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Forums - Nintendo - Take-Two “believers” in Nintendo, feeling “pretty enthusiastic” about NX

 

Are you I believer too?

Yes, I believe 79 68.10%
 
No, But I like Justin Bieber 37 31.90%
 
Total:116
RolStoppable said:
Mike_L said:

Same old story with you, fella. After all these years, you still haven't decided 

Blaming 3rd parties for being biased and at the same time claiming that the majority of Nintendo console owners aren't into 3rd party games.

I roll my eyes every time you and others claim that 3rd parties are biased and want Nintendo to fail (lol). That doesn't make any sense. If a publisher estimate that a Wii U release will be profitable they'll make it. On Wii lots of 3rd party titles were profitable and because of that Take-Two released over 40 Wii games as Mbolibombo pointed out.

With the exception of EA (BF3, NFS, Crysis 3 and sports games) and Take-Two (GTA V and sports games) Wii U received every Western multiplat in the beginning. But as those games weren't profitable, naturally it wouldn't be sustainable for these companies to continue their full support unless something changed as for instance sales improving a lot. It hasn't anything to do with them being biased against Nintendo. They go where the money is.

Multiplats don't sell great on (Nintendo) consoles unless there's a huge install base (all games below was on Wii U as of May 6, 2014).

These things aren't mutually exclusive.

1: Third parties are biased because they won't give Nintendo systems a fair shake. You even posted the proof yourself, not all multiplatform games made it to the Wii U. Beyond that, the ports had technical issues more often than not, showing how little care went into them. The bias can also be spotted in the pricing. Late ports on Wii U are sold at a premium price, when it is the other way around (games going from a Nintendo platform to PS/Xbox), third parties are sensible enough to charge lower prices on top of doing better porting jobs.

The exact claim for the majority statement is that most owners of Nintendo systems don't buy said systems for multiplatform games. The comment was made after I said that I am sure that NX will have third party games, they just won't be from the likes of EA, Bethesda and Take Two. Once again, you actually concede this point in your post, stating that multiplats don't sell great on Nintendo consoles.

2: The issue you have here is that I portray third parties as the bad guys. But you have to remember that they commonly fling shit at Nintendo systems and don't shy away from blaming the audience when their poorly put together games don't sell well. They are the bad guys because they are bad.

1: As I said, every Western multiplat released during the Wii U's early life came to the Wii U besides 3 EA games, sports games and GTA V. I don't want to defend EA as it's my least favorite major publisher and yes, they're a little evil XD

No, really. Just because I (we) don't like EA games, it doesn't mean that they're evil, biased, bad guys, etc. They're just companies that go where the money is.

 

2: 3rd parties flinging shit is not exclusive to Nintendo. Just look at how EA publicly expressed their dissatisfaction with the PS3 back in 2006 and 2007 and publicly threatened to weaken their support if things (price, market share and development tools) didn't improve. However, those things did improve and while it cost Sony an astronomical pile of money (something Nintendo CHOSE to avoid) it also helped to retain a healthy market share, brand awareness and relationship with 3rd parties.

You don't want Nintendo to suck it up to 3rd parties and that's fine. But don't act surprised when their support is better elsewhere. In my mind that has nothing to do with them being biased. The word "biased" is defined as "Having or showing prejudice" and 3rd party support on Nintendo consoles is not a result of prejudice. It is rather a result of rational thinking and basic (financial) logics.

The monkey that went over to the bucket full of fruits instead of the empty one wasn't prejudiced. It was just acting as a rational thinking creature and chose the option where it got rewarded.

 Yes, I compared EA with a monkey.

 

Aielyn said:

1: Snip (bad ports, etc.)

2: If a title was "mature", they argued that there was "no market", yet they made no attempt to build a market for their own games, expecting Nintendo to build it for them.

3: But if it wasn't a "mature" title, their argument was that they couldn't really compete with Nintendo.

4: There were a few cases that explicitly demonstrated the potential in the Wii market. Goldeneye 007 sold better on Wii than the PS3 and 360 versions combined (by more than 50%), No More Heroes set a record for a Suda51 title, purely due to the Wii, with PS3 version selling about a third as many units and the 360 version massively bombing. Sonic Unleashed sold far better on Wii, as did Lego Star Wars: The Complete Saga.

