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Forums - Nintendo - Pokemon Sun & Moon Info! New Forms, New Pokemon, and Z Moves!

Japanese trailer with diffirent scenes

 

 

 

 



 

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mZuzek said:
Kai_Mao said:

Thought fans wanted Nintendo and Co. to have new blood take over :P

I didn't, no. But I'd be fine with it if it was good new blood.

Pokémon didn't need new blood at all, though. X & Y were amazing.

I myself prefered X/Y to ORAS (and I'm a gen III fan...) but as of now Sun/Moon look extremely good, they might become my 2nd favourite games in the series after Emerald replacing X/Y.

ktay95 said:
mZuzek said:

I didn't, no. But I'd be fine with it if it was good new blood.

Pokémon didn't need new blood at all, though. X & Y were amazing.

1. X and Y weren't amazing, it was a massive step backwards for the series and probably the worst generation.

2. How was ORAS ruined?? I never even beat the first gym

1.X/Y was a massive step forward for the series, no other generation had a change as big as Megaevolution that really twisted the metagame, the fighting engine of X/Y is the only one to be in 6 different games and it'll likely be in a few others it beeing the first one to use 3D models in the mainline series. The Fairy type was a needed change that, even if not optimally balanced still gave the dragons the nerf they deserved while not making them useless and helped the poinson type to be used more. The use of a fully 3D world created some of the best puzzles and concepts for gyms and settings to date and the story tried to move away from the regular with AZ and his backstory.

2.By the fact that you never beat the first gym you can see how the game was unappealing to players aswell as not catching the spirit of the original titles it was supposed to remake, many cool characters like Archie, Maxie, Wallace and Wally were made goofy and changed way too much from their original concepts, heck, Maxie who previously was the Villain boss who resembled the most Giovanni was turned into a nerd with no purpose, he never showed a glimpse of intelligence to try to defeat the player while the original Maxie in Emerald did something that no other Villain boss did in the series: he redemed himself during the story and helped you to convince Archie that what both Teams were trying to do was wrong. Not only that, they didn't give us the Battle Frontier from Emerald, by far the best one in the series, explaining that "It'd be too dfficult for players nowdays" when after you defeat the 5th gym leader you are gifted with a leggendary (seriously, no battle or catching, the game says "X Pokémon joins your team !") taking away from the post game that tries to make you spend time catching legendaries in the dumbest ways possible. Finally the additional NPCs and the lower level first 4 gym leaders made it so that even with stronger 5th to 6th gym leaders and E4 the game was extremely easier than the originals. The only positive notes are the Episode Deltha which added to the plot and explained why Megas exist in this games but not the originals and the trials to find the Regis which remained almost identical (not a bad thing).



mZuzek said:
Luke888 said:

1.X/Y was a massive step forward for the series, no other generation had a change as big as Megaevolution that really twisted the metagame, the fighting engine of X/Y is the only one to be in 6 different games and it'll likely be in a few others it beeing the first one to use 3D models in the mainline series. The Fairy type was a needed change that, even if not optimally balanced still gave the dragons the nerf they deserved while not making them useless and helped the poinson type to be used more. The use of a fully 3D world created some of the best puzzles and concepts for gyms and settings to date and the story tried to move away from the regular with AZ and his backstory.

2.By the fact that you never beat the first gym you can see how the game was unappealing to players aswell as not catching the spirit of the original titles it was supposed to remake, many cool characters like Archie, Maxie, Wallace and Wally were made goofy and changed way too much from their original concepts, heck, Maxie who previously was the Villain boss who resembled the most Giovanni was turned into a nerd with no purpose, he never showed a glimpse of intelligence to try to defeat the player while the original Maxie in Emerald did something that no other Villain boss did in the series: he redemed himself during the story and helped you to convince Archie that what both Teams were trying to do was wrong. Not only that, they didn't give us the Battle Frontier from Emerald, by far the best one in the series, explaining that "It'd be too dfficult for players nowdays" when after you defeat the 5th gym leader you are gifted with a leggendary (seriously, no battle or catching, the game says "X Pokémon joins your team !") taking away from the post game that tries to make you spend time catching legendaries in the dumbest ways possible. Finally the additional NPCs and the lower level first 4 gym leaders made it so that even with stronger 5th to 6th gym leaders and E4 the game was extremely easier than the originals. The only positive notes are the Episode Delta which added to the plot and explained why Megas exist in this games but not the originals and the trials to find the Regis which remained almost identical (not a bad thing).

