curl-6 said:
Bioshock Infinite is a character-driven narrative, Metroid is not. There is power in Samus's silence, in the same way the monster you don't see is scarier than the one you do. There is simply no need for her to speak in the Prime trilogy. It would add nothing while actively damaging the immersion the game works so hard to build through its world. Samus talking would be like the person sitting next to you talking during a great movie, nothing but a detrimental distraction. |
Let's just agree to wholeheartedly and utterly disagree. ESPECIALLY with regards to Prime 3, where there are several scenes where her silence is jarring and extremely distracting, certainly not any "power" conveyed. Oh and comparing this to the horror concept you mentioned is a very poor analogy.













