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Forums - Nintendo - Reggie Defends Motion Controls in Youtube Video

Einsam_Delphin said:
curl-6 said:

It's not debunked. Most of Nintendo's Wii U games use motion in their primary control schemes. That's the only relevant point of this discussion, anything else is just diversion on your part.

 

Because... you say so. Man you're pulling out all the terrible argumenting tricks!

You two are debating like cats and dogs.

curl-6 said:
Einsam_Delphin said:

Are you really trying to argue that Nintendo still treats motion controls as the primary control scheme, really? Also what's that other word I used with secondary that you conveniently keep ignoring despite being the most important word in this entire discussion?

Motion controls are the primary controls in games like Splatoon.

 

 

Aeolus451 said:

In a business sense, "motion controls are bad because they're not the popular method today" is true. Not many people are interested in it. We're not talking about what's right and wrong but about the features of products. Popularity is king. 

If you owned a candy store and hardly anyone buys the licorice candy, are you gonna order a bunch of licorice candy each month? No. Is it gonna be featured in your advertising? No. You're gonna order the more popular candies to sell if you want to make any money. Licorice is a bad product to a business because it sells like crap. 

On the polar opposite of argumentum ad populum, the lack of popularity in something doesn't make it good or true.  In other words, the lack of popularity of motion controls doesn't make it good either.

So you see the pointlessness of even bringing up popularity. It's like saying black and white movies are shit because not many are made any more.

It's not pointless. I think that you're missing the point.  We're talking about products which have everything to do with popularity because it typically equates to sales and consumers being happy with that product.  The reason why black and white movies aren't being made anymore is because it's irrelevant in today's market. No one wants new movies made in black and white. If black and white movies are actually bad or not in the sense you're talking about doesn't matter.  



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Aeolus451 said:

curl-6 said:

Motion controls are the primary controls in games like Splatoon.

So you see the pointlessness of even bringing up popularity. It's like saying black and white movies are shit because not many are made any more.

It's not pointless. I think that you're missing the point.  We're talking about products which have everything to do with popularity because it typically equates to sales and consumers being happy with that product.  The reason why black and white movies aren't being made anymore is because it's irrelevant in today's market. No one wants new movies made in black and white. If black and white movies are actually bad or not in the sense you're talking about doesn't matter.  

Given that Justin Beiber and Twilight are popular, the link between quality and success is tenuous at best. :P



curl-6 said:
Aeolus451 said:

It's not pointless. I think that you're missing the point.  We're talking about products which have everything to do with popularity because it typically equates to sales and consumers being happy with that product.  The reason why black and white movies aren't being made anymore is because it's irrelevant in today's market. No one wants new movies made in black and white. If black and white movies are actually bad or not in the sense you're talking about doesn't matter.  

Given that Justin Beiber and Twilight are popular, the link between quality and success is tenuous at best. :P

Quality in the way you keep using it is utterly irrelevant in a discussion about products/services.  

"Given that Justin Beiber and Twilight are popular, the link between success and popularity of a product is apparent. "



Nuvendil said:
oniyide said:

nobody is saying that, what people are saying is that if they were as good as you are claiming they would be far more relevant today. MS wouldnt have to have moved Kinect. Ninty wouldnt have felt the need to have a system based on a controller with a big screen. There would be another Move, etc.

Well the Kinect was a technically superior but practically inferior product.  While it was more advanced than the Wii, it brought back problems the Wii solved, namely navigation of a 3D space. 

Motion Controls are contextually great, not generally useful though, that's why they have faded.  Consoles are intentionally "jack of all trades" proposals, intended to provide a good experience in nearly all genres.  Motion controls are master so a few specific things.  So a motion control based console or mandatory motion control peripheral doesn't make sense.  And optional peripherals just result in 3rd party developers not investing time and resources into games built for them. 

However, motion controls are finding a strong presence in the VR movement as their strengths and VR's strengths tend to be similar. 

agreed. its almost a damn if you do damn if you dont situation. IMHO the optional peripheral is the better way to go since as you said so few specific things use it anyway.



curl-6 said:
oniyide said:

nobody is saying that, what people are saying is that if they were as good as you are claiming they would be far more relevant today. MS wouldnt have to have moved Kinect. Ninty wouldnt have felt the need to have a system based on a controller with a big screen. There would be another Move, etc.

They don't make many black and white movies these days, does that mean Citizen Kane and Casablanca weren't that good?

terrible argument. those are good movies because they were good movies. Color or not. How much of those black and white movies were actually good? Now how much of those motion control heavy games actual good? Why else did would they stop making them far less than they were a few years ago?



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curl-6 said:

The player does not decide a game's primary control scheme, the developers do. You may not use the gyro in Splatoon, but the game is designed with that as the primary method.

 

 

Yet again you can't own up to your wrongdoing, just gonna ignore it thinking that'll make it go away, and once again you're gonna pretend that 99% of my post doesn't exist, but nope I ain't having that. You probably think it's not relevant to the discussion or something, but um yeah, your credibility and behavior are very relevant to any discussion. How can you have a legitimate discussion when you ignore practically everything the opposition has to say, you outright lie with no remorse, you argue against points the opposition never made, and you continually bring up points the opposition has already addressed? No one should take anyone who repeatedly does some of these things let alone all of them seriously.