5: Resident Evil 4 sold comparably on Wii to how it did on Gamecube and PS2, despite being 2 years later (but they didn't bother making Resident Evil 5 for Wii). Call of Duty 3 sold nearly as well on Wii as on 360 and far better than on PS3 (but they didn't bother making Call of Duty 4: Modern Warfare for Wii until two years later, meaning the Wii never actually got Modern Warfare 2 at all), Star Wars: The Force Unleashed sold about as well on Wii as on PS3 and 360, but the sequel prioritised PS3 and 360 and the Wii version did poorly as a result.

6: I could start to list off all of the games, franchises, and genres that publishers never even attempted on the Wii, despite it being the best-selling system at the time, but I think I've already made my point.

7: These companies are mostly public companies - they can't just ignore a system without some form of "justification". So they release inferior titles.

8: There is no doubt that there is bias against Nintendo. Nintendo doesn't bend itself to the will of the third party, the way that Sony and Microsoft usually do.

1: I've heard all of that about bad ports so many times now. The 3rd party ports I've tried on my Wii U have been fine. Personally, I believe it has more to do with the tastes of the majority of Nintendo console demographics. I don't believe 3rd parties are biased and only release bad ports on Nintendo consoles.

2: That most Western 3rd parties are developing many "mature" titles (which mostly don't sell great on Nintendo consoles) doesn't make them biased against Nintendo. It's just happens to be where they've found their market and way of earning money. You could argue that it isn't fair to expect Nintendo to help improve that "mature" market for them but don't call 3rd parties biased when they offer stronger support elsewhere where manufacturers actually go the extra mile in order to create platforms where 3rd parties thrive. Sony and Microsoft are sucking up to 3rd parties to the point where it sometimes actually conflicts with their own financial short term interests. Fair enough if you don't want Nintendo to do that but then don't complain about weaker support in the same breath. See my 2nd comment to Rol above.

3: You're saying that especially "non-mature" 3rd party titles couldn't compete with Nintendo? Very few of the top 15 selling 3rd party titles on Wii were "mature".

1. Just Dance
2. Zumba Fitness
3. LEGO games
4. Guitar Hero
5. The Experience
6. Carnival Games
7. EA Sports Active
8. Epic Mickey
9. Cooking Mama
10. Skylanders
11. Sonic and the Secret Rings
12. Deca Sports
13. Game Party
14. uDraw
15. My Fitness Coach

4: As you mention GoldenEye 007, No More Heroes, Sonic Unleashed and LEGO Star Wars: The Complete Saga all did great on Wii but at the same time they're all actually proof that 3rd parties will indeed support Nintendo if their games are selling well on their consoles.

GoldenEye 007 - All the following Activision shooters were on Nintendo consoles (007 Legends + COD: Black Ops + COD: Modern Warfare 3 + COD: Black Ops 2 + COD: Ghosts).
No More Heroes - Goichi Suda's next 4 games were all Nintendo exclusives (Flower, Sun and Rain + Fatal Frame IV + The Silver Case + No More Heroes 2).
Sonic Unleashed - The following Sonic and the Black Knight + Sonic Colors + Sonic Lost World + Sonic Boom: Rise of Lyric + Sonic Boom: Shattered Crystal + Sonic Boom: Fire & Ice were all Nintendo exclusives.
LEGO Star Wars: The Complete Saga - All the following 27 LEGO console games were on Nintendo consoles and 5 of them were Nintendo exclusives (LEGO Battles + LEGO Battles: Ninjago + LEGO City Undercover + LEGO City Undercover: The Chase Begins + LEGO Friends).

5: You criticize 3rd parties for not putting games like Resident Evil 5 and COD: Modern Warfare 2 on Wii in spite of the Wii being the market leader. I believe this was purely based on the Wii's weaker hardware specs. You don't want bad ports. Well, I think RE5 and MW2 would've run pretty bad on Wii's hardware. Additionally, in point 3 I listed the top 15 best selling 3rd party Wii games and there's not a single game like RE5 or MW2. Besides, MW2 was in development before GoldenEye 007 showed Activision that Wii had a market for shooters.

6: You can't just force motion controls into all those never attempted games you speak of. You could argue that the Wii had a "classic" controller but then the argument about biggest install base wouldn't be valid. Again, those big franchises wouldn't necessarily be big successes on Wii (see point 3).

