yoscrafty said: Can someone explain to me all the hate over this game? I haven't been following it, but basically just get the sense that people are upset about delays. Anything else I'm missing? Did they over promise, remove features? |
Let me give a summary of what I recall:
1. MN9 announced, fans go nuts, Inafune is new God.
2. Concept art looks great.
3. A year or so passes, a movie is announced for some reason, and it's revealed that the game's visuals are 3D models instead of the implied 2D visuals. Fans are kind of annoyed, but it should improve visually by launch.
4. It doesn't. Comcept opens another crowd fund for bonus content such as a full dub, after absolutely breaking all stretch goals initially. Where'd the initial funding go? Also an anime is announced.
5. Months pass, Comcept opens ANOTHER KS for a DLC stage.
6. Game misses April 2015 launch, bumped to September. In July, Inafune opens up another KS for a MM Legends style game called Red Ash. The claim is that MN9 is done and that the team can move onto Red Ash. The KS has no real info, is only concept art, and fails to reach the goal. Comcept then announces that, oh, we had funding the whole time, and the game enters development anyway.
7. In August the game is delayed to Q1 2016, a demo is promised for backers.
8. The demo gets delayed.
9. The game gets delayed ONE more time to June 2016.
10. New trailer comes out a few weeks ago, looks terrible, where did all the money go?
Also I vaguely recall a fifth Kickstarter FOR the anime but I may be misremembering. This game started development three years ago; I personally played it a year ago at TooManyGames, and it's exactly the same as the game they're releasing from what I can see. They didn't fix any real issues in the three delays, outside of alleged leaderboard maintenance (because that's important to my Mega Man game). I wasn't impressed then, and I was never even invested in this game outside of the initial "oh that's cool." There is no sign of the budget this game was supposed to have in the release build, from my current perspective. The voice acting was bad a year ago, the level design was average a year ago, the mechanics were questionable a year ago, the visuals were poor a year ago, and yet we have this huge MN9 metaseries releasing soon. Not to be a conspiracy theorist but it almost seems like much of the KS money wasn't used for the game itself. Shovel Knight did what looks to be an infinitely superior experience (again, I can't make a true full comparison yet) on less than 10% of the budget, and they knew when to release the game. And that game still has 50% more content to come with the stretch goal expansions, compared to what's supposed to be the complete MN9. These games were announced three months apart.
Somehow this debacle made Capcom's mishandling of MM from MM10's release until last year look GOOD by comparison.