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Forums - Gaming - (Updated now with poll) E3: Zelda Breath of the Wild Vs Horizon Zero Dawn = which one has the "wow factor"?

 

Which one had the biggest "WOW! Factor"?

Zelda 273 58.84%
 
Horizon 179 38.58%
 
None 12 2.59%
 
Total:464
Normchacho said:
leyendax69 said:

Is there another trailer or gameplay of zelda better than the one in op? Because I don't see why people is so excited about it

There's hours and hours of gameplay here;

Looks really good, some people are over doing it though.

I hope the framerate looking like shit it's just my pc or because it's from a livestream, and not WiiU having a hard time running it. With a few minutes I still don't see it, I mean I get the world is bigger but where starts the interesting part because the video is too long, lol



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AbbathTheGrim said:

Which one looks:

1) more impressive?

2) more unique?

3) More intriguing?

4) more fun?

1, 2, 3 - Horizon

4 - Zelda



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

Zelda's world looks dead. Horizon for me.



4 ≈ One

Horizon.



As someone who is unabashedly neither a fan of Guerrilla Games or Zelda and think that there are already way too many open world games, I think Horizon has the superior combat system, but Zelda has a grander sense of scale.

They'll probably both end up being dumped into my "I know this game is good, but there is no way I'm going to play through this" category. Especially since they're both coming around the time I will be playing through Persona 5 about three times consecutively. That said, I'm probably more likely to get Zelda when/if I pick up an NX.



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Wyrdness said:
Normchacho said:

 

Alright, lets get this done in one post since the replies were going to be pretty similar anyways.

1. Uncharted is not an open/semi-open world game. Not by any stretch. ND calls 4 "Wide linear" but that's very different from the types of game we're talking about.

2. Pick an argument. Either it's not empty compared to other open world games, or it's okay that it's empty compared to other open world games. You can't have both. The latter, mind you, I agree with. It's fine that the world isn't quite as fleshed out as other games. I'm sure it will still be a great game.

3. The only thing I'm arguing is that when someone says "World seems a little empty" they are making a valid point. That is a valid criticism of what we've seen so far. So when you bring up things like "wait wait wait! But, you can snowboard! aaannndd you can pick fruit!...aaannnddd...an empty world is more realistic!" none of that matters. If the actual world the game is played in isn't as full or lively as the world of most other modern open world games, it's emptier. The why doesn't matter.

4. Far Cry 4 is a terrible example to try and prove your point. First of; There are so, so, so, many ways to get around in that game, and secondly; the game is way more lively that what we've seen of BotW. Like...way, way more lively.

5. It may not seem like it, but I'm actually really excited for this game. But it's not infalible, and we need to stop acting like anyone who isn't 100% over the moon over every second of footage is biased or ignorant.

Wtf are you even talking about dude did you even read what you quoted and you come across as being on tilt.

- First things first point out where in my post Uncharted, Farcry is even mentioned go on.

- Secondly highlight where I said people are biased or ignorant in the post you quoted go on.

- Thirdly you completely failed to address any point brought up and instead came up with a hissy fit of a reply that ironically indicates bias as those points highlight the game's way of the world being engaging for the player through other detail, you completely side stepped it with no rebuttal. All of what was highlighted does matter as those are features and mechanics the player has to play around with freely to make up for other areas.

Let me split there back up.

The other person I'm reponding to talked about Uncharted and you personally haven't called anyone biased or ignorant, but others in the thread have.

 

Let me go back through your last post more closely.

"You're not getting the point, you're saying that it has less wildlife running around or what not but that is made up by the sheer number of activities you're doing, the game doesn't need what you're complaining about, those trees you're talking about for example all can be cut down for resources or picked for fruits that grow back, this is something other open world games that have what you say don't feature."

The issue you bring up, and the one I'm talking about are two different things. Having one thing doesn't "make up" for missing another. Being able to pick fruit, and snowboard, and climb everything are all really cool features. But, their value to the game is different than the value provided by a lush, living world.

The new Zelda game looks great, and does a lot of cool things that I haven't really seen done together before. But that doesn't really change the conversation at hand in any way.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Out of the two? God of War



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

Lawlight said:
Mar1217 said:
Definitly Zelda. I'm digging that Ghibli artstyle. Horizon looks cool and unique though

It seems to me that you've never seen a studio Ghibli film. Zelda looks closer to cell-shaded.

Really? Its so damn obvious this looks like Ghibli that it hurts, and yes i have seen every single movie the company has done, this is clearly inspired by that style.



Normchacho said:

Let me split there back up.

The other person I'm reponding to talked about Uncharted and you personally haven't called anyone biased or ignorant, but others in the thread have.

 

Let me go back through your last post more closely.

"You're not getting the point, you're saying that it has less wildlife running around or what not but that is made up by the sheer number of activities you're doing, the game doesn't need what you're complaining about, those trees you're talking about for example all can be cut down for resources or picked for fruits that grow back, this is something other open world games that have what you say don't feature."

