Soundwave said: The concept simply wasn't very good, no amount of explaining it or marketing it would've changed that. |
Asymetric gameplay was for multiplayer. Problem with the concept is:
a) It is not marketable
b) The concepts that would work well with it are fairly limited, and Nintendo would never make a Dungeons and Dragons game
c) People don't play multiplayer locally anyway
Why did they think the Gamepad was a good idea is beyond me. Do they even have focus groups there?