sc94597 said:
Can you name me an open-world game with every single feature Zelda has? I can't, and it is the meta-genre I play the most. |
Did you seriously just say the same thing 4 times?

"There is only one race, the pathetic begging race"
sc94597 said:
Can you name me an open-world game with every single feature Zelda has? I can't, and it is the meta-genre I play the most. |
Did you seriously just say the same thing 4 times?

"There is only one race, the pathetic begging race"
Ali_16x said:
Lol? Did you even read what I said? Where did I say that there is a game out there that is doing everything Zelda is doing. I said we've already seen features that Zelda is doing in open world games these days. You think there aren't games that take a bunch of open world features and put them into a game? Horizon does the, "Go anywhere you can see" feature. Horizon has mounting, a feature we've seen since literally forever. Horizon has crafting a feature we've seen forever. Horizon has destructable environments, Horizon has equipable weapons and armor etc. I can go on. And the thing is, we've barely seen anything of Horizon. We've seen 15 minutes total. They're keeping a bunch of things a mystery Let's go into Zelda's features. Horse Riding and shooting off it? Shadow of the Colossus, a 2005 game. Jumping off and going into gameplay? Batman Arkham Knight with the Batmobile, shown E3 2014, before Nintendo showed Zelda gameplay. Cooking? Final Fantasy XV just recently and it's basically just alchemy which hundreds of games do. Super Huge worlds? Lol I can name so many. Gliding? Just Cause 3. And as I said, I'm sure there is something that Zelda does unique, like the way you use your shield to travel. But then again, most games have unique features like that. Like Horizon where you can thether enemies to the ground or w/e. But you guys seriously need too stop acting like this Zelda game has created features which we've seen in games already. |
You were downplaying the game by saying, "it is a huge leap for Zelda as a series." As if it wouldn't be interesting to have all of these features in one package for any other game series.
Horse-riding and shooting are traits of previous Zelda games, starting with OoT. But honestly besides something like Mount and Blade (a niche PC exclusive title), I can't think of a game that does it as flawlessly as this Zelda game is doing it.
Jumping off and going into gameplay: most open world games don't have this feature.
Cooking? Final Fantasy XV isn't out, and it is missing all of the crafting features Zelda has. To compare using resources in the world realistically with alchemy is silly. Zelda games had barebones alchemy before too (Skyward Sword, Windwaker, and Majora's Mask.)
Gliding? Majora's Mask and Windwaker had it before there was even a Just Cause.
None of these features you mentioned are really even new to Zelda. Its their implementation, and how they all come together into one package.
Ali_16x said:
Did you seriously just say the same thing 4 times? |
Having problems with the website loading pages.
Ali_16x said:
Did you seriously just say the same thing 4 times? |
Having problems with the website loading pages.
| Normchacho said: Jesus people. It's a guy saying he likes a game. Shu, the head of Sonys first party studios, manages to be totally cool about the new Zelda game. And here on VGC we can't even talk about that without it falling into console wars. |
Shu said it feels like horizon so a couple of people here thought it was an insult comparing it to horizon. Thats nintendos fans for you
Pinkie_pie said:
Shu said it feels like horizon so a couple of people here thought it was an insult comparing it to horizon. Thats nintendos fans for you |
Sony feeds Shuhei Yoshidas kids and he had no problems saying he really liked a game from another company and people on the internet can't seem to just let that be hahaha
Bet with Adamblaziken:
I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.
Geez why do people need to get defensive! The game looks awesome and Shu loves what he sees.
Also i know the game looks great but is it so hard to give credit to other open world games which has influenced this one!? This new Zelda game looks amazing but im sorry it hasnt much i havent seen in other open world games before. Like others have been saying and something i truly beleive....this game is revolutionary to the Zelda series but not games in general.
This all from what ive seen of course but can change when i play the full game.
| sc94597 said: You were downplaying the game by saying, "it is a huge leap for Zelda as a series." As if it wouldn't be interesting to have all of these features in one package for any other game series. Horse-riding and shooting are traits of previous Zelda games, starting with OoT. But honestly besides something like Mount and Blade (a niche PC exclusive title), I can't think of a game that does it as flawlessly as this Zelda game is doing it. Jumping off and going into gameplay: most open world games don't have this feature. Cooking? Final Fantasy XV isn't out, and it is missing all of the crafting features Zelda has. To compare using resources in the world realistically with alchemy is silly. Zelda games had barebones alchemy before too (Skyward Sword, Windwaker, and Majora's Mask.) Gliding? Majora's Mask and Windwaker had it before there was even a Just Cause. None of these features you mentioned are really even new to Zelda. Its their implementation, and how they all come together into one package. |
I hope you're not one of those people who make a big deal about hunting, crafting, and cooking. That's certainly not new. Again, it's standard in Bethesda games and even MMOs like WoW.

pokoko said:
I hope you're not one of those people who make a big deal about hunting, crafting, and cooking. That's certainly not new. Again, it's standard in Bethesda games and even MMOs like WoW. |
Where did I say it was new? My whole post was about how implementation is important rather than just having something in the game. For example, hunting and crafting with environmental resources (rather than loot) in Skyrim was quite minimal , barely affecting the game (with the exception of smithing.) You can do it if you want to, but it didn't gain you a big benefit to do it (again, excepting smithing.) It is integral to this Zelda game, as the survivalist elements are important. It seems to me as if they are aiming for a realistic level of scarcity and resource attainment. Something that was not felt in Skyrim. Theme-park mmorpgs aren't open-world games in the sense we are describing, even then - the same argument applies. I think a better example would be something like Eve Online, but really we are comparing apples to oranges at that point.
| shinsa said: Geez why do people need to get defensive! The game looks awesome and Shu loves what he sees. Also i know the game looks great but is it so hard to give credit to other open world games which has influenced this one!? This new Zelda game looks amazing but im sorry it hasnt much i havent seen in other open world games before. Like others have been saying and something i truly beleive....this game is revolutionary to the Zelda series but not games in general. This all from what ive seen of course but can change when i play the full game. |
Yeah, I have no idea why that is an insulting concept. I doubt anyone would have a problem with the fact that Horizon was obviously influenced by other western open-world games. It's obvious and is in no way a negative. It's just the plain truth.
