100w+ chips for 1080p resolution, espacily in 2017. and espacily for Nintendo games. Infos saying NX will maybe use X2 chip and that will be Pascal based, that basically means 2016/2017 tech and 16/20nm and around 3x more power than Wii U has, that si huge difrence.

 


I think you are missing the point completely or have minimal understanding of what you are talking about.


Miyamotoo said:

5) They can use Tegra with small changes, than it is Tegra custom chip. Like I wrote, I didnt said Pascal will be game changer but definitely will make some difference instead Maxwell, for instance if that means around 30% less power consumption and say 20% better performance than alone make huge difference.


No. It's not custom, it is "semi custom". - Learn the difference please.
There will likely not be less power consumption with the move to Pascal, the TDP budget will likely be used elsewhere.

Don't expect the performance jump to be the same as what we saw on the Desktop between Maxwell and Pascal, it's simply not going to happen.

Comparison with PS3 and Xbox 360 is bad, because PS3/Xbox 360 games ruined terrible, while most of Nintendo games run at 720p/60fps, so good visual without fps problems. Wii U was great 720p machine, a am pretty sure Nintendo will try to go 1080p with NX.

Of Course it is, and what that form factor means and whats do when it's docked!? Most likely give some important function.

 

Don't agree, like I wrote Wii U games look great and work good even for today standards, same cant be said for huge majority of PS3/Xbox 360 games.

Thats point, I dont expect graphic level of PS4/XB1 for NX games, with all effects, details, polygons...I expecting a little more improved Wii U games graphics running at 1080p, and because Nintendo art style those game will again look great, they dont look "old". Saying that I dont expect that majority of 3rd party games runs at 1080p.

 

OK, its semi custom.

OK, so higher performance with Pascal, only 20-30% performance makes difference.

I dont know what exactly is difference between Maxwell and Pascal, but logic says to me that I can expect around 30% better performance.



Miyamotoo said:

Comparison with PS3 and Xbox 360 is bad, because PS3/Xbox 360 games ruined terrible, while most of Nintendo games run at 720p/60fps, so good visual without fps problems. Wii U was great 720p machine, a am pretty sure Nintendo will try to go 1080p with NX.

And do you know why the Wii U has a higher proportion of 720P/60fps games?

1) Because the graphics were last gen level and could take advantage of the Wii U's performance advantage over the Xbox 360 and Playstation 3 to bolster framerates.
The NX doesn't get that advantage considering it's the slowest device out of all the Platforms of this current generation.

2) The Wii U had a higher proportion of Exclusives relative to Multiplats compared to the Xbox or Playstation... If you ONLY look at the Multiplats on the Wii U, you might find more are 30fps than you might otherwise realise.

It's still not a frame of reference to expect every NX game to be 1080P, that's a silly idea when the NX will not only be weaker than the Xbox One and Playstation 4 and those platforms don't have everything at 1080P.


Miyamotoo said:

Don't agree, like I wrote Wii U games look great and work good even for today standards, same cant be said for huge majority of PS3/Xbox 360 games.

Thats point, I dont expect graphic level of PS4/XB1 for NX games, with all effects, details, polygons...I expecting a little more improved Wii U games graphics running at 1080p, and because Nintendo art style those game will again look great, they dont look "old". Saying that I dont expect that majority of 3rd party games runs at 1080p.

 

It's not about you even agreeing or not.
I am not talking about how the games "look" I am talking about the graphics effects that are being employed, the Wii U's games simply aren't pushing graphical effects, this literally cannot be disputed.
You aren't same frame reconstruction, you are not seeing insane Tessellation factors, you are not seeing high resolution multi-layered texturing, you are not seeing advanced forms of lighting and shadowing and extremely complex pixel shading effects.
In-fact, Nintendo has NOT pushed graphics effects in several generations now, mostly because they CANT. They don't have the hardware to do so, this is a physical limitation.
Nintendo games have poor graphics effects, great art, but poor graphics.

If you disagree with that, then you really should learn more about how games are made, the technologies employed to render said games and the hardware that empowers it, you might actually learn something.

And not expecting Xbox One/Playstation 4 levels of graphics means you are fine for a console to be stuck in the last generation, again. - If you are content with 2007 levels of graphics, then good for you, I expect something a little more.
1080P isn't some "magical" bullet that makes everything pretty either, 720P can look better than 1080P.

Miyamotoo said:

OK, its semi custom.

OK, so higher performance with Pascal, only 20-30% performance makes difference.

I dont know what exactly is difference between Maxwell and Pascal, but logic says to me that I can expect around 30% better performance.

 

You don't know the performance improvement and I would wish people would stop peddling their "ideas" as truth.

Remember we aren't seeing a drastic shift in fabrication geometries here... And Tegra isn't as "big" as the Desktop chips, typically it employs slower memory technologies, has fewer polymorph engines, has less L1/L2 caches, has less ROPS, has less Texture Mapping Units etc'.
And compared to AMD has laughable Async capabilities.

But if we were to look at the differences between Maxwell and Pascal... nVidia with the use of delta color compression managed to bolster memory bandwidth by 17%-20% thanks to better compression.

Plus you get faster context switching, geometry projection aka Simultaneous Multi-Projection.

Pascal wasn't a drastic radical change over Maxwell (Tegra X1), it was a little more efficient, with a little more focus on half-precision FP and a few tweaks here and there, it was a more of an evolutionary change.
nVidia also optimised the pipline and chip layout so that they could take advantage of 16nm FF and drive up the clockspeeds, which is where the bulk of the performance came from, again... Something that might be counter productive in a mobile chip and something that won't be as drastic considering Tegra is at 20nm unlike Desktop Maxwell at 28nm.

Thus if we were to drop a Pascal chip that is identical to the Maxwell based Tegra, with the same memory, CPU etc', but kept the architectural advantages... You might see a 20% performance improvement in a best-case scenario when you are completely bandwidth bound.
I must stress "when you are memory bandwidth bound". - If you are limited by texturing or compute, then the gains will be far far far less.

Of course there is more to it than that, but the idea is, Pascal isn't a game changer for Tegra, certainly not the kind of leap we saw with Tegra K1 to X1 that's for sure.
nVidia's main focus with Tegra "X2" is likely going to be on the CPU and memory side, they have done a fair bit of work with the Denver 2 CPU based on ARMv8 for instance.




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