The issue you bring up, and the one I'm talking about are two different things. Having one thing doesn't "make up" for missing another. Being able to pick fruit, and snowboard, and climb everything are all really cool features. But, their value to the game is different than the value provided by a lush, living world.

The new Zelda game looks great, and does a lot of cool things that I haven't really seen done together before. But that doesn't really change the conversation at hand in any way.

Well this makes more sense now, on what we're debating I disagree as it comes down to the overall execution of the game, cool features I mentioned make up for that short coming because the world is designed in such a way to encourage their use. A common problem with many open world games in general is that they have these lush envirionments but what you do in them is pretty uninteresting, after the novalty of looking at the nice landscape has passed the game starts to suffer.

The Zelda seems geared towards what you as the player can do to engage yourself while having a good artistic look for the world as opposed to being overly lush. You may not have thousands of NPCs running around but it's looking like you'd have a tonne of different things to do or play around with.



sc94597 said:
Normchacho said:

 

Alright, lets get this done in one post since the replies were going to be pretty similar anyways.

1. Uncharted is not an open/semi-open world game. Not by any stretch. ND calls 4 "Wide linear" but that's very different from the types of game we're talking about.

2. Pick an argument. Either it's not empty compared to other open world games, or it's okay that it's empty compared to other open world games. You can't have both. The latter, mind you, I agree with. It's fine that the world isn't quite as fleshed out as other games. I'm sure it will still be a great game.

3. The only thing I'm arguing is that when someone says "World seems a little empty" they are making a valid point. That is a valid criticism of what we've seen so far. So when you bring up things like "wait wait wait! But, you can snowboard! aaannndd you can pick fruit!...aaannnddd...an empty world is more realistic!" none of that matters. If the actual world the game is played in isn't as full or lively as the world of most other modern open world games, it's emptier. The why doesn't matter.

4. Far Cry 4 is a terrible example to try and prove your point. First of; There are so, so, so, many ways to get around in that game, and secondly; the game is way more lively that what we've seen of BotW. Like...way, way more lively.

5. It may not seem like it, but I'm actually really excited for this game. But it's not infalible, and we need to stop acting like anyone who isn't 100% over the moon over every second of footage is biased or ignorant.

1. And Zelda is very different from something like The Witcher 3 which consists of five instanced zones (albeit big ones.) So if we are going to compare apples to oranges, why not oranges to grapes? One would expect a  "Wide linear" game to have a greater density than an open-world one anyway. 

2. I already mentioned how this is a false dichotomy. And I compared it to other open-world games of the same genre, which are still acclaimed for being open-world. 

3. Except they aren't. Having fewer deer and not having towns every hundred feet does not make the game empty. There are plenty of alternative things to do and see in the game between point A. and B. 

4. Having played Far Cry 4 hundreds of hours and from what I've seen of 5 hours of Zelda, I disagree. It is an apt comparison. You don't have settlements every few hundred feet in Far Cry 4. You need to travel long distances to get action. Also there  are just as many transporation methods (from what we've seen) in Zelda as well: sail-cloth, raft, horse, climbing, etc. 

5. Who is doing that? It seemed clear to me that people were calling the game empty without seeing the various things one could do in the treehouse and the means of travel. Obviously if the game were empty, we wouldn't have seen 5 hours of gameplay in just 2% of the overworld consisting of so many different things to do. If I think "empty" I think of a game like Twilight Princess. Definitely not this game. Now if one wants to say it is "emptier" than RPG's sure, I might agree. But that doesn't necessarily mean it is better or worse. 

 

1. I can't tell if you're being serious? The Witcher is an open world game. Uncharted is not. Zelda, is an open world game. Why are we even talking about this?

2. When someone is comparing something to something else, they don't need to be at opposite ends of a spectrum to be different. So when someone says the world is "empty" they don't actually mean they think Nintendo started the stream, and it was litterally a perfectly flat, baren stretch of nothingness.

3. I agree 100%. However, the world in BotW isn't one step away from having towns every 100 feet or being crowded in any way. If you doubled the amount of trees and animals, and obsticals, ect. in the world. It still wouldn't feel crowded.

4. I'll refer you back to 2 and 3 for the first part of this point. The world in Far Cry 4 has a lot more going on in it than BotW seems to. That doesn't nessicarily mean that the player has objectives all over the place. Just that the game world has lots of other things in it besides just things that the player needs to interact with to progress through the game.

5. I recommend you go back and read some more of this thread. you'll find the posts you seek. That 5 (4 actually) hours of gameplay was different people playing in the same area. How many times did those people go over the same areas and do the same things? How much of that time was spend travelling from one thing to another?

Your last two lines are litteraly the point. The game is "emptier" than some other games. Some people feel that makes the game worse.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.