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Forums - Microsoft - Halo 5 sold 5 million in 3 months!

Great news for the franchise!

5 million SOLD is a great number and it will continue to sell.

I am a bit disappointed at the negativity from some though.....(sad panda).



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Great news.



Ka-pi96 said:
AsGryffynn said:

I am pretty sure most publishers don't work like that... and we don't know if this is actual sales or shipped... 

What do you mean? All publishers count sales to retailers as sales (what we call shipped) and report that. All publishers also include digital sales in their figures.

And I'd say it's a pretty safe bet that it's shipped considering that's much easier to track. Publishers should know how many copies of a game they have sold to retailers. But bringing together data from the hundreds/thousands of different retailers across the world to find out how many they've sold and how many they still have on shelves in each individual store is a much harder task.

Were that the case, then we'd have treated all publisher sources as shipped numbers, yet we haven't done so before, have we? (Yes, we have at times, but not all the time). 

Not to mention that if it works the way you say, they are only tracking their physical copies. You can't track a number that's liable to change at any given moment by using numbers other than percentage of the physical sales or revenue after an specific amount of time. In other words, there's no reason to think this includes digital other than downplay. For all we know it might, but it might not. Frank is not a publisher, he's staff, so he might or might not be using the corporate lingo you're expecting... 

Not to mention this data is outdated. It probably already did this and built the remaining million to top the first two Halos, which would put this game in line with the OG Xbox Halos' and that is sort of justified, seeing as their audience is of similar size... 



CGI-Quality said:
Everyone - Thread title coincides with Gaf link. Until further notice, 3 months is what we're going with.

Or just say Halo 5 sold 5 million possibly add (within the first 3 months?)

ZhugeEX never said it sold 5 million in 3 months - he just said 5 million

NPD data doesn't seem to really hold it up to 5 million in 3 mos either



I predict NX launches in 2017 - not 2016

Ka-pi96 said:
AsGryffynn said:

I am pretty sure most publishers don't work like that... and we don't know if this is actual sales or shipped... 

What do you mean? All publishers count sales to retailers as sales (what we call shipped) and report that. All publishers also include digital sales in their figures.

And I'd say it's a pretty safe bet that it's shipped considering that's much easier to track. Publishers should know how many copies of a game they have sold to retailers. But bringing together data from the hundreds/thousands of different retailers across the world to find out how many they've sold and how many they still have on shelves in each individual store is a much harder task.

It doesn't work like that, developers/publishers get their money from actual retail sales and retailers take a percentage of that game which they sold, also logistics takes a piece from that. Shipped = on the shelves/availability of the games. And each individual sale is easily counted in the accounting, why do you think we have receipts? :D 



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trasharmdsister12 said:
DonFerrari said:

Sorry but we aren't allowed by forum rules to bring and name what happened in other threads. We can at most say what happened, so I won't bite.

I've discussed it with the other mods and we're going to allow you to list the users (preferably with post links) where they said they expected 10 million shipped in 3 months.

Awesome. And now we wait.



fleischr said:
CGI-Quality said:
Everyone - Thread title coincides with Gaf link. Until further notice, 3 months is what we're going with.

Or just say Halo 5 sold 5 million possibly add (within the first 3 months?)

ZhugeEX never said it sold 5 million in 3 months - he just said 5 million

NPD data doesn't seem to really hold it up to 5 million in 3 mos either

Frank O'connor it's the source not zhuge read the source ffs



Going through the "Halo 5 vs. Uncharted 4 vs. Zelda U" thread many expected H5 to sell around 6 - 8 million lifetime. So far only two have predicted H5 to reach 10 million lifetime. Meta on the other hand lol..



Ka-pi96 said:
AsGryffynn said:

Were that the case, then we'd have treated all publisher sources as shipped numbers, yet we haven't done so before, have we? (Yes, we have at times, but not all the time). 

Not to mention that if it works the way you say, they are only tracking their physical copies. You can't track a number that's liable to change at any given moment by using numbers other than percentage of the physical sales or revenue after an specific amount of time. In other words, there's no reason to think this includes digital other than downplay. For all we know it might, but it might not. Frank is not a publisher, he's staff, so he might or might not be using the corporate lingo you're expecting... 

Not to mention this data is outdated. It probably already did this and built the remaining million to top the first two Halos, which would put this game in line with the OG Xbox Halos' and that is sort of justified, seeing as their audience is of similar size... 

Actually, that's exactly what's typically done...

Unless they quite clearly express, in no uncertain terms, that it is indeed sold through to consumer, then it has always been taken as shipped.

What? Why do you think they wouldn't know their own digital sales? Because they can change every day? That's why whenever sales data is released it isn't as of now or whatever it's as of a specific date which has already passed, thus there can be no further change to sales from before that date. Besides, why wouldn't they include digital sales? Why would any publisher want to say their game sold less than it actually did just to exclude digital sales?

Saying it includes digital isn't downplaying it, it's treating it the same as any other figures released.

I seem to recall whenever a publisher released numbers, we said they were sales and rarely argued it was shipped. I am not saying they can't track it, but rarely have digital sales been tracked. I have very rarely heard of it and most of it comes from Steam games. I can't really think of any game for the Xbox One whose sales numbers have been announced that has had the digital sales included in them. Plus, digital games are always sold through, so there's no reason to include them with shipped numbers. You cannot ship digital stuff without selling it and as far as I know, they aren't that confused to merge the two together. 

This is not excluding digital sales to lower the number. The implication is the opposite. This is either the tip of the iceberg, or just the visible side of the moon. 

PotentHerbs said:
Going through the "Halo 5 vs. Uncharted 4 vs. Zelda U" thread many expected H5 to sell around 6 - 8 million lifetime. So far only two have predicted H5 to reach 10 million lifetime. Meta on the other hand lol..

Around 7.8 million. That said, I definitely didn't expect very high metas, but not the ones we have right now... 



AsGryffynn said:

I seem to recall whenever a publisher released numbers, we said they were sales and rarely argued it was shipped. I am not saying they can't track it, but rarely have digital sales been tracked. I have very rarely heard of it and most of it comes from Steam games. I can't really think of any game for the Xbox One whose sales numbers have been announced that has had the digital sales included in them. Plus, digital games are always sold through, so there's no reason to include them with shipped numbers. You cannot ship digital stuff without selling it and as far as I know, they aren't that confused to merge the two together. 

 

 

That's not how it works, though. Developers always report digital plus shipped numbers for the very simple reason that that's how they make money. Whether or not retailers sell the copies that they ordered, doesn't matter. It only matters in terms of requesting more copies, thus making more money.

A copy shipped is a copy sold for the company that publishes the game.