Disagree with the bold, agreed with everything else. Thank you, by the way.

But still, Episode Anime Kawaii Delta sucked.

Edit: and if I need to explain why, it's because of the story, again. It makes no sense whatsoever, because there's this whole backstory about how Rayquaza was the guardian of some ancient people and there was always someone from that village who was "chosen" by Rayquaza... yet of course, as this is OR/AS, this time the "chosen" one is some random 10-year old kid who wasn't even from Hoenn until a month ago and who also just so happened to be the chosen one of Latias/Latios, Groudon/Kyogre, May/Brendan, the Pokémon League and even Pokémon Contests.

Because "chosen one" stories are always thrilling.

It's a matter of tastes, I myself found the multiverse theory extremely thrilling and Zinnia was a really cool character with a sad backstory that in an always happy series like Pokémon is much appreciated by me...



mZuzek said:
Kai_Mao said:

Thought fans wanted Nintendo and Co. to have new blood take over :P

I didn't, no. But I'd be fine with it if it was good new blood.

Pokémon didn't need new blood at all, though. X & Y were amazing.

I want to assume, but in case, I was being a bit sarcastic.

I too like X/Y for what it is. I was kinda going through the motions for playing most of Gen 5, though I think Black was great (havent tried Black 2 yet). But X/Y was when I really felt energized and optimistic about playing Pokemon again. Omega Ruby is pretty good so far (but I haven't played in a while) and I like how the Hoenn region was remade. Personally, I have enjoyed all the games from each gen that I've played, including what some would say is underappreciated, D/P.

Though my understanding of the Pokemon community is kinda lackluster since I have no idea of the opinions of the majority in terms of each gen besides 1 and 2.

I personally don't have much say on things like the competitive scene (though I do feel like the Psychic types from gen 1 were too good).



As expected an awesome analysis from Gamexplain!

 


View on YouTube

 

Z-Moves requiring a held item and the Pokemon knowing a move with same type as the Z-Move certainly help balance it, though the question still remains, just how much power will Z-Moves have. 150 would make it a bit too powerful me thinks, but since you have to commit quite a bit to it, 100 might not be good enough. I'm gonna bet on 120, not too high but still significantly ahead of moves like Flamethrower, Thunderbolt, etc.



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mZuzek said:

I doubt they'll be that weak.

If you need a dedicated held item just for that one purpose and can only use the move once, I imagine at the very least it will be stupidly powerful. I mean, at least in the trailer itself we never saw them not do full HP damage.

I just wish they're not all stupidly strong and pretty KO moves, though. I hope they get some other types of Z-Moves that can do different types of things, aka status moves. Maybe some could have something that affects bench Pokémon like in the TCG?

 

GX did point out that Sandshrew survived a Z-Move, so not a guaranteed 1-hit kill. Also a power of 120 is definitely not weak, but we'll just have to wait and see exactly how strong it is.



I can see Z moves being 180 to 240 in power. But hopefully they will all differentiate each other.

I can see for example Rock move being 180 power and then boosting def by 1 stage.

Or Ice move thats 150 power and causea hail afterwarxs for 5 turns? That be dope



mZuzek said:

Well Hyper Beam has 150 power and not only looks a lot less flashy than those Z-moves but also isn't a one time move limited by a held item.

 

Hyper Beam and moves like it have an even worse drawback, and while Z-moves are definitely more flashy, I don't think the flashiness of a move has much to do with it's power, for instance Overheat looks less awesome than Fire Blast n Heat Wave, atleast imo.

 

tbone51 said:
I can see Z moves being 180 to 240 in power. But hopefully they will all differentiate each other.

I can see for example Rock move being 180 power and then boosting def by 1 stage.

Or Ice move thats 150 power and causea hail afterwarxs for 5 turns? That be dope

 

You my friend, are insane. xD