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Forums - Gaming - Mighty No. 9 will be criticized for its short content, I guarantee it

The game is simply trash looking. The ads are cringe-worthy and I wonder to myself how this game got 3 million dollars in funding.

The visuals aren't even appealing(nor is the gameplay). Maybe if they stuck to their original 2d gameplay(and were more creative), they wouldn't be bashed.

Guaranteed this game will flop.



 

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12/22/2016- Made a bet with Ganoncrotch that the first 6 months of 2017 will be worse than 2016. A poll will be made to determine the winner. Loser has to take a picture of them imitating their profile picture.

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Many things are wrong with that game.



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Last edited by OttoniBastos - on 26 July 2018

GoOnKid said:

To be fair, him not doing anything creative or directive and the game itself being bad are two different things. Don't blame him because he's the only name you know.

The Kickstater video was all about him. They made it look like he was doing the game basically single-handedly. The linked video made it look like he was hardly involved at all.

I'm not blaming anyone for anything. I didn't back the game or was ever planning to get it. I'm just sharing my observations in regards to the hype that surrounded it when it was announced.



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

Cloudman said:
I don't think length will be the issue. It'll be the presentation and expectations being too high, or them taking way to dang long with this game. If it releases maybe a year after the kickstarter, it would have likely been a hoot. Now, I think the hype is pretty much dead, and inafune's questionable actions throughout this game's development probably don't sit well with people. I think it could be something that just took too long and people kind of... forgot about it.

What do you think though, kid?

Me, I don't care about the delays at all because I always had plenty of stuff to play in th meantime. Inafunes PR-talk doesn't affect me, too, because I know that it's necessary, he must say that the game is da shit because he wants to sell it to as many people as possible, but hey, that's what everybody does, so I don't blame him. I can see that he himself must be pissed about the delays because they are the reason why he get's so much shit thrown towards him and the game. Do we know what the reasons for the delays were? Maybe it was something unpredictable, I don't know. It had to be severe, that's for sure.  Now iIf he wouldn't delay it, the game would be even worse, right? At least, that's what I think. So he had to make a hard choice and I respect him for his decision. I wonder what I would do if I was in his shoes. Probably the same.

I believe that critics will find minor bullshit to complain about while ignoring what this game is supposed to be. And that bothers me, somehow. Most players don't want to make an own oppinion and just repeat what those critics tell them to believe, and therefore it will never have a fair chance on the market.



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hershel_layton said:
The game is simply trash looking. The ads are cringe-worthy and I wonder to myself how this game got 3 million dollars in funding.

The visuals aren't even appealing(nor is the gameplay). Maybe if they stuck to their original 2d gameplay(and were more creative), they wouldn't be bashed.

Guaranteed this game will flop.

Sorry, the gameplay is very appealing to me and the main reason why I will get it.



yoscrafty said:
Can someone explain to me all the hate over this game? I haven't been following it, but basically just get the sense that people are upset about delays. Anything else I'm missing? Did they over promise, remove features?

Let me give a summary of what I recall:

 

1. MN9 announced, fans go nuts, Inafune is new God.

2. Concept art looks great.

3. A year or so passes, a movie is announced for some reason, and it's revealed that the game's visuals are 3D models instead of the implied 2D visuals. Fans are kind of annoyed, but it should improve visually by launch.

4. It doesn't. Comcept opens another crowd fund for bonus content such as a full dub, after absolutely breaking all stretch goals initially. Where'd the initial funding go? Also an anime is announced. 

5. Months pass, Comcept opens ANOTHER KS for a DLC stage. 

6. Game misses April 2015 launch, bumped to September. In July, Inafune opens up another KS for a MM Legends style game called Red Ash. The claim is that MN9 is done and that the team can move onto Red Ash. The KS has no real info, is only concept art, and fails to reach the goal. Comcept then announces that, oh, we had funding the whole time, and the game enters development anyway. 

