jimmay said:
No red steel wasnt the only game i could find, you said i couldnt even find one game that shows the wiimote having worse controls than dual analog and 30 seconds later after i did i quick search i found a review that said so. Resident evil 4 doesn't prove anything. The game was designed to be slow and you couldn't move your cursor around quickly not because the dual analog setup was incapable of doing that, it was deliberatly setup that way to make the game more scary. |
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"Blackhand Edition features over 25 unique motion controls, allowing you to pair up the nunchuk and Wii remote to deliver jabs, crosses, uppercuts, and power hits when fighting, IR aiming in both lock-on and free aim mode, and a ton of context sensitive grapple moves. It doesn't change the game by leaps and bounds, but after playing it on Wii I really can't see people wanting to go back to the traditional controls."
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"When using firearms, players can either lock on and use the Wii IR to aim for specific areas (something that works relatively well, aside from a few non-fluid moves here and there), or press the "+" button and go into a total free-aim mode. Free-aim can be tweaked for sensitivity, and while this works great for making distance shots or quickly spinning to hit larger targets, it's often easier just to lock on rather than lining up a precise shot. Still, the option is there, and it's definitely a step above the dual analog option in the other versions."
"We've all become so focused on the next big leap in graphics that we sometimes forget that very few innovations have been introduced to home console-based first-person shooter control. For as good as the console version of Call of Duty 4 looks, the controls in Medal of Honor Heroes 2 absolutely spank it "









