pokoko said:
He's right, though. DRM, lock-out chips, using expensive proprietary formats to fight piracy, region-locking, using difficult to developer for achitecture in order to keep publishers from porting to other devices, these are all practices Nintendo made popular in the video-game industry. They didn't fight for anything, they just made a business decision to go after a different audience, which was both successful and unsuccessful. |
Ok, not saying its untrue, just that its irrelevent to Cloudmans point, which is that gaming should be open to all demographics instead of doubling down on "hardcore" gamers.
When the herd loses its way, the shepard must kill the bull that leads them astray.







