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Forums - Gaming - Console Market not contracting, becoming more focused

Intrinsic said:
Cloudman said:
That sounds terrible and the opposite of what Nintendo aimed to do with the Wii. We don't want games to become more exclusive, but remain open to everyone, and people are having to invest money into games and consoles for all the wrong reasons. It shouldn't be to pay for services, dlc, and whatever else. It should be just the console and the games. This idea you bring up is a wrong one to go down and would destroy what Nintendo and the Wii fought against.

Errrrr..... nintendo didn't fight against anything.

If anything, Nintendo are the most "exclusive" of any of the players in the game industry. 

Lol, you make Nintendo sound like some sort of saint. Ah well, that's a convo for another thread. 

It's still all about the games tho. Today we buy a game, and after 3-6 months may or may not get some DLC for said game. You don't have to buy the DLC, you can just play the game you bought and be done with it. If you feel you want to invest more into the game you already bought, thats on you. But as I said, the market has changed. Do you really think if we had as good a network structure as we do now back in the PS2 era we won't also have had DLC back then?

Do you think Nintendo will never release dlc for any of their games ever? If you do, you will be in for a rude awakening. 

And gaming is more open than it has ever been too. But as I said more focused. Let's not forget that as far as gaming goes we just don't have consoles and PCs anymore. We have consoles,handheld, PC, smartphones, tablets, web browser, hell even Facebook!!! If that's not being more open I don't know what is. 

But this also means that there are now more specific type of gamers. There are consoles gamers, PC gamers, smartphone/mobile gamers. browser gamers.....etc. I strongly doubt that you can put all these gamers in one pool and expect them to play nice. I don't think recognizing their unique differences and habits is a bad thing. 

In truth, Nintendo not being able to recognize and capitalize on exactly what their straight is is the cause of all their grief. You really think someone that thinks farmville on face book is hardcore is going to even know what to do with a PS4/XB1 controller much less spend $300-$400 on said console? 

I don't know how anyone cant see or expect the industry to become more focused or contract as they put it. Once upon a time, to play a game like temple run would have meant you had to buy a PS1/PS2 for you or your kids. Even if that ends uo being the only game you/they ever play. Now you can get that game on the same device you use to make calls and carry everywhere with you. So of course you won't have to buy a console anymore just to get that one game. Cause now you can get exactly what you want and only what you want somewhere else. 

I think you missed his point, all hes saying is that Nintendo tried to open up console gaming to everybody with the Wii (kids, teenagers, adults, seniors, boys, girls, men, women, families) while Sony/Microsoft and the major 3rd party publishers have primarily focused on the "hardcore" gamer which is primarily teenage/adult males.

The less individual demographics there are on consoles, the more niche of a market it will become.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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Veknoid_Outcast said:
Well, yeah, but those are all terrible things. The rise of gaming as a service, DLC, online subscriptions, DRM, etc. Increased brand loyalty and consumer entrenchment is a bad thing, as is the erection of a wall separating the video game faithful from "casuals," who are so quickly dismissed as feckless and disloyal.

I don't mean any offense Intrinsic, but this essay reads like something dreamed up in a corporate boardroom on how best to manipulate consumers, make them loyal to a brand name, and bleed them of their money one microtransaction at a time.

If the console market is indeed the behemoth you describe we should all be fighting back against it, not celebrating it.

New business models are not inherently terrible and there have been a lot of improvements in gaming over the years.

DLC, in my opinion, has been a net positive.  I've enjoyed some pieces immensely.  Outside Capcom and a few others, DLC now is almost always original content that would not exist at all under the previous model.  DRM has been around since the NES, as Nintendo always had measures to combat bootleggers.  SNES games used to check hardware before playing.  Gaming as a service has, so far, been simply a concurrent approach and options are never bad.

I'm not even going to complain much about subscriptions for multi-player, considering that gaming is now cheaper than ever, even though games themselves generally have far more content than previously.

I'd also argue that brand loyalty is no worse than the Sega vs. Nintendo days, or when Playstation first entered the market.

I've been gaming for a long time and I feel pretty good about where things are at relative to the past.



Einsam_Delphin said:
It's pretty sad that they have to resort to anti-consumer practices to help keep gaming a sustainable business. They probably shoulda thought a bit more carefully before jacking up development cost.

No one "jacked up the cost of anything". HD gaming is just generally more expensive. And thats cause it needs more expensive talent. The day nintendo makes a zelda that looks like the wither 3 or horizon or FF15 (not just in scale or scope but also in fidelity) let's have a chat with them and see if they were able to accomplish it with anything under $50M and in anytime under 2 years. 

I also don't agree with the anti consumer claims, but I respect that everyone has where they draw their own lines. For me, the only anti consumer thing I can see now are games on PSN still costing $60 when on Amazon or GameStop the physical copy of the game can be had for as little as $30-$40. And maybe I would have looked at having to pay for online as anti consumer if that was the reason I actually pays for a PS4+ subscription. But generally I feel if you have the option of choice, then it's not anti consumer. 



