Ali_16x said:
Lol? Did you even read what I said? Where did I say that there is a game out there that is doing everything Zelda is doing. I said we've already seen features that Zelda is doing in open world games these days. You think there aren't games that take a bunch of open world features and put them into a game? Horizon does the, "Go anywhere you can see" feature. Horizon has mounting, a feature we've seen since literally forever. Horizon has crafting a feature we've seen forever. Horizon has destructable environments, Horizon has equipable weapons and armor etc. I can go on. And the thing is, we've barely seen anything of Horizon. We've seen 15 minutes total. They're keeping a bunch of things a mystery Let's go into Zelda's features. Horse Riding and shooting off it? Shadow of the Colossus, a 2005 game. Jumping off and going into gameplay? Batman Arkham Knight with the Batmobile, shown E3 2014, before Nintendo showed Zelda gameplay. Cooking? Final Fantasy XV just recently and it's basically just alchemy which hundreds of games do. Super Huge worlds? Lol I can name so many. Gliding? Just Cause 3. And as I said, I'm sure there is something that Zelda does unique, like the way you use your shield to travel. But then again, most games have unique features like that. Like Horizon where you can thether enemies to the ground or w/e. But you guys seriously need too stop acting like this Zelda game has created features which we've seen in games already. |
You were downplaying the game by saying, "it is a huge leap for Zelda as a series." As if it wouldn't be interesting to have all of these features in one package for any other game series.
Horse-riding and shooting are traits of previous Zelda games, starting with OoT. But honestly besides something like Mount and Blade (a niche PC exclusive title), I can't think of a game that does it as flawlessly as this Zelda game is doing it.
Jumping off and going into gameplay: most open world games don't have this feature.
Cooking? Final Fantasy XV isn't out, and it is missing all of the crafting features Zelda has. To compare using resources in the world realistically with alchemy is silly. Zelda games had barebones alchemy before too (Skyward Sword, Windwaker, and Majora's Mask.)
Gliding? Majora's Mask and Windwaker had it before there was even a Just Cause.
None of these features you mentioned are really even new to Zelda. Its their implementation, and how they all come together into one package.