7: I don't believe in this conspiracy and 3rd party bias against Nintendo. If there's money to be made, they'll come.

8: As I wrote to Rol: The monkey that went over to the bucket full of fruits instead of the empty one wasn't prejudiced. It was just acting as a rational thinking creature and chose the option where it got rewarded (also see point 2).



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RolStoppable said:
DanneSandin said:

It's not like the sales really spiked though. I think it's a great plan for Nintendo to drive sales of their HW and SW through a precense on mobile, but it's not like most of those playing Nintendo games on mobile will get out and buy the NX. Not even 50% of them will, not 25% either... Do you honestly Nintendo will see Wii like sales again by trying to appeal to the "casual" market again? I'm genuinly curious =)

The only reference point we've got as of now is the UK where sales more than doubled. If that isn't a real spike, then I don't know what to tell you.

I could ask you the same question: Do you honestly believe Nintendo will see Wii-like sales by trying to appeal to the... let's call it PS/Xbox market for simplicity's sake?

Let's just be honest, Nintendo home consoles won't see Wii level sales with any strategy that doesn't involve Nintendo taking a huge loss on hardware to be able to sell at a ridiculously low price. So Wii level sales isn't what Nintendo should be aiming for.



GOWTLOZ said:
What about the time when they did make efforts? Rockstar developed GTA: Chinatown Wars as a DS game and it was very well recieved but sold very poorly on a huge install base.

Ubisoft published Assassin's Creed 3 on Wii U which released a few weeks after the other versions, but sold very poorly. Activision released COD BO2 on Wii U which was a good version of the game but it didn't sell well. Games like Tom Clancy's Splinter Cell Blacklist which were well recieved sold poorly on Wii U.

The third party games that sold well on Wii U relative to other versions are Just Dance and Skylanders, and that's what it gets now. Its Nintendo's demographics that are the reason third party games don't sell well on Nintendo platforms as they are violent and mature or realistic, and that's not what people buy on Nintendo consoles.

GTA Chinatown Wars was in the style of the original two GTA games, which never really sold very well. And it didn't "sell very poorly" - it sold 1.35 million copies (based on VGChartz numbers - which shouldn't be TOO inaccurate). It did better on DS than on PSP.

Assassin's Creed 3 was on Wii U... to quote GamesRadar: "Despite being bigger and, in many ways, better, ACIII is a flawed experience, held up by its incredible gameplay, and weighed down by a new infestation of bugs and poor design choices--and the Wii U version is the messiest of the bunch." And "The Wii U version in particular includes some problems all its own, like muddy visuals and weird looking textures. Sometimes it looks identical to the Xbox 360 and PlayStation 3 version, and other times it looks like Connor’s textures haven’t fully popped in. Multiplayer is included, and it's a good time if you can get in a game, but that's a pretty big "if." The servers were almost entirely empty when we searched for people to play with, and unless something changes you'll likely experience the same frustration."

Meanwhile, let's look at its TV ads, like this one. Notice something? Which systems are listed at the end as getting the game? Here's another one. The official trailer. And here's another ad. And this one, and a launch trailer. The only time the Wii U got mentioned was in a single dedicated Wii U trailer, three months before release. Didn't even get a launch trailer.

Splinter Cell: Blacklist is no better. Here's a quote from NintendoWorldReport (because the only non-Nintendo-specific site that reviewed the Wii U version was Eurogamer Portugal, and it's not in English) - "During missions cutscenes would often crop up with only half their audio playing. The subtitles meant that, usually, I was still able to see what someone was saying, but the audio continued its one-side conversations on and off throughout my time with the game. While these glitches only really interfered with the gameplay at one point, during which I was forced to repeat a five-minute section due to being stuck in an elevator, it makes the entire experience feel like it was slapped together at the last minute."

I will say that at least they had commercials for Blacklist that included the Wii U logo...

These issues wouldn't be a problem with franchises established on a system, but neither Splinter Cell nor Assassin's Creed had established markets that would buy them immediately. Nintendo gamers have learned not to rush into purchases of third party titles, because they tend to be poorly ported, glitchy affairs.