I don't know if I'm the only one but sometimes I like when there's a physical license. A digital license can't be sold to anyone else and they are tied to your account. They both have their pros and cons though.



zorg1000 said:
Intrinsic said:

Errrrr..... nintendo didn't fight against anything.

If anything, Nintendo are the most "exclusive" of any of the players in the game industry. 

Lol, you make Nintendo sound like some sort of saint. Ah well, that's a convo for another thread. 

It's still all about the games tho. Today we buy a game, and after 3-6 months may or may not get some DLC for said game. You don't have to buy the DLC, you can just play the game you bought and be done with it. If you feel you want to invest more into the game you already bought, thats on you. But as I said, the market has changed. Do you really think if we had as good a network structure as we do now back in the PS2 era we won't also have had DLC back then?

Do you think Nintendo will never release dlc for any of their games ever? If you do, you will be in for a rude awakening. 

And gaming is more open than it has ever been too. But as I said more focused. Let's not forget that as far as gaming goes we just don't have consoles and PCs anymore. We have consoles,handheld, PC, smartphones, tablets, web browser, hell even Facebook!!! If that's not being more open I don't know what is. 

But this also means that there are now more specific type of gamers. There are consoles gamers, PC gamers, smartphone/mobile gamers. browser gamers.....etc. I strongly doubt that you can put all these gamers in one pool and expect them to play nice. I don't think recognizing their unique differences and habits is a bad thing. 

In truth, Nintendo not being able to recognize and capitalize on exactly what their straight is is the cause of all their grief. You really think someone that thinks farmville on face book is hardcore is going to even know what to do with a PS4/XB1 controller much less spend $300-$400 on said console? 

I don't know how anyone cant see or expect the industry to become more focused or contract as they put it. Once upon a time, to play a game like temple run would have meant you had to buy a PS1/PS2 for you or your kids. Even if that ends uo being the only game you/they ever play. Now you can get that game on the same device you use to make calls and carry everywhere with you. So of course you won't have to buy a console anymore just to get that one game. Cause now you can get exactly what you want and only what you want somewhere else. 

I think you missed his point, all hes saying is that Nintendo tried to open up console gaming to everybody with the Wii (kids, teenagers, adults, seniors, boys, girls, men, women, families) while Sony/Microsoft and the major 3rd party publishers have primarily focused on the "hardcore" gamer which is primarily teenage/adult males.

The less individual demographics there are on consoles, the more niche of a market it will become.

He's right, though.  DRM, lock-out chips, using expensive proprietary formats to fight piracy, region-locking, using difficult to developer for achitecture in order to keep publishers from porting to other devices, these are all practices Nintendo made popular in the video-game industry.  They didn't fight for anything, they just made a business decision to go after a different audience, which was both successful and unsuccessful.



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pokoko said:
zorg1000 said:

I think you missed his point, all hes saying is that Nintendo tried to open up console gaming to everybody with the Wii (kids, teenagers, adults, seniors, boys, girls, men, women, families) while Sony/Microsoft and the major 3rd party publishers have primarily focused on the "hardcore" gamer which is primarily teenage/adult males.

The less individual demographics there are on consoles, the more niche of a market it will become.

He's right, though.  DRM, lock-out chips, using expensive proprietary formats to fight piracy, region-locking, using difficult to developer for achitecture in order to keep publishers from porting to other devices, these are all practices Nintendo made popular in the video-game industry.  They didn't fight for anything, they just made a business decision to go after a different audience, which was both successful and unsuccessful.

Ok, not saying its untrue, just that its irrelevent to Cloudmans point, which is that gaming should be open to all demographics instead of doubling down on "hardcore" gamers.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Intrinsic said:

No one "jacked up the cost of anything". HD gaming is just generally more expensive. And thats cause it needs more expensive talent. The day nintendo makes a zelda that looks like the wither 3 or horizon or FF15 (not just in scale or scope but also in fidelity) let's have a chat with them and see if they were able to accomplish it with anything under $50M and in anytime under 2 years. 

I also don't agree with the anti consumer claims, but I respect that everyone has where they draw their own lines. For me, the only anti consumer thing I can see now are games on PSN still costing $60 when on Amazon or GameStop the physical copy of the game can be had for as little as $30-$40. And maybe I would have looked at having to pay for online as anti consumer if that was the reason I actually pays for a PS4+ subscription. But generally I feel if you have the option of choice, then it's not anti consumer. 

 

Well somebody had to of, it didn't just happen out of nowhere. I recall third partys wanting more and more powerful hardware, and yet now look at them, Konami basically gave up and Sega thinks mobile is gonna save them. I know rising development cost isn't the sole reason, but it's definitely a factor. Also, Nintendo will likely never do that because there's really no need to. You don't have to have top of the line graphics for people to buy your games.

But I kinda don't have a choice if I want to play a game online or experience the full story of a game after half of it has been locked behind dlc.



