Turkish said: Seeing he made this on his own without asking for a single penny on Kickstarter puts almost all indies on there to shame, especially considering how bad and empty some of those pitches are. Just some sketches, concept art and the promise of being "a spiritual successor to a Japanese classic" is enough to bring in $. If this guy made a KS pitch himself promising a DMC-like he'd probably be a millionaire by the end of the month. |
I dunno, all indies tend to be different and come from different devs who approach designing their games differently compared to others, not all devs fit into a single cookie cutter dev style. There are even some indie devs out there who can't simply afford to make the game entirely while also holding off their own job, not everyone can do that.
Also some people like the promise of early renders, OST's and the like. Better than promising "DLC" and then it being very lacklustre.
Devs who are well known and were once popular like Keiji Inafune are expected to make great games and deliver on their promises in full. Devs who are nobodies and are fresh fof the block are entirely new to the scene and thus need to learn and also we need to learn that they are new.
So far we've had a handful of devs that have managed to make a game by themselves, albeit small games but nice ones none the less (Undertale and Stardew Valley from recent memory)). We've still yet to reach that plateau where we keep getting good games that get bigger and better from the odd one or two man teams, though that is going to take a good number of years as well as changes made to how affordable assets and engines are sold for.
Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see
So pay up motherfuckers you belong to "V"