COD:BO2 is a special case, because the CoD franchise (since Modern Warfare, at least) is built on multiplayer, and people won't buy a version for a system that their friends aren't getting. Add to this the fact that they didn't have post-release support... to such an extent that the Nuketown 2025 map, which others got at launch, took two YEARS to show up on the Wii U, and there was literally NO DLC packs released for Wii U - compared with four major packs for the other systems. And it's not like they hid the fact that it was going to play out that way. For a series like CoD, that's a great way to completely annihilate any chance of further sales, on a new system.

As I pointed out, ZombiU did better on Wii U than Zombi did on either PS4 or XBO. Rayman Legends did quite well despite Ubisoft handicapping the Wii U version's chances. Neither of these got any sort of follow up, though.

As I said, third parties aren't willing to put in the effort without pre-existing evidence of a market, and aren't willing to compete against Nintendo in anything except the "casual" market - hence why they've made no effort in the Fighting genre, the non-realistic Racing genre, Platformers, RPGs, etc. They release a lesser version of a game, and then expect it to sell as well as Nintendo's top-line titles despite never having attempted to build the market first.



When they release a game for it them I may believe.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Aielyn said:
GOWTLOZ said:
What about the time when they did make efforts? Rockstar developed GTA: Chinatown Wars as a DS game and it was very well recieved but sold very poorly on a huge install base.

Ubisoft published Assassin's Creed 3 on Wii U which released a few weeks after the other versions, but sold very poorly. Activision released COD BO2 on Wii U which was a good version of the game but it didn't sell well. Games like Tom Clancy's Splinter Cell Blacklist which were well recieved sold poorly on Wii U.

The third party games that sold well on Wii U relative to other versions are Just Dance and Skylanders, and that's what it gets now. Its Nintendo's demographics that are the reason third party games don't sell well on Nintendo platforms as they are violent and mature or realistic, and that's not what people buy on Nintendo consoles.

GTA Chinatown Wars was in the style of the original two GTA games, which never really sold very well. And it didn't "sell very poorly" - it sold 1.35 million copies (based on VGChartz numbers - which shouldn't be TOO inaccurate). It did better on DS than on PSP.

Assassin's Creed 3 was on Wii U... to quote GamesRadar: "Despite being bigger and, in many ways, better, ACIII is a flawed experience, held up by its incredible gameplay, and weighed down by a new infestation of bugs and poor design choices--and the Wii U version is the messiest of the bunch." And "The Wii U version in particular includes some problems all its own, like muddy visuals and weird looking textures. Sometimes it looks identical to the Xbox 360 and PlayStation 3 version, and other times it looks like Connor’s textures haven’t fully popped in. Multiplayer is included, and it's a good time if you can get in a game, but that's a pretty big "if." The servers were almost entirely empty when we searched for people to play with, and unless something changes you'll likely experience the same frustration."

Meanwhile, let's look at its TV ads, like this one. Notice something? Which systems are listed at the end as getting the game? Here's another one. The official trailer. And here's another ad. And this one, and a launch trailer. The only time the Wii U got mentioned was in a single dedicated Wii U trailer, three months before release. Didn't even get a launch trailer.

Splinter Cell: Blacklist is no better. Here's a quote from NintendoWorldReport (because the only non-Nintendo-specific site that reviewed the Wii U version was Eurogamer Portugal, and it's not in English) - "During missions cutscenes would often crop up with only half their audio playing. The subtitles meant that, usually, I was still able to see what someone was saying, but the audio continued its one-side conversations on and off throughout my time with the game. While these glitches only really interfered with the gameplay at one point, during which I was forced to repeat a five-minute section due to being stuck in an elevator, it makes the entire experience feel like it was slapped together at the last minute."

I will say that at least they had commercials for Blacklist that included the Wii U logo...

These issues wouldn't be a problem with franchises established on a system, but neither Splinter Cell nor Assassin's Creed had established markets that would buy them immediately. Nintendo gamers have learned not to rush into purchases of third party titles, because they tend to be poorly ported, glitchy affairs.

COD:BO2 is a special case, because the CoD franchise (since Modern Warfare, at least) is built on multiplayer, and people won't buy a version for a system that their friends aren't getting. Add to this the fact that they didn't have post-release support... to such an extent that the Nuketown 2025 map, which others got at launch, took two YEARS to show up on the Wii U, and there was literally NO DLC packs released for Wii U - compared with four major packs for the other systems. And it's not like they hid the fact that it was going to play out that way. For a series like CoD, that's a great way to completely annihilate any chance of further sales, on a new system.