7. In August the game is delayed to Q1 2016, a demo is promised for backers. 

8. The demo gets delayed. 

9. The game gets delayed ONE more time to June 2016. 

10. New trailer comes out a few weeks ago, looks terrible, where did all the money go?

 

Also I vaguely recall a fifth Kickstarter FOR the anime but I may be misremembering. This game started development three years ago; I personally played it a year ago at TooManyGames, and it's exactly the same as the game they're releasing from what I can see. They didn't fix any real issues in the three delays, outside of alleged leaderboard maintenance (because that's important to my Mega Man game). I wasn't impressed then, and I was never even invested in this game outside of the initial "oh that's cool." There is no sign of the budget this game was supposed to have in the release build, from my current perspective. The voice acting was bad a year ago, the level design was average a year ago, the mechanics were questionable a year ago, the visuals were poor a year ago, and yet we have this huge MN9 metaseries releasing soon. Not to be a conspiracy theorist but it almost seems like much of the KS money wasn't used for the game itself. Shovel Knight did what looks to be an infinitely superior experience (again, I can't make a true full comparison yet) on less than 10% of the budget, and they knew when to release the game. And that game still has 50% more content to come with the stretch goal expansions, compared to what's supposed to be the complete MN9. These games were announced three months apart. 

 

Somehow this debacle made Capcom's mishandling of MM from MM10's release until last year look GOOD by comparison. 



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DivinePaladin said:

This game started development three years ago; I personally played it a year ago at TooManyGames, and it's exactly the same as the game they're releasing from what I can see. They didn't fix any real issues in the three delays, outside of alleged leaderboard maintenance (because that's important to my Mega Man game). I wasn't impressed then, and I was never even invested in this game outside of the initial "oh that's cool." There is no sign of the budget this game was supposed to have in the release build, from my current perspective. The voice acting was bad a year ago, the level design was average a year ago, the mechanics were questionable a year ago, the visuals were poor a year ago, and yet we have this huge MN9 metaseries releasing soon. Not to be a conspiracy theorist but it almost seems like much of the KS money wasn't used for the game itself. 

Thanks for the insight.

As far as I'm aware, Comcept does not have multiple teams, yet they appear to be working on multiple projects. Correct me if I'm wrong, but isn't the studio making Mighty Number 9, Red Ash and ReCore? These projects are obviously in different phases of development, but I can't imagine that the company is properly allocating its resources to each project based on its various development phases.

This situation reminds me of when Telltale finished The Walking Dead S1, they signed on and developed various projects (some projects running at the same time). The growing pains of an expanded team and working on multiple games simultaneously was a mixed bag. The Wolf Among Us episode release dates were a crap-shoot, Game of Thrones was a disappointment, Tales from the Borderlands was actually great, and Minecraft: Story Mode is in a very weird position. 

Based on all the negativity surrounding M#9's development, I can't be anticipated for any of Comcept's future works. It will take some major revitalization to get me interested. I am fascinated to hear a post mortem about this game's development.



I think Inufuana is doing the same thing the some of the big estate developers did in Dubai. It's taking on one project, getting backers for it, running out of cash, launching a new project to use some of the finances to help fund original project, opening a third project, use is funding to help complete the second project....

If that is what they are doing, it won't end well. Every project will suffer as they will have cut corners on every project to try balance their books.



GoOnKid said:
Cloudman said:
I don't think length will be the issue. It'll be the presentation and expectations being too high, or them taking way to dang long with this game. If it releases maybe a year after the kickstarter, it would have likely been a hoot. Now, I think the hype is pretty much dead, and inafune's questionable actions throughout this game's development probably don't sit well with people. I think it could be something that just took too long and people kind of... forgot about it.

What do you think though, kid?

Me, I don't care about the delays at all because I always had plenty of stuff to play in th meantime. Inafunes PR-talk doesn't affect me, too, because I know that it's necessary, he must say that the game is da shit because he wants to sell it to as many people as possible, but hey, that's what everybody does, so I don't blame him. I can see that he himself must be pissed about the delays because they are the reason why he get's so much shit thrown towards him and the game. Do we know what the reasons for the delays were? Maybe it was something unpredictable, I don't know. It had to be severe, that's for sure.  Now iIf he wouldn't delay it, the game would be even worse, right? At least, that's what I think. So he had to make a hard choice and I respect him for his decision. I wonder what I would do if I was in his shoes. Probably the same.

I believe that critics will find minor bullshit to complain about while ignoring what this game is supposed to be. And that bothers me, somehow. Most players don't want to make an own oppinion and just repeat what those critics tell them to believe, and therefore it will never have a fair chance on the market.

Yeah, I don't really mind the delays nor the presentation either. What matters to me is the gameplay, and that seems to check out alright. It looks interesting with the dash mechanic, although it seems a little simple and repetitive. I still wanna give it a shot though, and I will likely buy it when it releases haha. It looks like it's fun.



 

              

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