 

 

Aeolus451 said:

You two are debating like cats and dogs.

 

My point speaks for itself and it's extremely unlikely anyone else believes otherwise so I couldn't care less about changing a single user's mind. I only engaged with him to see if he's still up to his old antics and if so point out why you should never try to debate with him.



oniyide said:
curl-6 said:

They don't make many black and white movies these days, does that mean Citizen Kane and Casablanca weren't that good?

terrible argument. those are good movies because they were good movies. Color or not. How much of those black and white movies were actually good? Now how much of those motion control heavy games actual good? Why else did would they stop making them far less than they were a few years ago?

Simple; because of a consumer base so terrified of moving outside their comfort zone that their controller of choice has not evolved since 1997.

 

Einsam_Delphin said:
curl-6 said:

The player does not decide a game's primary control scheme, the developers do. You may not use the gyro in Splatoon, but the game is designed with that as the primary method.

 

Yet again you can't own up to your wrongdoing, just gonna ignore it thinking that'll make it go away, and once again you're gonna pretend that 99% of my post doesn't exist, but nope I ain't having that. You probably think it's not relevant to the discussion or something, but um yeah, your credibility and behavior are very relevant to any discussion. How can you have a legitimate discussion when you ignore practically everything the opposition has to say, you outright lie with no remorse, you argue against points the opposition never made, and you continually bring up points the opposition has already addressed? No one should take anyone who repeatedly does some of these things let alone all of them seriously.

Most of Nintendo's Wii U games use motion in their default (and hence primary) control scheme. That is the point. Whether you like them or not or whether you think they're meaningful or the right way to play said game is really quite beside the point.

 

Aeolus451 said:
curl-6 said:

Given that Justin Beiber and Twilight are popular, the link between quality and success is tenuous at best. :P

Quality in the way you keep using it is utterly irrelevant in a discussion about products/services.  

"Given that Justin Beiber and Twilight are popular, the link between success and popularity of a product is apparent. "

That's the whole point.

Equating popularity to quality, as in argumentum ad populum, is a logical fallacy. Such a view would conclude that if the idea that the world is flat gained popularity, it would become true.



curl-6 said:

Most of Nintendo's Wii U games use motion in their default (and hence primary) control scheme. Whether you like them or not or whether you think they're meaningful or the right way to play said game is really quite beside the point.

 

And you're talking to yourself again. Perhaps you don't know that to respond to a post requires more than simply quoting it, but that's too damn obvious for anyone to seriously not know. Thus I assume you're trying to bait me back into endlessly debating with you even at the cost of blatantly ignoring me and spouting the same debunked rhetoric. As I said, that behavior is not to be taken seriously, and I'm not going to waste time debating with someone who can't be taken seriously.



curl-6 said:


Aeolus451 said:

Quality in the way you keep using it is utterly irrelevant in a discussion about products/services.  

"Given that Justin Beiber and Twilight are popular, the link between success and popularity of a product is apparent. "

That's the whole point.

Equating popularity to quality, as in argumentum ad populum, is a logical fallacy. Such a view would conclude that if the idea that the world is flat gained popularity, it would become true.

Ugh. You're like an answering machine. Again, my point is this alteration of your words, "Given that Justin Beiber and Twilight are popular, the link between success and popularity of a product is apparent." Maybe it might help you see the forest for the trees if I keep waving it front of ya. 



Einsam_Delphin said:
curl-6 said:

Most of Nintendo's Wii U games use motion in their default (and hence primary) control scheme. Whether you like them or not or whether you think they're meaningful or the right way to play said game is really quite beside the point.

And you're talking to yourself again. Perhaps you don't know that to respond to a post requires more than simply quoting it, but that's too damn obvious for anyone to seriously not know. Thus I assume you're trying to bait me back into endlessly debating with you even at the cost of blatantly ignoring me and spouting the same debunked rhetoric. As I said, that behavior is not to be taken seriously, and I'm not going to waste time debating with someone who can't be taken seriously.

You’re positing that because you think the motion controls in Nintendo’s Wii U games aren’t good/meaningful, that they therefore don’t count. That’s not how it works. You're allowed to dislike them, that's your opinion, but they exist whether you think they’re worthwhile or not, and since the default scheme includes them, they're part of the primary control method around which the game is designed.

 

 

Aeolus451 said:

curl-6 said:

That's the whole point.

Equating popularity to quality, as in argumentum ad populum, is a logical fallacy. Such a view would conclude that if the idea that the world is flat gained popularity, it would become true.

Ugh. You're like an answering machine. Again, my point is this alteration of your words, "Given that Justin Beiber and Twilight are popular, the link between success and popularity of a product is apparent." Maybe it might help you see the forest for the trees if I keep waving it front of ya. 

Commercial success and popularity are obviously connected, but neither proves that something is "good" or "bad".