As I pointed out, ZombiU did better on Wii U than Zombi did on either PS4 or XBO. Rayman Legends did quite well despite Ubisoft handicapping the Wii U version's chances. Neither of these got any sort of follow up, though.

As I said, third parties aren't willing to put in the effort without pre-existing evidence of a market, and aren't willing to compete against Nintendo in anything except the "casual" market - hence why they've made no effort in the Fighting genre, the non-realistic Racing genre, Platformers, RPGs, etc. They release a lesser version of a game, and then expect it to sell as well as Nintendo's top-line titles despite never having attempted to build the market first.

GTA Chinatown Wars on PSP was a late port, and it was only made after the DS version bombed. But PSP already had two superior GTA games, LCS and VCS, that weren't limited by DS hardware. And these two games sold over 7 million and 4 million respectively on the system. the DS had a m Why should PSP gamers settle for less when the system is far more capable? On the DS, it was the best that Rockstar could have done with the series while keeping the gameplay intact.

AC 3 may have some issues on Wii U, but its not bad, I've played it a little on the Wii U, and its not noticeably worse than the PS3 version. The marketing, well I agree with you there, I didn't know the Wii U version wasn't marketed.

Splinter Cell Blacklist has some framerate issues on Wii U, but it also has the highest image quality of any console version. The framerate issues only occur in heavy action scenes, which is not the focus as its a stealth game. Its very good game too, so more people should have played it.

ZombiU was ported to PS4 and XB1 two years after the Wii U version, and these consoles have better survival horror games. But did DS have a better GTA like game, did Wii U have better open world games at launch than AC 3, and does it have a better stealth shooter than Splinter Cell Blacklist? It does not, but despite them not having competition they didn't sell, and that's primarily due to Nintendo fan's demographics.

That's also the reason why Rayman did better on Wii U than other consoles, its the demographics as Wii U has a huge platformer fanbase made by Nintendo.

As for building a fanbase why should third party bother when Nintendo gamers don't give them a chance and gamers on other consoles happily buy their games. As much as we are discussing technical details of games here, the general public does not know or care about them when they buy a game, only the hardcore gamers do. So their effect on sales of games is very small close to release of a game, but these games didn't have a good launch either.



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Aielyn said:
GOWTLOZ said:
What about the time when they did make efforts? Rockstar developed GTA: Chinatown Wars as a DS game and it was very well recieved but sold very poorly on a huge install base.

Ubisoft published Assassin's Creed 3 on Wii U which released a few weeks after the other versions, but sold very poorly. Activision released COD BO2 on Wii U which was a good version of the game but it didn't sell well. Games like Tom Clancy's Splinter Cell Blacklist which were well recieved sold poorly on Wii U.

The third party games that sold well on Wii U relative to other versions are Just Dance and Skylanders, and that's what it gets now. Its Nintendo's demographics that are the reason third party games don't sell well on Nintendo platforms as they are violent and mature or realistic, and that's not what people buy on Nintendo consoles.

GTA Chinatown Wars was in the style of the original two GTA games, which never really sold very well. And it didn't "sell very poorly" - it sold 1.35 million copies (based on VGChartz numbers - which shouldn't be TOO inaccurate). It did better on DS than on PSP.

Assassin's Creed 3 was on Wii U... to quote GamesRadar: "Despite being bigger and, in many ways, better, ACIII is a flawed experience, held up by its incredible gameplay, and weighed down by a new infestation of bugs and poor design choices--and the Wii U version is the messiest of the bunch." And "The Wii U version in particular includes some problems all its own, like muddy visuals and weird looking textures. Sometimes it looks identical to the Xbox 360 and PlayStation 3 version, and other times it looks like Connor’s textures haven’t fully popped in. Multiplayer is included, and it's a good time if you can get in a game, but that's a pretty big "if." The servers were almost entirely empty when we searched for people to play with, and unless something changes you'll likely experience the same frustration."

Meanwhile, let's look at its TV ads, like this one. Notice something? Which systems are listed at the end as getting the game? Here's another one. The official trailer. And here's another ad. And this one, and a launch trailer. The only time the Wii U got mentioned was in a single dedicated Wii U trailer, three months before release. Didn't even get a launch trailer.

