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Einsam_Delphin said:
curl-6 said:

Most of Nintendo's Wii U games use motion in their default (and hence primary) control scheme. Whether you like them or not or whether you think they're meaningful or the right way to play said game is really quite beside the point.

And you're talking to yourself again. Perhaps you don't know that to respond to a post requires more than simply quoting it, but that's too damn obvious for anyone to seriously not know. Thus I assume you're trying to bait me back into endlessly debating with you even at the cost of blatantly ignoring me and spouting the same debunked rhetoric. As I said, that behavior is not to be taken seriously, and I'm not going to waste time debating with someone who can't be taken seriously.

You’re positing that because you think the motion controls in Nintendo’s Wii U games aren’t good/meaningful, that they therefore don’t count. That’s not how it works. You're allowed to dislike them, that's your opinion, but they exist whether you think they’re worthwhile or not, and since the default scheme includes them, they're part of the primary control method around which the game is designed.

 

 

Aeolus451 said:

curl-6 said:

That's the whole point.

Equating popularity to quality, as in argumentum ad populum, is a logical fallacy. Such a view would conclude that if the idea that the world is flat gained popularity, it would become true.

Ugh. You're like an answering machine. Again, my point is this alteration of your words, "Given that Justin Beiber and Twilight are popular, the link between success and popularity of a product is apparent." Maybe it might help you see the forest for the trees if I keep waving it front of ya. 

Commercial success and popularity are obviously connected, but neither proves that something is "good" or "bad".