Intrinsic said:

 

SvennoJ said:

Agreed, these are all tactics to try to hold on to the biggest slice of a shrinking pie. No efforts at all to expanding the market, rather the opposite.

And Intrinsic, why make the consoles profitable (and weaker) from day one instead of subsidizing the hardware if you're only after the loyal hardcore?

But they are expanding the market, just not how they typically do so. Now its more of a waiting game.

firstly, the PS3 showed that the subsidized model just doesn't work anymore. New tech is simply too expensive and when in competition with people willing to come in at lower prices, you are just making things unnecessarily hard for yourself. 

so make a console that is priced right but good enough and get those that are willing to jump in in at the time. The PS4/XB1 selling better than any PlayStation/Xbox respectively is proof that this is the better strategy to take. 

Then expand by adopting an iterative model. When the Neo/scorpio is released, most people that own a PS4/XB1 today will upgrade. And sell their perfectly fine consoles for as little as $200 in some cases, or even less. The cost of the current PS4/XB1 could even at the time be at around $250/$300 new. The lower price points of the used and new "8th gen" consoles puts them in the hands of people that wouldn't typically have spent $400/$500 for a console. While those that are willing to spend that much can jump into the "9th gen" iterations of those consoles. 

In one move, you expand by reducing the general cost of entry while also providing more expensive versions for the hardcore crowd. You keep everyone happy so to speak. 

The ps3 was an extreme case and mostly showed that subsidizing a movie player doesn't make you money in the short term. (And still debatable whether it was worth winning the format war quickly although I'm glad they did)

I'm curious to see where this goes. For now the only effect it has had on me is that I spend a lot less on games. The HDD is full anyway, I'm kinda done with buying unfinished games at launch and my backlog is looking just as good if not better than new games coming out. NMS, GT Sport, Zelda and perhaps Horizon are the only purchases I have in mind for the next 6 months. Not woth buying a Neo or NX for. A big difference to spending well over $1000 on games yearly until a couple years ago. Perhaps I've finally fallen out of the target age demographic.



pokoko said:
Veknoid_Outcast said:
Well, yeah, but those are all terrible things. The rise of gaming as a service, DLC, online subscriptions, DRM, etc. Increased brand loyalty and consumer entrenchment is a bad thing, as is the erection of a wall separating the video game faithful from "casuals," who are so quickly dismissed as feckless and disloyal.

I don't mean any offense Intrinsic, but this essay reads like something dreamed up in a corporate boardroom on how best to manipulate consumers, make them loyal to a brand name, and bleed them of their money one microtransaction at a time.

If the console market is indeed the behemoth you describe we should all be fighting back against it, not celebrating it.

New business models are not inherently terrible and there have been a lot of improvements in gaming over the years.

DLC, in my opinion, has been a net positive.  I've enjoyed some pieces immensely.  Outside Capcom and a few others, DLC now is almost always original content that would not exist at all under the previous model.  DRM has been around since the NES, as Nintendo always had measures to combat bootleggers.  SNES games used to check hardware before playing.  Gaming as a service has, so far, been simply a concurrent approach and options are never bad.

I'm not even going to complain much about subscriptions for multi-player, considering that gaming is now cheaper than ever, even though games themselves generally have far more content than previously.

I'd also argue that brand loyalty is no worse than the Sega vs. Nintendo days, or when Playstation first entered the market.

I've been gaming for a long time and I feel pretty good about where things are at relative to the past.

Based on our conversations, we're never going to see eye to eye on this. You see gaming as getting better every generation. I see the last two gens as detrimental to the industry. Sure we've seen some improvements and newness doesn't automatically translate to badness.

But we've also witnessed a lot of ugly trends and developments, many of them, paradoxically, facilitated by advancements in technology. Development costs have skyrocketed with the advent of HD, and continued to escalate as publishers throw money at voice actors and mocap and other stuff better left to the Pixars and DreamWorks of the world. Online connectivity has allowed publishers to eschew local multiplayer options, push online-only games, and release unfinished games that can be patched with a day one online patch. Advertising budgets have also ballooned, as publishers rely on pre-sales and pre-order bonuses to hook consumers before they know any better. 

These expensive-to-produce games might sell for the same price as an N64 game 20 years ago, but there are extra fees hidden elsewhere: season passes, DLC, online fees, microtransactions, etc. 

Consumers like us are subsidizing this cynical, inefficient, unsustainable business, and unless publishers invest more wisely and more viably in game development the number of game enthusiasts will continue to shrink and those left over will have to pay more and more of the bill.



Intrinsic said:

Thats the thing though, we hsve to think bigger. The problem isnt brand loyalty, the prpblem is that the gaming industry is still so competitive that we even still have brands. Look at steam, on the PC scape you have Nvidia, and and Intel. These are all companies striving to provide the means for gamers to do the same thing; play their games. Yet we don't see brutal fanboy wars over which GPU you choose, or which store you buy your games from. 


You don't read much in PC hardware forums, do you? ;)