Splinter Cell: Blacklist is no better. Here's a quote from NintendoWorldReport (because the only non-Nintendo-specific site that reviewed the Wii U version was Eurogamer Portugal, and it's not in English) - "During missions cutscenes would often crop up with only half their audio playing. The subtitles meant that, usually, I was still able to see what someone was saying, but the audio continued its one-side conversations on and off throughout my time with the game. While these glitches only really interfered with the gameplay at one point, during which I was forced to repeat a five-minute section due to being stuck in an elevator, it makes the entire experience feel like it was slapped together at the last minute."

I will say that at least they had commercials for Blacklist that included the Wii U logo...

These issues wouldn't be a problem with franchises established on a system, but neither Splinter Cell nor Assassin's Creed had established markets that would buy them immediately. Nintendo gamers have learned not to rush into purchases of third party titles, because they tend to be poorly ported, glitchy affairs.

COD:BO2 is a special case, because the CoD franchise (since Modern Warfare, at least) is built on multiplayer, and people won't buy a version for a system that their friends aren't getting. Add to this the fact that they didn't have post-release support... to such an extent that the Nuketown 2025 map, which others got at launch, took two YEARS to show up on the Wii U, and there was literally NO DLC packs released for Wii U - compared with four major packs for the other systems. And it's not like they hid the fact that it was going to play out that way. For a series like CoD, that's a great way to completely annihilate any chance of further sales, on a new system.

As I pointed out, ZombiU did better on Wii U than Zombi did on either PS4 or XBO. Rayman Legends did quite well despite Ubisoft handicapping the Wii U version's chances. Neither of these got any sort of follow up, though.

As I said, third parties aren't willing to put in the effort without pre-existing evidence of a market, and aren't willing to compete against Nintendo in anything except the "casual" market - hence why they've made no effort in the Fighting genre, the non-realistic Racing genre, Platformers, RPGs, etc. They release a lesser version of a game, and then expect it to sell as well as Nintendo's top-line titles despite never having attempted to build the market first.

Do you only game on Nintendo hardware?  If so, you, and others like you, are in the extreme minority (if I had to guess <1%) and your opinion isn't really worth that much to 3rd parties.

When ACIII was released, the Wii U was brand new, Ubisoft Montreal had 6+ years of development on the PS3 and Xbox 360 (and both versions still had their problems, along with the Wii U version), trying to get a port 100% correct on brand new hardware (when you have other hardware you are used to working with) is expensive and again the logical choice was to put a better effort on consoles where you have more experience one, and have the userbase that will buy it two.

Why would an company advertise a game to a userbase that is nonexistent?

Splinter Cell: Blacklist, same issue as ACIII, first year development for Ubisoft.  When you have development shared between other, more establish consoles, the weakest one (by hardware and marketshare) will get the least amount of attention.  What they make work for Rayman, they failed on those two games...which makes sense since Raymay was Wii U exclusive for all of its development, they had 100% dedication to it.  They delayed a completed game to allow other versions to release at the same time.

These issues wouldn't be a problem with franchises established on a system, but neither Splinter Cell nor Assassin's Creed had established markets that would buy them immediately. Nintendo gamers have learned not to rush into purchases of third party titles, because they tend to be poorly ported, glitchy affairs.

Whats with this Nintendo gamers have learned nonsense? These gamers didnt buy the Wii U version because there were better and cheaper options available to them which goes back to my first point of being a Nintendo only gamer.



RolStoppable said:
Teeqoz said:

Let's just be honest, Nintendo home consoles won't see Wii level sales with any strategy that doesn't involve Nintendo taking a huge loss on hardware to be able to sell at a ridiculously low price. So Wii level sales isn't what Nintendo should be aiming for.

What makes you think that? This is an entertainment industry, so a great idea can become a phenomenon, leading to incredibly high demand for such a product.

It's possible, I just view it as unlikely enough that I can dismiss the opportunity.



RolStoppable said:
Mike_L said:

1: As I said, every Western multiplat released during the Wii U's early life came to the Wii U besides 3 EA games, sports games and GTA V. I don't want to defend EA as it's my least favorite major publisher and yes, they're a little evil XD

No, really. Just because I (we) don't like EA games, it doesn't mean that they're evil, biased, bad guys, etc. They're just companies that go where the money is.

