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Forums - Gaming Discussion - One man game - Lost Soul Aside

Dualshockers covers it better:

http://www.dualshockers.com/2016/07/30/this-gorgeous-game-was-created-by-a-single-man-inspired-by-final-fantasy-xv/

http://www.dualshockers.com/2016/07/31/gorgeous-one-man-project-lost-soul-aside-gets-more-i/

"It takes 2 years but actually it's still on prototype stage, and I used many assets from marketplace, that's why I can work it out alone"

It is far from being finished, if it ever gets finished.



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Derek89 said:
Dualshockers covers it better:

http://www.dualshockers.com/2016/07/30/this-gorgeous-game-was-created-by-a-single-man-inspired-by-final-fantasy-xv/

http://www.dualshockers.com/2016/07/31/gorgeous-one-man-project-lost-soul-aside-gets-more-i/

"It takes 2 years but actually it's still on prototype stage, and I used many assets from marketplace, that's why I can work it out alone"

It is far from being finished, if it ever gets finished.

I never assumed from finding it that the game was anywhere close to being finished. He's still got a decent way to go before being anywhere close to a release. 

The trailer and his FB page gave me more than enough info that I wanted to see though.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Chazore said:
Derek89 said:
Dualshockers covers it better:

http://www.dualshockers.com/2016/07/30/this-gorgeous-game-was-created-by-a-single-man-inspired-by-final-fantasy-xv/

http://www.dualshockers.com/2016/07/31/gorgeous-one-man-project-lost-soul-aside-gets-more-i/

"It takes 2 years but actually it's still on prototype stage, and I used many assets from marketplace, that's why I can work it out alone"

It is far from being finished, if it ever gets finished.

I never assumed from finding it that the game was anywhere close to being finished. He's still got a decent way to go before being anywhere close to a release. 

The trailer and his FB page gave me more than enough info that I wanted to see though.

k(?) I never assumed you assumed anything. My comment was towards those wondering how he could have progressed this far by being the only one working on it.



Derek89 said:

k(?) I never assumed you assumed anything. My comment was towards those wondering how he could have progressed this far by being the only one working on it.

It's doubtful that one guy could get this far and suddenly release say the enxt week or two. The actual footage shown to us gives us the idea that it still has some time to go, it still lacks full polish and some sounds within the trailer end up repeating over and over which also need some polish.

Like I said about his own links which are given below his video, those can also give people the info they need, it's how I found out that bit more without having to sue DS. Just saying that there are other sources out there (even from the creator himself) that can be just as good.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

thatguymarco said:
I think that this, and other games like Undertale, Dust: An Elysian Tale, and Cave Story pretty much leave us no excuse to not give it a shot in life and try to make our dreams a reality. Also, HOT DAMN, this looks even better than the 2013 FFXV trailer, and that's saying a lot, no matter if my PC can't run this, I'm buying this day one just to show my support.

Well, I don't want to discount this guy's work by any means but after hearing a lot of FFXV bashing like 1 guy and 2 years vs a whole team and 10 years I think I should point out the obvious that there's not much in the world of this game from what we can see so far.  It's still in development obviously, but the complications of game design exponentiate the more objects and differentiating environments you put in.

Bethesda knows this issue very well.  They usually have the most interactable objects ever and their games glitch/freeze like a mofo.



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Seeing he made this on his own without asking for a single penny on Kickstarter puts almost all indies on there to shame, especially considering how bad and empty some of those pitches are. Just some sketches, concept art and the promise of being "a spiritual successor to a Japanese classic" is enough to bring in $.

If this guy made a KS pitch himself promising a DMC-like he'd probably be a millionaire by the end of the month.



Turkish said:
Seeing he made this on his own without asking for a single penny on Kickstarter puts almost all indies on there to shame, especially considering how bad and empty some of those pitches are. Just some sketches, concept art and the promise of being "a spiritual successor to a Japanese classic" is enough to bring in $.

If this guy made a KS pitch himself promising a DMC-like he'd probably be a millionaire by the end of the month.

I dunno, all indies tend to be different and come from different devs who approach designing their games differently compared to others, not all devs fit into a single cookie cutter dev style. There are even some indie devs out there who can't simply afford to make the game entirely while also holding off their own job, not everyone can do that.

Also some people like the promise of early renders, OST's and the like. Better than promising "DLC" and then it being very lacklustre.

Devs who are well known and were once popular like Keiji Inafune are expected to make great games and deliver on their promises in full. Devs who are nobodies and are fresh fof the block are entirely new to the scene and thus need to learn and also we need to learn that they are new.

So far we've had a handful of devs that have managed to make a game by themselves, albeit small games but nice ones none the less (Undertale and Stardew Valley from recent memory)). We've still yet to reach that plateau where we keep getting good games that get bigger and better from the odd one or two man teams, though that is going to take a good number of years as well as changes made to how affordable assets and engines are sold for.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

I find it hard to believe one guy did this...



This is better than some of the games that have teams working on them!



It seems Sony and Epic have reached out to him http://www.dualshockers.com/2016/08/01/lost-soul-asides-developer-making-plans-for-the-future-contacted-by-sony-and-epic-games/