 

2: 3rd parties flinging shit is not exclusive to Nintendo. Just look at how EA publicly expressed their dissatisfaction with the PS3 back in 2006 and 2007 and publicly threatened to weaken their support if things (price, market share and development tools) didn't improve. However, those things did improve and while it cost Sony an astronomical pile of money (something Nintendo CHOSE to avoid) it also helped to retain a healthy market share, brand awareness and relationship with 3rd parties.

You don't want Nintendo to suck it up to 3rd parties and that's fine. But don't act surprised when their support is better elsewhere. In my mind that has nothing to do with them being biased. The word "biased" is defined as "Having or showing prejudice" and 3rd party support on Nintendo consoles is not a result of prejudice. It is rather a result of rational thinking and basic (financial) logics.

The monkey that went over to the bucket full of fruits instead of the empty one wasn't prejudiced. It was just acting as a rational thinking creature and chose the option where it got rewarded.

 Yes, I compared EA with a monkey.

1. You can't deny a prejudice on behalf of third parties when you have to concede that various games weren't even released. Likewise, you can't deny that there is prejudice when many third party ports didn't receive enough care on the basis of the assumption that the games won't sell much. Of course the games won't sell much when they are released in such a state and at such prices, but instead of third parties considering that their effort might be the problem, they publicly blame the Nintendo audience.

2. Third parties do not blame the audiences on PS and Xbox. For example, when EA justified pulling their support from the Wii U, they stated that they made great efforts and those didn't sell well. That statement was blatant bullshit.

I won't act surprised when third parties' support is better elsewhere. That's the norm and it's not going to change because of the existing prejudice. When a new Nintendo systems come out, third parties instantly assume that everything will be exactly the same as in the past, make low effort games as a consequence, and then act surprised that the audience is buying better games than theirs. It's always the same cycle and the only way it can be broken is if any given third party abandons its prejudice and bias.

1: Again, I don't believe 3rd parties are prejudiced or biased against Nintendo. They go where the money is. You act as if EA = all 3rd party developers. GTA V had been in development for far too long to receive a Wii U port and other than that only EA games didn't come to the console. Enough with the conspiracy theory about bias and intended bad ports. The ports I've played on Wii U have been fine.

2: Why should 3rd parties blame the PS and Xbox audiences when most of their games sell well with the PS and Xbox audiences? I agree, that they shouldn't publicly blame the Wii U owners (that's EA for ya) but other than that you can't deny they got a point. Their "mature" games (which represents most of their library) don't sell well on Nintendo consoles. Just look at Wii's top 15 best selling 3rd party games.

1. Just Dance
2. Zumba Fitness
3. LEGO games
4. Guitar Hero
5. The Experience
6. Carnival Games
7. EA Sports Active
8. Epic Mickey
9. Cooking Mama
10. Skylanders
11. Sonic and the Secret Rings
12. Deca Sports
13. Game Party
14. uDraw
15. My Fitness Coach

3: Again, I don't believe they're biased but due to history and past experiences they may expect their "non-mature" games to sell better than their "mature" games, I'll give you that. Whether that's fair I don't know but if making "mature" games is what they're best at, can we expect them to suddenly start developing a bunch of dancing and fitness games? I don't think so especially not now that most of Wii's audience is no longer interested in consoles.

 

Are you at times prejudiced against 3rd parties or is that a result of past experiences?



CaptainExplosion said:

RolStoppable said:

1. You can't deny a prejudice on behalf of third parties when you have to concede that various games weren't even released. Likewise, you can't deny that there is prejudice when many third party ports didn't receive enough care on the basis of the assumption that the games won't sell much. Of course the games won't sell much when they are released in such a state and at such prices, but instead of third parties considering that their effort might be the problem, they publicly blame the Nintendo audience.

2. Third parties do not blame the audiences on PS and Xbox. For example, when EA justified pulling their support from the Wii U, they stated that they made great efforts and those didn't sell well. That statement was blatant bullshit.

It's EA, what did you expect?

Exactly.

I don't like EA very much (I think they're too investor-driven) but EA ≠ all 3rd parties.



I'm tired of hearing what devs think of the NX, how about Nintendo just reveal it already and let the people tell what they think about the NX.